Neoshadow Ω
Steampunker
So, I had an idea. After killing a couple of Mimics, I thought:
"Hey, you know what would be cool? If Mimics only attacked the player if they were opened by the player!"
Maybe how it'd work is that the game spawns Mimics as normal chests. They cannot be opened. Once the world turns to hardmode, players can interact with them to open them, and the AI of the chest instead changes to that of an active Mimic and it attacks. Tools like the R.E.K. 3000 would still identify that the Mimic is near. The Mimic can still be attacked while in its chest form. If brought down to half health while in chest form, it will start attacking.
Statue-spawned Mimics will attack right away, regardless of them not being opened.
Biome Mimics will NOT behave this way, as they are not modeled after real chests, so it would be plain stupid for them to be this way.
... that's basically it, but I thought this would be kinda cool.
"Hey, you know what would be cool? If Mimics only attacked the player if they were opened by the player!"
Maybe how it'd work is that the game spawns Mimics as normal chests. They cannot be opened. Once the world turns to hardmode, players can interact with them to open them, and the AI of the chest instead changes to that of an active Mimic and it attacks. Tools like the R.E.K. 3000 would still identify that the Mimic is near. The Mimic can still be attacked while in its chest form. If brought down to half health while in chest form, it will start attacking.
Statue-spawned Mimics will attack right away, regardless of them not being opened.
Biome Mimics will NOT behave this way, as they are not modeled after real chests, so it would be plain stupid for them to be this way.
... that's basically it, but I thought this would be kinda cool.
Last edited: