Muteness
Terrarian
Before we get to the main topic I need to clarify something I see countless people missing, completely over looking at times and just out right not thinking about at all.
WIP stands for Work in Progress. The chances are you're thinking you know this and didn't need reminding, statistically though you're probably wrong. I don't have stats but if I were to guess I'd say if I wasn't Mute that at least half if not more of people read and formulate many thoughts ignoring this. These types of people apparently frequently feel compelled to share these thoughts, making a huge majority of comments. This is all from my personal prespective of observation mind you, this is what I saw and thought. There's a different between opinion and fact which I'll touch on later.
Now there's no doubt that even after typing this and highlighting this in the OP I'm still going to read comments I contribute to these lines of actions, telling me this is incomplete... DON'T DO THAT! Something that's a "work in progress" being incomplete? Heavens forbid! How dare people do that! Obviously if you begin work you should have immediately finished it.
Here's a thought though: Instead, give your best shot at constructive feedback about what's wrong, what can do with changing. You don't need to know the solution to a problem to point out there is a problem, so to the same note you shouldn't skip making a comment because you didn't think of how to change it. You got a problem you, you tell people. However it's against forum rules to couple this with insults or to simply state "I don't like and/or hate this". Same goes for positive too, no "this is good", "I support" and "love it". Comments are meant to be constructive as much as possible. If you like it then click the "like" button down below. It may be boring but those are the forums rules.
I'm very tempted to make the above its own thread, we'll see.
Personal Requests for Commenting:
So in the title I asked if summoners go to class. What I meant by this was can they count as class combat like melee, range and magic? Now they've receive something pretty big from 1.3 in my humble opinion; the Summoner Emblem. This is what I imagine is an equivalent of graduating by the devs, it's some kind of licence that gives right to be recognised as something you can fight with... but is it? Is it really?
What does combat mean in video games? Don't Answer That! I'll answer for you: It's an active means by which you do something against something or someone else to simultaneously avoid being given a failure state and achieve success whilst having the opposite result happen to the opposition.
... What, you don't like my definition...? TOUGH! My thread, my tiny spec of power!
Fine... I'll also put it in my layman terms. *Clears throat*
Hit things so they die before you.
There's something that doesn't match-up though... How can Summoner count as a form of combat if the summoner doesn't actively use summon damage? Minions aren't a form of the summoner attacking, they are their own things doing their own attacks. Look at him; he's just swinging a Meowmare, firing an S.D.M.G and sometimes casting spells... OY! Wrong Class Mate! This needs fixing, doesn't it?
Summoners need to actively use their own method of combat, this is what I and some other people believe. Even if you wanted to take "the thrower class" as far as you could for a combat style, at least you'd be actively using "throwing damage", which is more than can be said about summoners. So below are my two current concepts. If I see anymore from comments I like enough, I'll expand upon them and add them below as well! By the way I claim no credit on these ideas, these have been inspired by things I saw on this forum. If you've seen something similar in another thread, please post it below or just message me. I'll confirm the validity and link them in this. Why? It's because people interpret things differently from each other. Who knows, maybe you won't like my version of summoner idea but will love someone else's.
Now before we begin... and some of you may be p'sed at me by now for making you read all this before even getting to the part you wanted to see - which the thought of by the way gives me the biggest smile - I'd like to tell you you're in luck! It just so happens that I've made a readers' digest version of each idea. Laz-, I mean... people who don't want to go super in-depth can see what this thread's about and those who are interested will (hopefully) get all the details they desire.
Minion Biomes
Wieldable Minions
Comment, Rate, Subscribe
Wait, wrong place for that. Uh...
I'm announcing a miniature competition.
Contestants submit as detailed as possible creations pertaining to concept designs outlined above. Winners are decided by depth of their creations and will have theirs featured in the OP and accreditation annotations will be listed for your work. Submissions will keep their original stats and functions but presentation may be changed. However, if I'd like to make any changes to the item(s) themselves before featuring I will inform you and explain why. You are then free to negotiate or deny said changes. If there isn't an agreement then I'll have to decide to put it up as you want it or not at all.
