LisanPaez05
Terrarian
Nowadays, a Rain can start any day with a chance between 17% and 23% (approx.), and as an effect, when a Rain starts also does the Blizzard event in the Tundra
The Sandstorm event has a 1/43200 chance of occurring per tick (1/64800 in pre-Hardmode) (from the Fandom Wiki)
While Rains are more often
"Actual chances for Rain/Blizzard fluctuate irregularly between 1 in 475,200 and roughly 1 in 345,600 per game tick"
Rain can start every tick with a small %, but Sandstorms starts when the Wind reaches 30 mph, wind can vary to be slower or faster in small intervals making it more random than Rain.
Even if a Sandstorm starts, nothing guarantee that the Wind will stand for too much time since it varies faster.
When a Rain starts, it's set up a chronometer for the rain length between 8 minutes and and hour (approx.)
Technically, if you are luck enough, the wind can reach 30 mph or faster for hours, but that is very unlikely to happen.
Is more often that a Sandstorm starts and end in matter of seconds or a few minutes, even if it's "more frequent" as an event than rain
The main problem with this is that is more easy to Melee and Range Characters get the Frost armor form the Ice Golem, than Mage and Summoner Characters to get the Forbidden armor from the Sand Elemental
The sug is make the Sandstorm occur at the same time as Rains (and Blizzards) when a Rains starts
Or
Attach Blizzards to Winds Speed as the Sandstorm
Or
Lower the minimum wind speed of Sandstorm from 30 mph to 20 mph (same as Windy day event)
The Sandstorm event has a 1/43200 chance of occurring per tick (1/64800 in pre-Hardmode) (from the Fandom Wiki)
While Rains are more often
"Actual chances for Rain/Blizzard fluctuate irregularly between 1 in 475,200 and roughly 1 in 345,600 per game tick"
Rain can start every tick with a small %, but Sandstorms starts when the Wind reaches 30 mph, wind can vary to be slower or faster in small intervals making it more random than Rain.
Even if a Sandstorm starts, nothing guarantee that the Wind will stand for too much time since it varies faster.
When a Rain starts, it's set up a chronometer for the rain length between 8 minutes and and hour (approx.)
Technically, if you are luck enough, the wind can reach 30 mph or faster for hours, but that is very unlikely to happen.
Is more often that a Sandstorm starts and end in matter of seconds or a few minutes, even if it's "more frequent" as an event than rain
The main problem with this is that is more easy to Melee and Range Characters get the Frost armor form the Ice Golem, than Mage and Summoner Characters to get the Forbidden armor from the Sand Elemental
The sug is make the Sandstorm occur at the same time as Rains (and Blizzards) when a Rains starts
Or
Attach Blizzards to Winds Speed as the Sandstorm
Or
Lower the minimum wind speed of Sandstorm from 30 mph to 20 mph (same as Windy day event)
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