tModLoader Michaelsoftman's Misc Mods

Michaelsoftman

Terrarian
Occasionally, I have some fun ideas that do not belong in my main mod, so I've published a few smaller mods and wanted to make a thread for them.

Mythical Monster Modifiers
Steam Workshop Link

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This is a mod which adds up to 4 modifiers to each enemy or boss that spawns. This is fully compatible with any other mod as well, though some modifiers can potentially break enemy AI. However, you can fully configure which modifiers should appear, as well as specific bosses that should or should not receive modifiers. You can also set the overall chance.

Enemies can spawn with a large range of effects, from simply being larger, to moving twice as fast, pulling projectiles towards them, or spawning grenades on death. Sometimes mobs can also split into copies of themselves... every single time you hit them!

This mod is currently NOT multiplayer compatible.

Explosive - Drops 3 grenades on death.
Cloning - Spawns 2 of the same type of NPC on death. Spawned NPCs can also have modifiers.
Trapped - Spawns boulder on death.
Quick - Moves 1.5x as fast.
Caffeinated - NPC is 2x as fast
Black Hole - Projectiles like arrows, bullets, magic are drawn into the NPC.
Chaotic - Teleports every 4 seconds.
Unstable - NPC can inflict one of the following buffs / debuffs on hit: Poisoned, Potion Sickness, Darkness, Cursed, On Fire, Tipsy, Well Fed, Clairvoyance, Bleeding, Confused, Slow, Weak, Silenced, Broken Armor
Phasing - Continuously shifts from being visible to invisible.
Vampire - If the NPC deals melee damage to the player, the NPC is healed.
Splitting - Every time the NPC is hit, they split into another copy of themselves. Spawned copies can have modifiers.
Berserker - NPC is immune to knockback, when it hits you, you are sent flying 400% further.
Growing - Every time the NPC is hit, they increase in size.
Shrinking - Every time the NPC is hit, they decrease in size.
Glowing - NPC emits light.
Bulwark - NPC's defense is double the normal amount.
Blinding - NPC inflicts blind on hit.
Poisonous - NPC inflicts poison on hit. (NPC tinted green)
Regenerating - Every 5 seconds, NPC will heal either 2% of it's life, or 50 life, whichever is less.
Undying - When NPC is about to die, it's healed to half life. Can only happen once.
Weakness - NPC inflicts Weak debuff on hit
Webber - If you hit this NPC with a melee weapon, you are slowed for 2 seconds.
Wither - NPC inflicts Weathered Armor / Weathered Weapon on hit

Large / Chunky / Chonker / Heckin Chonker / Here comes the Chonk - NPC is much larger
Nimble / Small / Tiny / Micro / Nano / Atomized - NPC is much smaller

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Fishing with Explosives
Steam Workshop Link

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This is a mod which greatly speeds up the fishing process. With it enabled, simply go to any body of water, honey, or lava, and throw in a grenade, shoot a rocket, or use some other explosive. When it explodes, the mod will roll a fishing attempt and spawn fish and loot for you!

You can catch one fish, crate, or quest fish per explosive used. Quest fish won't duplicate, and you will only catch what you could normally catch if you were to fish with a rod. This means that you will not get a Dungeon crate in the Forest biome, for example. Rare and legendary fish can also be caught, but their drop rates are about the same as with vanilla, just slightly boosted. It may still take many attempts to catch them, BUT shooting cluster rockets into a pond and catching 5 fish at a time is much faster than fishing normally anyway.

This mod also causes fish and other fishing loot to float to the surface to make it easier to collect.

This mod is multiplayer compatible!

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