The_Random_Person
Terrarian
I feel like master mode was a bit disappointing. I played a bit of Terraria but then got burnt out for a while. When I heard about 1.4 and Master Mode, I was really Excited! But then it turns out that Master mode was a bit disappointing to some others. Since I was kind of new to the game, I thought that Master mode was very challenging. But then I realized that it was just annoying. Dying for no reason and getting pointless relics. So I have some ideas for bosses and a couple boss drops.
When I have 2 thoughts for 1 boss, Ill split them into 2 lines.
First of all, relics: I feel like relics need a major buff. Maybe they can act like banners, increasing attack and defense against bosses.
EoC: Servants of Cthulhu now dash and behave like the EoC. On its second form, it becomes invisible until dashing, kind of like Duke Fishron.
EoW: 1) When more than half of his segments die, all heads shoots spit like corruptors.
2) When more than half its health is lost, every other segment gains a plating that is immune to ranged attacks/ More defense.
BoC: 1) On its second form it summons fake creepers that become real if you hit them. They drop nothing
2) When it creates illusions of itself, it fades out and becomes more transparent until you cannot see it but can see its illusions. I think this would make it harder, since you have to shoot according to the illusions.
Queen Bee: 1) Instead of shooting bees, she shoots hornets.
2) When dashing she leaves a trail of bees.
Skeletron: Greatly increased hand knockback.
King Slime: Greatly increase size, and he shoots spikes just like spiked slimes.
WoF: All attacks of his inflict the "On Fire" debuff
1) When in its second form, one of its eyes' pupils fall off and the WoF starts dashing at random intervals
2) When 1/3 of its health is missing, one of its eyes falls off and behaves like the EoC. At 2/3 health both eyes fall off and behave like 2 Retinazers.
Queen Slime: I am not familiar with her so Idk.
Flying Dutchman: Much larger and goes through walls
New Master Mode Boss Idea: "Hive Mind". Only in master mode worlds, and will be spawned via: "Mechanical Brain" or "Mechanical Mind". The crafting recipe is the same as the destroyer.
Gimmick: Makes all enemies mechanical, which increases defense and changes attacks. It spawns "Living mines" Which are the mechanical counterpart to creepers and explode on impact and do major damage.
When all explode (via weapons or impact damage), his brain opens, exposing pieces of circuitry. It starts sparking, and the more damage you do, the more sparks there are. The sparks deal damage and momentarily freeze you. There are no illusions now, but he chases you very quickly.
When killed he drops souls of byte, which can be crafted into a new accessory/Weapons which either
1) Turns you into a robot, increasing defense greatly.
2) Hitting an enemy makes it fight for you, although they die quickly. The enemies deal summon damage.
All items that required souls of might now require souls of byte in master mode. In journey mode you can still craft the mechanical worm if your difficulty is under Master.
Destroyer: If you don't want a new boss: Is much faster when burrowing, and instead of probes, Mechanical Corruptors that strafe around you and shoot acid that inflicts venom/Poison pop out instead.
Twins: In the first form, Mechanical servants of Cthulhu are shot out. In stage 2, if they weren't killed, ones summoned by Retinazer shoot lasers similar, and ones summoned by Spazmatism shoot cursed flames.
Skeletron Prime: 1) You have to destroy all of Its hands before his head can be damaged.
2) Its hands self heal over time.
Plantera: Miniature Plantera "seedlings" are shot out, and maybe her spores are homing?
Golem: 1) Shoots an array of spike balls every 10% HP.
2) Moves a lot faster.
Lunatic Cultist: 1) His Illusion sprites are more similar to the real thing, like maybe still have the golden stripe.
2) Starts with an decoy.
Pillars: 1) Creative shock when close to the pillar
2) Weapons not of that pillar class are less effective (Melee in vortex deals less damage)
Moon Lord: Seems good to me.
That's all ideas I have for now. No one will probably see this, but if you do then tell me what's wrong or what ideas need revising. Thanks!
When I have 2 thoughts for 1 boss, Ill split them into 2 lines.
First of all, relics: I feel like relics need a major buff. Maybe they can act like banners, increasing attack and defense against bosses.
EoC: Servants of Cthulhu now dash and behave like the EoC. On its second form, it becomes invisible until dashing, kind of like Duke Fishron.
EoW: 1) When more than half of his segments die, all heads shoots spit like corruptors.
2) When more than half its health is lost, every other segment gains a plating that is immune to ranged attacks/ More defense.
BoC: 1) On its second form it summons fake creepers that become real if you hit them. They drop nothing
2) When it creates illusions of itself, it fades out and becomes more transparent until you cannot see it but can see its illusions. I think this would make it harder, since you have to shoot according to the illusions.
Queen Bee: 1) Instead of shooting bees, she shoots hornets.
2) When dashing she leaves a trail of bees.
Skeletron: Greatly increased hand knockback.
King Slime: Greatly increase size, and he shoots spikes just like spiked slimes.
WoF: All attacks of his inflict the "On Fire" debuff
1) When in its second form, one of its eyes' pupils fall off and the WoF starts dashing at random intervals
2) When 1/3 of its health is missing, one of its eyes falls off and behaves like the EoC. At 2/3 health both eyes fall off and behave like 2 Retinazers.
Queen Slime: I am not familiar with her so Idk.
Flying Dutchman: Much larger and goes through walls
New Master Mode Boss Idea: "Hive Mind". Only in master mode worlds, and will be spawned via: "Mechanical Brain" or "Mechanical Mind". The crafting recipe is the same as the destroyer.
Gimmick: Makes all enemies mechanical, which increases defense and changes attacks. It spawns "Living mines" Which are the mechanical counterpart to creepers and explode on impact and do major damage.
When all explode (via weapons or impact damage), his brain opens, exposing pieces of circuitry. It starts sparking, and the more damage you do, the more sparks there are. The sparks deal damage and momentarily freeze you. There are no illusions now, but he chases you very quickly.
When killed he drops souls of byte, which can be crafted into a new accessory/Weapons which either
1) Turns you into a robot, increasing defense greatly.
2) Hitting an enemy makes it fight for you, although they die quickly. The enemies deal summon damage.
All items that required souls of might now require souls of byte in master mode. In journey mode you can still craft the mechanical worm if your difficulty is under Master.
Destroyer: If you don't want a new boss: Is much faster when burrowing, and instead of probes, Mechanical Corruptors that strafe around you and shoot acid that inflicts venom/Poison pop out instead.
Twins: In the first form, Mechanical servants of Cthulhu are shot out. In stage 2, if they weren't killed, ones summoned by Retinazer shoot lasers similar, and ones summoned by Spazmatism shoot cursed flames.
Skeletron Prime: 1) You have to destroy all of Its hands before his head can be damaged.
2) Its hands self heal over time.
Plantera: Miniature Plantera "seedlings" are shot out, and maybe her spores are homing?
Golem: 1) Shoots an array of spike balls every 10% HP.
2) Moves a lot faster.
Lunatic Cultist: 1) His Illusion sprites are more similar to the real thing, like maybe still have the golden stripe.
2) Starts with an decoy.
Pillars: 1) Creative shock when close to the pillar
2) Weapons not of that pillar class are less effective (Melee in vortex deals less damage)
Moon Lord: Seems good to me.
That's all ideas I have for now. No one will probably see this, but if you do then tell me what's wrong or what ideas need revising. Thanks!
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