I find it unfair that the Meteorite "biome" is such a dull and depraved area to be in. You go there and you get attacked by endless waves of mindless, flaming drones. It's pretty cool the first time you experience it, but after that it causes a reaction that is something along the lines of: Oh, barf. It's
you again.
I think it's a bit unfair to the Meteorite biome, don't you? Why not make it a more worthy of that title?
My idea: add new enemies that spawn in the Meteorite biome, and give it the ability to spread and become its own special biome if allowed to grow and expand. Instead of a big, ugly crater, you have the birthplace of all new biome with its own flora and fauna, making it more than just a big dumb hole full of rock.
Spread
First thing I propose is that a Meteor crash site will start to spread it's own biome. Wherever it crashes, the Meteorite will Ionize (the word I'll use to describe the corruption/conversion into the Meteorite biome) every convertible block within, lets say, 4 or 5 blocks away from any given piece of Meteorite (conversions are listed below), and then spread at the same rate of post-Plantera Hardmode biomes.
The biome will be able to spread a maximum of 50 blocks away from a Meteorite. Any Ionized tile that is not within this range will be able to be converted back, so you can eliminate a Meteorite biome by mining up the Meteorite itself. Tiles that are being converted would check how many tiles of Meteorite are within a given radius. If there are 50 tiles of Meteorite within 50 blocks of the tile, then it is susceptible to being converted. (Same if there are 40 tiles within 40 blocks, 30 tiles within 30 blocks, etc.) If the check fails, then the block will be purified rather than spread.
Simplified version: More Meteorite=Bigger biome. Getting rid of Meteorite will cause the biome to shrink.
Conversion
Grass turns a rusty-brown tinge and sprouts orange blossoms.
Stone isn't actually converted, but a glowing, Meteorite-colored moss will spread across the surface.
Sand turns into Ionsand, which looks like powdered Meteorite with a weaker glow. Cactus sprite by
@Zoomo.
Trees will be made of Ionwood. Equipment would be one tier above Ebon/Shadewood. Sprites by
@Vikri.
Water turns a sort of pale brownish color, like dirty water.
Any Clay that is within 1 tile of an Ionized block will be turned into Dirt.
Everything else is safe from being converted.
Items
These are the stats of the Ionwood equipment I described earlier.
(Recipes require the same standard amount of Wood as the existing Wood equipment.)
(Sprite by @Vikri)
Ionwood Armor
Helmet: 2 Defense
Breastplate: 2 Defense
Greaves: 1 Defense
Set Bonus: +1 Defense
Total: 6 Defense
Ionwood Sword
Damage: 11
Knockback: 5
Use Time: 20
Ionwood Bow
Damage: 9
Use Time: 26
Velocity: 6.6
Ionwood Hammer
Damage: 8
Knockback: 5.5
Use Time: 28
Power: 45%
Also, Baconfry suggested a Meteor Head pet-summoning item. Ferrous Rock (Thanks for the name, FlakMaster!) would be a 0.067% (1/1500) drop from Meteor Heads, and summon a miniature Meteor Head (sprited above) that follows the player around as a pet.
Enemies
A couple of new mobs to make it more interesting. Meteor Heads are incredibly boring on their own.
(Sprites by
@Vikri)
Meteor Head
*Very common. (Not as common as they are now, though.)
Health: 26
Damage: 40
Defense: 6
*Inflicts the "On Fire!" debuff.
Meteor Slime
*Semi-common. (About as common as Demon Eyes.)
*Spawn during the day.
Health: 30
Damage: 30
Defense: 18
*Jumps higher than most other Slimes.
*Has a burning visual effect when falling.
*Inflicts the "On Fire!" debuff; 20% when grounded, 100% when falling.
Spiked Meteor Slime
*Somewhat uncommon. (A bit more common than Devourers.)
*Spawn at night.
Health: 35
Damage: 42
Defense: 24
*Shoots burning spikes at the player.
*Jumps higher than most other Slimes.
*Has a burning visual effect when falling.
*Inflicts the "On Fire!" debuff; 20% when grounded/spike attack, 100% when falling.
View attachment 9359
Ionized Worm
*Uncommon. (About the same rarity as Devourers.)
Health: 50
Damage: 34 (
), 26 (
)
Defense: 2 (
), 6 (
), 10 (
)
Furniture
Furniture sprites by
@Vikri:
Conclusion
Well, that's about it. Feel free to leave comments and ask questions. Feedback is always appreciated.