ChaoticGamer
Terrarian
What happen to the mercenaries? All the guys/girls who asked for them being in the game way back during 2010 I think it was... Yea I like the minions not to die, but some NPC doesn't lived on the same floor you know. The bow of nice guid guy is too weak or there could be alternived he keep perment bow power. Not all the npc doesn't have their strong hit power to push them away, but I prefer have towns guards come in. Lets go ask chuckle fish and please no hate-ing on them, lets ask we can borrow some guards data a bit. Oh one more thing, please sperated the guards to be 6 classes. Warrior, Archer, Marksmen/women, bombradiers, mages, and repairmen/women. We already got something mine fast by using OP wide rocket launcher, drill rider, tnt, stick tnt and so. Pretty much the drill is really super fast then rest digging. Anyway back subject. I think the scaling when it comes to like for example regular guards vs event destorying alter will automadic change them to have proper gear if the players find the right ores 1st then scaling to what is common armor now (7 tier will not be on mercenaries (fact, if a player bought 50 marksmen tier 9 vs other bosses then its not really fair fight for the bosses). So there we have it, pretty much I prefer sentry guards will do, you can stock up cannonballs in a box next to the cannons either its repair crews or bombradiers will take care the cannons while shooting, note it have to be easy for them climb or way get up there (like a teleporter).
Bombradiers will have grenades to throw. Bombs break the floor players doesn't like it when the last time the clown came in with his bomb (good gosh it was evoulved forum of creeper form minecraft), they will have stronger explosive, by depending on slot of items they will have that had been discover (by players).
Mechanics is going be hard to put in because, when players want their guards stay in town, they do that part is easy step, the hard part, making them return back their post for example fall off the tower and surived, but no door in front the tower, but only the back. So I am guessing they should have one ninja's gear, gapple back up there, or teleport their outpost stand if they get too far.
I pretty sure I am been waiting for mercenaries be in the game long time. I still wonder terraria is going have it this year (nope and they didn't do it) I am rebrining back one old fourm suggested, and cleaning off the dust and trying rebalance it right.
So if anyone has suggestions or nice comment or a problem please put down your thoughts in this thread.
Bombradiers will have grenades to throw. Bombs break the floor players doesn't like it when the last time the clown came in with his bomb (good gosh it was evoulved forum of creeper form minecraft), they will have stronger explosive, by depending on slot of items they will have that had been discover (by players).
Mechanics is going be hard to put in because, when players want their guards stay in town, they do that part is easy step, the hard part, making them return back their post for example fall off the tower and surived, but no door in front the tower, but only the back. So I am guessing they should have one ninja's gear, gapple back up there, or teleport their outpost stand if they get too far.
I pretty sure I am been waiting for mercenaries be in the game long time. I still wonder terraria is going have it this year (nope and they didn't do it) I am rebrining back one old fourm suggested, and cleaning off the dust and trying rebalance it right.
So if anyone has suggestions or nice comment or a problem please put down your thoughts in this thread.