jimbojones27
Terrarian
Heyo yall I think I've finally found the hardest thing to almost AFK farm in the game (you probably can AFK farm it but it'd be a lot slower- and it's already slow)
Meteors-
There are two ways to farm it- meteor heads have a chance of dropping meteor in prehm- which is lame as it is prehm and its a 2% drop chance.
Second way is by causing meteor strikes. I didn't actually know you could cause meteor strikes- but now you can spawn as many Meteors as you want. Killing BoC or EoW will increase the odds to 50%.
Meteors can then be forced to spawn at a specific X location by using chests. This is quite a large project but not too bad if you just spam chests everywhere.
These Meteors can then enter one wide gaps and travel down to the bottom of the world (have not tested all the way to underworld, however I assume so). This allows for a lot more meteorite to spawn than usual, as there will be no meteor on the surface to count towards the maximum value.
A meteor strike cannot spawn on a Meteors strike, which is interesting but makes sense. This means that you'll have to provide a new location for each meteor to hit.
We also need blocks for the Meteors to land on and we need blocks that can be automatically replaced- I was thinking obsidian
This is where it gets difficult- I would need to find a way to generate a solid obsidian block. This block would need to be made with water and lava channels on each side. It would be made such that the layer of obsidian formed below it would support the lava above it that would for the next obsidian layer.
This obsidian generator would be built several times in the same X coordinate.
Once all the obsidian has generated the farm would he ready to run. The Meteors would spawn with a 50% chance each night.
Each obsidian block (bar the lowest) would have a line of actuators running through to allow a meteor to strike the lowest block.
For this system to work well you'll have to detect a meteorite strike. Meteors strike at midnight. When midnight strikes (or even the morning after to be safe) we can teleport to the block of obsidian and spawn a buggy from a buggy statue. If a meteorite has striked a buggy won't be able to cross the obsidian block because of the crater.
If there hasn't been a meteorite strike the buggy will cross the entire flat block hitting a pressure plate, sending you back to the brain of cythulu kill chamber. (Don't worry you literally have all day the bug can take its time)
You can only have brain of cythulu active in a crimson biome, so this allows only two bloody spines to be used a day, one to spawn in BoC, and a second one wasted. BoC can be killed in a fairly predictable short amount of time and teleporting away from the crimson despawns the boss.
So the hardest thing about implementing a farm like this is the block of obsidian generators. So I would really love some help if anyone has any good ideas on how to get something like that to work.
I don't think I'll attempt building this until I have a laptop as it would be very tedious to test/ build something of this magnitude on my phone hahaha.
But if any of you brave people wanna give this a go tell me how it went!!
Meteors-
There are two ways to farm it- meteor heads have a chance of dropping meteor in prehm- which is lame as it is prehm and its a 2% drop chance.
Second way is by causing meteor strikes. I didn't actually know you could cause meteor strikes- but now you can spawn as many Meteors as you want. Killing BoC or EoW will increase the odds to 50%.
Meteors can then be forced to spawn at a specific X location by using chests. This is quite a large project but not too bad if you just spam chests everywhere.
These Meteors can then enter one wide gaps and travel down to the bottom of the world (have not tested all the way to underworld, however I assume so). This allows for a lot more meteorite to spawn than usual, as there will be no meteor on the surface to count towards the maximum value.
A meteor strike cannot spawn on a Meteors strike, which is interesting but makes sense. This means that you'll have to provide a new location for each meteor to hit.
We also need blocks for the Meteors to land on and we need blocks that can be automatically replaced- I was thinking obsidian
This obsidian generator would be built several times in the same X coordinate.
Once all the obsidian has generated the farm would he ready to run. The Meteors would spawn with a 50% chance each night.
Each obsidian block (bar the lowest) would have a line of actuators running through to allow a meteor to strike the lowest block.
For this system to work well you'll have to detect a meteorite strike. Meteors strike at midnight. When midnight strikes (or even the morning after to be safe) we can teleport to the block of obsidian and spawn a buggy from a buggy statue. If a meteorite has striked a buggy won't be able to cross the obsidian block because of the crater.
If there hasn't been a meteorite strike the buggy will cross the entire flat block hitting a pressure plate, sending you back to the brain of cythulu kill chamber. (Don't worry you literally have all day the bug can take its time)
You can only have brain of cythulu active in a crimson biome, so this allows only two bloody spines to be used a day, one to spawn in BoC, and a second one wasted. BoC can be killed in a fairly predictable short amount of time and teleporting away from the crimson despawns the boss.
So the hardest thing about implementing a farm like this is the block of obsidian generators. So I would really love some help if anyone has any good ideas on how to get something like that to work.
I don't think I'll attempt building this until I have a laptop as it would be very tedious to test/ build something of this magnitude on my phone hahaha.
But if any of you brave people wanna give this a go tell me how it went!!