tModLoader Minimod: Recipes +

BenGallegos

Skeletron
This is a little mod I made for adding extra recipes to vanilla terraria items!
All Recipes Vid:
Example | Recipe\Alt Recipe (/ equals alternative material)
Red Ryder
Red_Ryder.png
|15 Silver Bar
Silver_Bar.png
/Tungsten Bar
Tungsten_Bar.png
+ 200 Stone
Stone_Block.png
+ 100 Wood
Wood.png

Wooden Boomerang
Wooden_Boomerang.png
| 20 Wood
Wood.png
+ 10 Stone
Stone_Block.png

Wand of Sparking
Wand_of_Sparking.png
| 10 Wood
Wood.png
+ 20
Torch.png

Slime Staff
Slime_Staff.png
| 200 Wood
Wood.png
+ 75 Gel
Gel.png
\ 20 Wood
Wood.png
+ 10 Pink Gel
Pink_Gel.png

Chain Knife
Chain_Knife.png
| 15 Silver Bar
Silver_Bar.png
/Tungsten Bar
Tungsten_Bar.png

30 Shuriken
Shuriken.png
| 1 Iron Bar
Iron_Bar.png
/Lead Bar
Lead_Bar.png

30 Throwing Knife
Throwing_Knife.png
| 1 Silver Bar
Silver_Bar.png
/Tungsten Bar
Tungsten_Bar.png

Musket Ball
Musket_Ball.png
| 2 Stone
Stone_Block.png

30 Musket Ball
Musket_Ball.png
| 1 Iron Bar
Iron_Bar.png
/Lead Bar
Lead_Bar.png

30 Silver Bullet
Silver_Bullet.png
| 1 Silver Bar
Silver_Bar.png
/Tungsten Bar
Tungsten_Bar.png

Enchanted Sword
Enchanted_Sword.png
| 2 Gold Sword
Gold_Broadsword.png
+ 4 Feather
Feather.png
+ 1 Antlion Mandible
Antlion_Mandible.png
+ 8 Demonite
Demonite_Bar.png
/Crimtane Bars
Crimtane_Bar.png

Arkhalis
Arkhalis.png
| 2 Platinum Sword
Platinum_Broadsword.png
+ 4 Feather
Feather.png
+ 1 Antlion Mandible
Antlion_Mandible.png
+ 8 Demonite
Demonite_Bar.png
/Crimtane Bars
Crimtane_Bar.png

Money Trough
Money_Trough.png
| 2 Piggy Banks
Piggy_Bank.png
+ 3 Feathers
Feather.png

Giant Harpy Feather
Giant_Harpy_Feather.png
| 15 Feathers
Feather.png
+ 10 Souls Of Flight
Soul_of_Flight.png
Banner:
index.php
(Made By @PhoenixBlade)
Support Code:
Code:
[url="http://forums.terraria.org/index.php?threads/minimod-recipes.43183/"][img]http://forums.terraria.org/index.php?attachments/recipesplus-png.111945/[/img][/url]
Download Recipes+ 1.117: https://mega.nz/#!XkchhAbb!2bS2Wwk9XVDgTNe3tbckt6nvcdTk8_VTcdC2luxMKL4
 

Attachments

  • Recipes Plus.zip
    13.2 KB · Views: 846
Last edited:
Unless you change the mod folder name from "Recipe+" to something without a plus symbol, it won't download in the mod browser since + is reserved for urls.
 
thx. soon enchanted sword and arkhalis will be craftable :)(one note is I wont be focusing too much on this mod since my main focus is my main mod BMod)
Recipe added(adding to content now should be updated by 30 minutes)
Update: Update up for download!
 
Last edited:
yeah money trough only drop from blood zombies in the blood moon
Also drops from Dripplers. Not a bad idea to make a crafting recipe, however. Maybe make it 2 Piggy Banks, and 3 Feathers? It summons a flying pig, so Feathers sounds good.

Speaking of Feathers, maybe make the Giant Harpy Feather craftable? Maybe 15 Feathers, and 10 Souls of Flight.
 
Also drops from Dripplers. Not a bad idea to make a crafting recipe, however. Maybe make it 2 Piggy Banks, and 3 Feathers? It summons a flying pig, so Feathers sounds good.

Speaking of Feathers, maybe make the Giant Harpy Feather craftable? Maybe 15 Feathers, and 10 Souls of Flight.
sounds good
 
AAAAAAAAAAAAAA THANKS I NO GO NEED MORE USE THE SAFE.
But the safe is still useful...
Could make all the mining gear craftable. Maybe a mining potion for all the pieces, 2 for the chest, a shine potion or 2 for the helm, and silk. 15-25 silk, different for each piece. Example - 15 silk for helmet, 25 for chest, 20 for pants.
 
Dont feel like listing these right now but I made these for a update
Code:
recipe = new ModRecipe(this);
            recipe.AddCraftGroup(null, "Iron/Lead Bar", 5);
            recipe.AddTile(16);
            recipe.SetResult(ItemID.Shackle, 1);
            recipe.anyWood = true;
            recipe.AddRecipe();
          
            recipe = new ModRecipe(this);
            recipe.AddCraftGroup(null, "Gold/Platinum Bar", 2);
            recipe.AddTile(16);
            recipe.SetResult(ItemID.Aglet, 1);
            recipe.anyWood = true;
            recipe.AddRecipe();
          
            recipe = new ModRecipe(this);
            recipe.AddCraftGroup(null, "Gold/Platinum Bar", 3);
            recipe.AddTile(16);
            recipe.SetResult(ItemID.GoldenKey, 1);
            recipe.anyWood = true;
            recipe.AddRecipe();
          
