Random Fellow
Skeletron
Ok, upon many other great balancing changes. Meteorite Armor and Tools we're balanced in 1.4, which is great, honestly a fantastic addition. But I can't help but feel like it could have been balanced better. Incase if you don't Meteorite Bar can only be obtained untill you have a Crimtane or Demonite Tools. (They might have changed how they also spawn I don't know doesn't matter if you can't break it yet) Anything like Bombs or Dynamite won't work untill the Brain of Cthulu or Eater of Worlds.
BUT, it feels off, because now you can't outsmart the game by getting Meteorite Bar early on. That's fine, there is still alot to do in the game. But what I always had in mind was changing the set bonus. Before that let's focus on the mining condition, make it so have to beat the boss is fine, but maybe just make it so you have to get a strong pickaxe, Gold, platinum, you can tie it to being the Eye of Cthulu that's fine and would balance it out a bit, having to top your first major challenge.
Ok, so maybe make it Magic as a whole, instead of the Epace gun. Like a speed boost for Magic Attacks, but dropping Mana stars less often.
Here are some of the Armor defences you would use or obtain at that state of progression and after. (Also Alter Gold Defense in relation to Tungesten. Maybe differ set bonuses in form of extra range or Damage.)
Gold Armor 16 (Platinum 16+4=20)
13 defense, set bonus adds +3 defense
Silver Armor 13 (Silver 12+3=15)
10 Defense, set bonus adds +3 defense
Shadow Armor 19
+21% Melee Speed (Speed of Sword swings etc.)
+15% Movement Speed
Crimtane 19
+6% Damage of any kind
Increased Life Regen
Meteor Armor 16
So, we could do something around 15%-20% increased Magic Damage, Magic Speed, or 15%-20% slower Mana decrease.
This is to make sure the Meteor Armor, while a little weaker, can make Magic users want to make the different types of Early Game wands and such. Magic Armor will lack the increased mobility speed, or life regeneration, but in return gives the player better Magic. Which is very usefull throughout the early game. But it also has dectease defence, so the Shadow Armor lacks the Mana cost decrease, or Magic support. But in return, has higher speed and defense. Crimtane Armor, is the same but with Life regeneration and both need to have a boss killed.
Not only does this new set bonus land in the middle of these armor defenses. But also supports the player making Magic weapons early on, which some people would get turned off early on with Mana stars needing to be collected. Aswell as rewarding players with experience, so they are able to outsmart the game and get an upper hand on the lack of mana or rare staffs.
What do you think? Does this work out? And, what do you have in mind? Comment because you can.
Also, one more word for Relogic, Murumasa.
BUT, it feels off, because now you can't outsmart the game by getting Meteorite Bar early on. That's fine, there is still alot to do in the game. But what I always had in mind was changing the set bonus. Before that let's focus on the mining condition, make it so have to beat the boss is fine, but maybe just make it so you have to get a strong pickaxe, Gold, platinum, you can tie it to being the Eye of Cthulu that's fine and would balance it out a bit, having to top your first major challenge.
Ok, so maybe make it Magic as a whole, instead of the Epace gun. Like a speed boost for Magic Attacks, but dropping Mana stars less often.
Here are some of the Armor defences you would use or obtain at that state of progression and after. (Also Alter Gold Defense in relation to Tungesten. Maybe differ set bonuses in form of extra range or Damage.)
Gold Armor 16 (Platinum 16+4=20)
13 defense, set bonus adds +3 defense
Silver Armor 13 (Silver 12+3=15)
10 Defense, set bonus adds +3 defense
Shadow Armor 19
+21% Melee Speed (Speed of Sword swings etc.)
+15% Movement Speed
Crimtane 19
+6% Damage of any kind
Increased Life Regen
Meteor Armor 16
So, we could do something around 15%-20% increased Magic Damage, Magic Speed, or 15%-20% slower Mana decrease.
This is to make sure the Meteor Armor, while a little weaker, can make Magic users want to make the different types of Early Game wands and such. Magic Armor will lack the increased mobility speed, or life regeneration, but in return gives the player better Magic. Which is very usefull throughout the early game. But it also has dectease defence, so the Shadow Armor lacks the Mana cost decrease, or Magic support. But in return, has higher speed and defense. Crimtane Armor, is the same but with Life regeneration and both need to have a boss killed.
Not only does this new set bonus land in the middle of these armor defenses. But also supports the player making Magic weapons early on, which some people would get turned off early on with Mana stars needing to be collected. Aswell as rewarding players with experience, so they are able to outsmart the game and get an upper hand on the lack of mana or rare staffs.
What do you think? Does this work out? And, what do you have in mind? Comment because you can.
Also, one more word for Relogic, Murumasa.