deadfry42
Terrarian
- Steam or GOG
- Steam
- Single Player/Multiplayer
- Multi
- Operating System
- Linux Other
- Terraria Version
- 1.4.4.9
- Controls Used
- Keyboard/Mouse
When using the Vulkan rendering engine with "/gldevice:Vulkan" in the command line arguments in steam, Terraria tends to slowly increase in memory usage over time, which obviously isn't great.
My system is an Arch Linux system on Wayland. I use an NVidia 2060 Super and have the latest 555.42.02 beta drivers. I doubt it is the drivers, however. I have 16GiB of ram.
After roughly 20 minutes of gameplay on Vulkan, Terraria uses around 5GiB of my ram and increases the longer I play. I noticed this was an issue because my PC had to use my swap memory as Terraria was using 14GiB of memory, however on OpenGL/no command line arguments, Terraria stays around 1.3GiB-1.5GiB.
This might be an issue with SDL2 upstream, but I want to report it here just in case it is an issue with Terraria itself and not SDL2. I've used SDL2 before and I haven't had any memory leaks when using Vulkan.
Please let me know if you need any more information, and thank you for reading.
My system is an Arch Linux system on Wayland. I use an NVidia 2060 Super and have the latest 555.42.02 beta drivers. I doubt it is the drivers, however. I have 16GiB of ram.
After roughly 20 minutes of gameplay on Vulkan, Terraria uses around 5GiB of my ram and increases the longer I play. I noticed this was an issue because my PC had to use my swap memory as Terraria was using 14GiB of memory, however on OpenGL/no command line arguments, Terraria stays around 1.3GiB-1.5GiB.
This might be an issue with SDL2 upstream, but I want to report it here just in case it is an issue with Terraria itself and not SDL2. I've used SDL2 before and I haven't had any memory leaks when using Vulkan.
Please let me know if you need any more information, and thank you for reading.
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