WIP stands for Work in Progress. The chances are you're thinking you know this and didn't need reminding, statistically though you're probably wrong. I don't have stats but if I were to guess I'd say if I wasn't Mute that at least half if not more of people read and formulate many thoughts ignoring this. These types of people apparently frequently feel compelled to share these thoughts, making a huge majority of comments. This is all from my personal prespective of observation mind you, this is what I saw and thought. There's a different between opinion and fact which I'll touch on later.
Now there's no doubt that even after typing this and highlighting this in the OP I'm still going to read comments I contribute to these lines of actions, telling me this is incomplete... DON'T DO THAT! Something that's a "work in progress" being incomplete? Heavens forbid! How dare people do that! Obviously if you begin work you should have immediately finished it.
Here's a thought though: Instead, give your best shot at constructive feedback about what's wrong, what can do with changing. You don't need to know the solution to a problem to point out there is a problem, so to the same note you shouldn't skip making a comment because you didn't think of how to change it. You got a problem you, you tell people. However it's against forum rules to couple this with insults or to simply state "I don't like and/or hate this". Same goes for positive too, no "this is good", "I support" and "love it". Comments are meant to be constructive as much as possible. If you like it then click the "like" button down below. It may be boring but those are the forums rules.
I'm very tempted to make the above its own thread, we'll see.
Personal Requests for Commenting:
- These are additional Requests On My Behalf before you post a comment, these encourage following, but Are Not offical rules for the forum and aren't designed to infinge them
- You Do Not need to recall everything to make comments but You Must fully know everything above, in Personal Requests for Commenting and both Digest Version / In-Depth Explanations
- Do Not make single line comments that only discerns things such as or similar to "I support/I don't support this", "I can't think of anything else to add" or "I like/I don't like this". Explain positives or negatives in detail
- Do Not make comments that Only state opening thread is incomplete, it is still being worked on. If at any point I do not intend to continue this I will specify whether it's because I've ran out of idea for the time being or am completely satified with the current results, at which point I'll decide if thread requires being locked
- If I comment that you or other people aren't contributing to the thread due to arguments; it is a recommendation to drop the subject and get back on topic
- There are no acceptible excuses to breaking any of these requests, rules of Player Suggestions: Rules & Guidelines or Rule Changes Regarding Suggestion Forum Behavior. Please correct minor infractions if you notice them
So in the title I asked if summoners go to class. What I meant by this was can they count as class combat like melee, range and magic? Now they've receive something pretty big from 1.3 in my humble opinion; the Summoner Emblem. This is what I imagine is an equivalent of graduating by the devs, it's some kind of licence that gives right to be recognised as something you can fight with... but is it? Is it really?
What does combat mean in video games? Don't Answer That! I'll answer for you: It's an active means by which you do something against something or someone else to simultaneously avoid being given a failure state and achieve success whilst having the opposite result happen to the opposition.
... What, you don't like my definition...? TOUGH! My thread, my tiny spec of power!
Fine... I'll also put it in my layman terms. *Clears throat*
Hit things so they die before you.
There's something that doesn't match-up though... How can Summoner count as a form of combat if the summoner doesn't actively use summon damage? Minions aren't a form of the summoner attacking, they are their own things doing their own attacks. Look at him; he's just swinging a Meowmare, firing an S.D.M.G and sometimes casting spells... OY! Wrong Class Mate! This needs fixing, doesn't it?
Summoners need to actively use their own method of combat, this is what I and some other people believe. Even if you wanted to take "the thrower class" as far as you could for a combat style, at least you'd be actively using "throwing damage", which is more than can be said about summoners. So below are my two current concepts. If I see anymore from comments I like enough, I'll expand upon them and add them below as well! By the way I claim no credit on these ideas, these have been inspired by things I saw on this forum. If you've seen something similar in another thread, please post it below or just message me. I'll confirm the validity and link them in this. Why? It's because people interpret things differently from each other. Who knows, maybe you won't like my version of summoner idea but will love someone else's.
