TheGuideIsEvil
Terrarian
The Marksman Rifle resembles a shorter form of the sniper rifle that is darker in coloration. It has an appearance that is a bit closer to an anti materiel rifle.
It is considered an alternate weapon to the Sniper Rifle and can drop in its place at a 50% chance. It can also be shimmered into the Sniper Rifle and vice versa.
Like its sister weapon, the Marksman Rifle has a natural scope, but it covers less range than the Sniper Rifle. It also slowly reduces nearby vision as you use it.
The Marksman Rifle deals 125 base damage and has a 15 percent critical strike chance, which makes these stats look less appealing to use. However, this gun has a really good critical effect, in that critical shots quintuple your base damage. This means raising your critical chance does really good work on this weapon.
As a drawback, this weapon does not fire base high velocity rounds with Musket Balls
It has a rarity of Yellow, and has a best modifier of Unreal.
Tooltip: Critical shots deal quintuple damage
It is considered an alternate weapon to the Sniper Rifle and can drop in its place at a 50% chance. It can also be shimmered into the Sniper Rifle and vice versa.
Like its sister weapon, the Marksman Rifle has a natural scope, but it covers less range than the Sniper Rifle. It also slowly reduces nearby vision as you use it.
The Marksman Rifle deals 125 base damage and has a 15 percent critical strike chance, which makes these stats look less appealing to use. However, this gun has a really good critical effect, in that critical shots quintuple your base damage. This means raising your critical chance does really good work on this weapon.
As a drawback, this weapon does not fire base high velocity rounds with Musket Balls
It has a rarity of Yellow, and has a best modifier of Unreal.
Tooltip: Critical shots deal quintuple damage