willsp
Skeletron Prime
There is a massive heap of content in the post Golem (and in some cases even post Plantera) world that many people would rather skip in favor of using the Terra Blade or getting weapons from the celestial pillars immediately. Here are some examples:
*The Pumpkin/Frost Moon
*The Old ones Army
*The Biome Chests
*The Empress of Light
*Any Solar Eclipse melee weapon that isn't the Terra Blade
I suggest that after Golem is defeated the Lunatic Cultist appears as a suspicious non-hostile NPC that needs you to help him prepare for "a grand event of cosmic importance" by collecting a series of special quest items scattered throughout the Post Golem world. These could either be found in events like the pumpkin and frost moon, or if the devs want to keep those events optional they could just be just gathered from post golem enemies and/or minibosses around the map.
For each quest you complete you are granted a biome chest key with the last reward being the broken hero sword (now no longer dropped by Mothron).
Once all quests are completed he disappears with an evil laugh and his followers begin their ritual at the dungeon the following day, from there the boss fight is started same way as before, with his previous quest rewards now become potential boss drops.
This would provide a longer period where players are actually incentivized to use weapons from post golem instead of moving on from this phase of the game as soon as possible. What are your thoughts on this idea?
*The Pumpkin/Frost Moon
*The Old ones Army
*The Biome Chests
*The Empress of Light
*Any Solar Eclipse melee weapon that isn't the Terra Blade
I suggest that after Golem is defeated the Lunatic Cultist appears as a suspicious non-hostile NPC that needs you to help him prepare for "a grand event of cosmic importance" by collecting a series of special quest items scattered throughout the Post Golem world. These could either be found in events like the pumpkin and frost moon, or if the devs want to keep those events optional they could just be just gathered from post golem enemies and/or minibosses around the map.
For each quest you complete you are granted a biome chest key with the last reward being the broken hero sword (now no longer dropped by Mothron).
Once all quests are completed he disappears with an evil laugh and his followers begin their ritual at the dungeon the following day, from there the boss fight is started same way as before, with his previous quest rewards now become potential boss drops.
This would provide a longer period where players are actually incentivized to use weapons from post golem instead of moving on from this phase of the game as soon as possible. What are your thoughts on this idea?
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