RYTEDR
Terrarian
By starter ores, I'm referring to the basic ores found in caves before Demonite/Crimtane tier ores.
Currently the worlds you create will select 4 out of 8 random ores to appear in the world during world generation, and I feel that really squanders a lot of potential for interesting crafting options throughout the early game.
If you could have both copper and tin on the same world, you could do cool things like combine them to make bronze bars, which could be used for new armor and weapons that could have more unique effects, or simply use the bars for aesthetic purposes.
I'm thinking of stuff like leadskin potions, which would provide you with less armor but perhaps poison enemies who touch you. Now you also need strictly iron to make ironskin potions.
Also, now that these 8 distinct ores don't need to be basically the same for progression since they are all available, you could have some ore sets be more intricate than others. Instead of tungsten just being slightly stronger than silver, it could be a more melee-focused set while silver is more ranged-focused, or they could both just have entirely different effects unrelated to melee/ranged combat, such as silver armor and weapons are more effective against creatures that spawn in the night because of the whole 'silver harms creatures of the night' fantasy.
I don't know, I just feel like the weakest aspect of Terraria lies in the relatively shallow early game, and I feel that exploring something like this would really help to flesh it out and make it more interesting.
Any thoughts? Feel free to share any ideas you might have regarding the implementation of this idea.
Currently the worlds you create will select 4 out of 8 random ores to appear in the world during world generation, and I feel that really squanders a lot of potential for interesting crafting options throughout the early game.
If you could have both copper and tin on the same world, you could do cool things like combine them to make bronze bars, which could be used for new armor and weapons that could have more unique effects, or simply use the bars for aesthetic purposes.
I'm thinking of stuff like leadskin potions, which would provide you with less armor but perhaps poison enemies who touch you. Now you also need strictly iron to make ironskin potions.
Also, now that these 8 distinct ores don't need to be basically the same for progression since they are all available, you could have some ore sets be more intricate than others. Instead of tungsten just being slightly stronger than silver, it could be a more melee-focused set while silver is more ranged-focused, or they could both just have entirely different effects unrelated to melee/ranged combat, such as silver armor and weapons are more effective against creatures that spawn in the night because of the whole 'silver harms creatures of the night' fantasy.
I don't know, I just feel like the weakest aspect of Terraria lies in the relatively shallow early game, and I feel that exploring something like this would really help to flesh it out and make it more interesting.
Any thoughts? Feel free to share any ideas you might have regarding the implementation of this idea.