MournfulRelic
The Destroyer
I loooove this idea, it would make complete sense, and is it ok if I use some of this stuff in a thread I am going to make?
Sure!I loooove this idea, it would make complete sense, and is it ok if I use some of this stuff in a thread I am going to make?
Thanks! I almost cried when I read this because it isn't in the gameSure!
Then you would be able to skip right to a full set of steel instantaneously. Methinks it should be random to give the player a few Steel goodies here and there and a full set of armor when they need it, not just plop all of the equipments right there to be crafted.I like this! What if he just sold the steel bars instead of the equipment?
1.3 fixed this a bit though, since NPCs defense themselves now and can help fend off monsters. Dryad is pretty darn useful now. Her circle give you a nice speed buff and protects other NPCs while frying anything else that gets too close. As for the Dye Trader, his new Strange Plant quests give him a long-term use as well, with lots of really cool Dye rewards (too many to simply "do and be done" quickly). And I'm pretty sure people do use cannonballs. Those things do craptons of damage.Some of the suggestions in the OP are cool which would give him at least a little usefulness. But the Merchant isn't the only NPC that suffers from this, most of the NPCs are just there to keep enemy spawns down and to look pretty. I can't remember the last time I bought anything off the Dryad 'cept for 1 powder to rescue to tax collector with, the Dye Trader is "buy the vat and never touch him again" unless you really need Silver dye, the Pirate only sells Cannons and Cannonballs... does anybody actually use those nowadays?
The game automatically makes sell price 5x the buy price, so no hassle there.Have him sell said items for 4x the buy price (For example, Ice Machine vendors for 2g... he'll sell it for 8g).
That will take a lot of room. How about he sells steel bars so you can craft them yourself and only take up one spot. I know I'm not the first person to suggest it but I think it's for the best.
For a few gold coins you could instantly level up all of your equipment as soon as it becomes available, which isn't good. There has to either be some work involved or some RNG, and I chose RNG. And selling a full set of armor wouldn't take up a lot of room (as if NPCs didn't have tons already) because they take the place of the weapons and tools.Then you would be able to skip right to a full set of steel instantaneously. Methinks it should be random to give the player a few Steel goodies here and there and a full set of armor when they need it, not just plop all of the equipments right there to be crafted.
But why? That would only split the Traveling Merchant's loot over two NPCs, when it would be better to keep it all on one person.I also like the idea of him selling new items when the Traveling Merchant is in town.
When you die in Mediumcore you respawn with the starting Copper equipment, so that wouldn't be why.I know that is unlikely unless you are playing midcore.
But why? That would only split the Traveling Merchant's loot over two NPCs, when it would be better to keep it all on one person.
I didn't mean for him to sell some of the Traveling Merchant's loot. I was thinking he could sell some new items he doesn't normally sell and the TM doesn't sell ether. It would be the same few items so you don't have to worry about RGN. Kind of like how NPCs well only sell certain items at certain times (Night, Bloodmoon, etc.) I can't think off hand of what he would sell but I like the basic idea.