Now before we begin... and some of you may be p'sed at me by now for making you read all this before even getting to the part you wanted to see - which the thought of by the way gives me the biggest smile - I'd like to tell you you're in luck! It just so happens that I've made a readers' digest version of each idea. Laz-, I mean... people who don't want to go super in-depth can see what this thread's about and those who are interested will (hopefully) get all the details they desire.
Minion Biomes
This is actually harder to describe than you'd expect from the title, or at least I think so. This combines two concepts together the Ice Rod and the Sandgun, result being a weapon that uses mana but applies summon damage. Just like with the Ice Rod you can click where to place blocks, whilst travelling they deal damage to things they pasted through like with the Sandgun, these are not solid though, they are a new form of liquid... kinda... It is suspended in mid air like blocks but has liquid collision rules. You and Players on your team can move freely through it without slowing down, everyone else experiences slowing effects similar to that of Honey. When there are enough blocks on screen additional minions appear and attack enemies around them. These blocks expire after a set time and if there aren't enough to count as a biome the minions instantly disappear. This means in order to maintain it you need to fire a minimum amount of times every few seconds. The minions are limited to stay in areas that count towards their biome.
Currently undecided details:
How to handle tethering minions from biome. Ideas so far are; free to attack anywhere as long players remain in mini biome or they can only move/attack so far from the respective blocks
Damage values across the board
Everything basically
If you'd like to take a crack at designing a balanced example of this I'd be happy to feature it here. If you don't want your creation to be changed a lot or in certain ways you can message me first and we'll discuss it.
How to handle tethering minions from biome. Ideas so far are; free to attack anywhere as long players remain in mini biome or they can only move/attack so far from the respective blocks
Damage values across the board
Everything basically
If you'd like to take a crack at designing a balanced example of this I'd be happy to feature it here. If you don't want your creation to be changed a lot or in certain ways you can message me first and we'll discuss it.
Wieldable Minions
The idea is Piranha Gun and variations inspired by it but applies summon damage and are far more versatile. I think the weapons not counting towards max minion capacity is a must. These unlike the Piranha Gun will cost mana but at an exceedingly low rate, so something in the area of 2~ mana per second.
- You hold left mouse button down to have a minion constantly follow your cursor as it attacks everything in a limited range around it.
- You fire minions similar to that of the Piranha Gun per click and have a maximum limited (either its own cap or your max minion capacity) that attach to enemies and deal damage for limited time. Perhaps the max has a default of 3 for example and you can fire a forth if you have an available minion slot you're currently not using.
- When left mouse is held a targetting circle appear that your existing minions all target things in and apply bonus damage and/or effects on their attacks when in/around this circle.
Currently undecided details:
How to handle tethering minions from cursor and/or targeting in general
What delays are needed (if any) between firing/swinging/using etc weapon
Damage values across the board
Everything basically
If you'd like to take a crack at designing balanced examples of anything above, I'd be happy to feature it here. If you don't want your creation to be changed a lot or in certain ways you can message me first and we'll discuss it.
How to handle tethering minions from cursor and/or targeting in general
What delays are needed (if any) between firing/swinging/using etc weapon
Damage values across the board
Everything basically
If you'd like to take a crack at designing balanced examples of anything above, I'd be happy to feature it here. If you don't want your creation to be changed a lot or in certain ways you can message me first and we'll discuss it.
Comment, Rate, Subscribe
Wait, wrong place for that. Uh...
I'm announcing a miniature competition.
Contestants submit as detailed as possible creations pertaining to concept designs outlined above. Winners are decided by depth of their creations and will have theirs featured in the OP and accreditation annotations will be listed for your work. Submissions will keep their original stats and functions but presentation may be changed. However, if I'd like to make any changes to the item(s) themselves before featuring I will inform you and explain why. You are then free to negotiate or deny said changes. If there isn't an agreement then I'll have to decide to put it up as you want it or not at all.
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