            recipe = new ModRecipe(this);
            recipe.AddCraftGroup(null, "Gold/Platinum Bar", 1);
            recipe.AddTile(300);
            recipe.SetResult(ItemID.GoldenKey, 1);
            recipe.anyWood = true;
            recipe.AddRecipe();
          
            recipe = new ModRecipe(this);
            recipe.AddIngredient(ItemID.Cloud, 500);
            recipe.AddIngredient(ItemID.Bottle, 1);
            recipe.AddTile(16);
            recipe.SetResult(ItemID.CloudinaBottle, 1);
            recipe.anyWood = true;
            recipe.AddRecipe();
          
            recipe = new ModRecipe(this);
            recipe.AddIngredient(ItemID.Sand, 450);
            recipe.AddIngredient(ItemID.Cloud, 50);
            recipe.AddIngredient(ItemID.Bottle, 1);
            recipe.AddTile(16);
            recipe.SetResult(ItemID.SandstorminaBottle, 1);
            recipe.anyWood = true;
            recipe.AddRecipe();
          
            recipe = new ModRecipe(this);
            recipe.AddIngredient(ItemID.Snow, 450);
            recipe.AddIngredient(ItemID.Cloud, 50);
            recipe.AddIngredient(ItemID.Bottle, 1);
            recipe.AddTile(16);
            recipe.SetResult(ItemID.BlizzardinaBottle, 1);
            recipe.anyWood = true;
            recipe.AddRecipe();
          
            recipe = new ModRecipe(this);
            recipe.AddIngredient(ItemID.Cloud, 150);
            recipe.AddIngredient(ItemID.WaterBucket, 2);
            recipe.AddIngredient(ItemID.Bottle, 1);
            recipe.AddTile(16);
            recipe.SetResult(ItemID.TsunamiinaBottle, 1);
            recipe.anyWood = true;
            recipe.AddRecipe();
Btw tile 300 is a bone welder while 16 is a anvil
 
Dont feel like listing these right now but I made these for a update
Code:
recipe = new ModRecipe(this);
            recipe.AddCraftGroup(null, "Iron/Lead Bar", 5);
            recipe.AddTile(16);
            recipe.SetResult(ItemID.Shackle, 1);
            recipe.anyWood = true;
            recipe.AddRecipe();
         
            recipe = new ModRecipe(this);
            recipe.AddCraftGroup(null, "Gold/Platinum Bar", 2);
            recipe.AddTile(16);
            recipe.SetResult(ItemID.Aglet, 1);
            recipe.anyWood = true;
            recipe.AddRecipe();
         
            recipe = new ModRecipe(this);
            recipe.AddCraftGroup(null, "Gold/Platinum Bar", 3);
            recipe.AddTile(16);
            recipe.SetResult(ItemID.GoldenKey, 1);
            recipe.anyWood = true;
            recipe.AddRecipe();
         
            recipe = new ModRecipe(this);
            recipe.AddCraftGroup(null, "Gold/Platinum Bar", 1);
            recipe.AddTile(300);
            recipe.SetResult(ItemID.GoldenKey, 1);
            recipe.anyWood = true;
            recipe.AddRecipe();
         
            recipe = new ModRecipe(this);
            recipe.AddIngredient(ItemID.Cloud, 500);
            recipe.AddIngredient(ItemID.Bottle, 1);
            recipe.AddTile(16);
            recipe.SetResult(ItemID.CloudinaBottle, 1);
            recipe.anyWood = true;
            recipe.AddRecipe();
         
            recipe = new ModRecipe(this);
            recipe.AddIngredient(ItemID.Sand, 450);
            recipe.AddIngredient(ItemID.Cloud, 50);
            recipe.AddIngredient(ItemID.Bottle, 1);
            recipe.AddTile(16);
            recipe.SetResult(ItemID.SandstorminaBottle, 1);
            recipe.anyWood = true;
            recipe.AddRecipe();
         
            recipe = new ModRecipe(this);
            recipe.AddIngredient(ItemID.Snow, 450);
            recipe.AddIngredient(ItemID.Cloud, 50);
            recipe.AddIngredient(ItemID.Bottle, 1);
            recipe.AddTile(16);
            recipe.SetResult(ItemID.BlizzardinaBottle, 1);
            recipe.anyWood = true;
            recipe.AddRecipe();
         
            recipe = new ModRecipe(this);
            recipe.AddIngredient(ItemID.Cloud, 150);
            recipe.AddIngredient(ItemID.WaterBucket, 2);
            recipe.AddIngredient(ItemID.Bottle, 1);
            recipe.AddTile(16);
            recipe.SetResult(ItemID.TsunamiinaBottle, 1);
            recipe.anyWood = true;
            recipe.AddRecipe();
Btw tile 300 is a bone welder while 16 is a anvil
That is way to many clouds... Should be 100 for most, and 150 for cloud in a bottle.
 
This mod goes overboard in amount for many items. Example - Enchanted Sword/Arkhalis - Technically, not too bad, but I wanna be able to acquire both in one world with ease. If you still want it to be a bit hard to get in one world, without too much diffulty, maybe change the sword bit to a single Starfury? You only tend to get 1 per world, but can get another with fishing. Also, why feather's/antlion mandibles? Perhaps change that to shadow scales/tissue samples.

On to a suggestion on making things craftable, Magic Mirror and Ice Mirror. About 10 recall potions + 12 silver/tungsten bars, if you want ice mirror than same thing, with 50 ice blocks. Making Extractinator craftable as well might be nice. About 15 iron/lead, and 20 silt, at a Heavy Work Bench.
 
mob drop for arkhalis/enchanted sword recipe coming soon to recipe's +!
Edit: Might not be able to do.
 
Last edited:
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