MiraiMai
Terrarian
MiraiMai's Tweaks & Overhauls
This is my thread for all my mechanic mods. All smaller, game changing mods will be kept here. Any of my content mods or larger mods will get their own threads, but still be linked to from here. I don't mind if you have suggestions, but please keep them to the theme of my mods, and if that mod has it's own thread, please put the suggestions there.
This is my thread for all my mechanic mods. All smaller, game changing mods will be kept here. Any of my content mods or larger mods will get their own threads, but still be linked to from here. I don't mind if you have suggestions, but please keep them to the theme of my mods, and if that mod has it's own thread, please put the suggestions there.
Do you need somewhere to put information on your mod? Feel free to add your mods to the
Never Enough Mods Wiki!
Please use the correct categories, and try to keep the format similar to my own pages.
Never Enough Mods Wiki!
Please use the correct categories, and try to keep the format similar to my own pages.
RAAAWR~! Guess I should update this?
Well, almost a month has passed since I've been back, and I now have a bunch of mods released.As of this moment, all of them seem to be mostly bug free, as far as I know, so yaaay. Unfortunately I hit a few bugs in tAPI, so until that's sorted out, EpicModifications will have to wait.
I'll leave these links up for the curious, here's a few old examples of what can happen with EM:
Legendary Purple Glazesaber of Legend
Glowing Hallowed Plate Mail of Icarus (With Modifiers in Tooltip option enabled)
Terrifying Hardmode Enemies
I'll resume working on the mod when tAPI has updated, until then, it can wait. I did fix most the bugs with it while working on it though, it just needs more content. (especially NPC modifiers and suffixes)
I'm currently working on ???, my big content mod. I have a few features I want to get into the initial version, the biggest being the "Crushinator", which will be an Extractinator-style tile that lets you break down items into others. I hope to add rubber stuff in the first version, and rubber will be made with wood pulp this time around.
Once the initial stuff is done, ??? will get it's own thread in the Work-In-Progress second, and a link in this thread.
I'm pretty busy for the next week, but I'll try to get as much done as I can
MainSlotZero
[Download] [Alt] [Last Updated: 2015/01/03]
To use it, just put an item in your zero slot on the far right. This slot is tied to your right click, and will be used so long as you are not mousing over an NPC or Tile that can be right clicked.
Due to using the right mouse button, the scope no longer uses it. In order to use the scope, you now use the keyboard. The button used can be configured in the ModOptions page. ('Q' by default)
[Download] [Alt] [Last Updated: 2015/01/03]
Description
MainSlotZero is my attempt at a pseudo "Dual Wielding" mod. You cannot use both at the same time, however it does allow you to quickly use the left and right mouse buttons for different items.To use it, just put an item in your zero slot on the far right. This slot is tied to your right click, and will be used so long as you are not mousing over an NPC or Tile that can be right clicked.
Due to using the right mouse button, the scope no longer uses it. In order to use the scope, you now use the keyboard. The button used can be configured in the ModOptions page. ('Q' by default)
Known Issues
None that I know of Let me know if you find anything. Spawn Saver
[Download] [Alt] [Last Updated: 2015/01/08]
Simply put, when quitting a world (both single player and multiplayer), your location is saved, and when you next load that same world, you will be at that location.
Warning, this is a little derpy in multiplayer if you disconnect in the middle of the air, so try to disconnect on solid ground
[FLAW]If your connection to the server is slow, you may log in embedded a few blocks into the ground.
[Download] [Alt] [Last Updated: 2015/01/08]
Description
Spawn Saver is a simple mod made largely due to a large amount of requests for it. (And also because I wanted it myself)Simply put, when quitting a world (both single player and multiplayer), your location is saved, and when you next load that same world, you will be at that location.
Warning, this is a little derpy in multiplayer if you disconnect in the middle of the air, so try to disconnect on solid ground
Known Issues
[FLAW]There is a roughly one in two billion chance, that two worlds will share a saved spot. Congrats if this happens to you.[FLAW]If your connection to the server is slow, you may log in embedded a few blocks into the ground.
BetterHealing
[Download] [Alt] [Last Updated: 2015/01/03]
Through ModOptions, this mod allows you to configure:
- The speed of passive health regeneration
- When you regenerate mana
- The length of the "Potion Sickness" debuff
- The length of the "Mana Sickness" debuff
- The penalty for the "Mana Sickness" debuff
[Download] [Alt] [Last Updated: 2015/01/03]
Description
BetterHealing is a mod that reduces the regeneration of health and mana, in order to encourage the use of potions, and overall to make the game more challenging.Through ModOptions, this mod allows you to configure:
- The speed of passive health regeneration
- When you regenerate mana
- The length of the "Potion Sickness" debuff
- The length of the "Mana Sickness" debuff
- The penalty for the "Mana Sickness" debuff
Known Issues
None that I know of Let me know if you find anything. Population Control
[Download] [Alt] [Last Updated: 2014/12/28]
The mod comes with 2 configuration options. One allows you to change the speed of spawning, the other allows you to change the maximum amount of NPCs spawned near a player.
[Download] [Alt] [Last Updated: 2014/12/28]
Description
Population Control is a small mod for those who want to make the game more (or less) difficult.The mod comes with 2 configuration options. One allows you to change the speed of spawning, the other allows you to change the maximum amount of NPCs spawned near a player.
Known Issues
None that I know of Let me know if you find anything. The Swimming Mod
[Download] [Alt] [Last Updated: 2014/12/23]
The controls are simple, if you are in water, holding jump will slowly swim up(Flippers are much faster), and holding down will let you sink. You only have to hold it until you're fully under water, then you will continue to sink unless you reach the surface again.
By default, you cannot swim up while drowning, and have limited stamina for swimming. Both features can be disabled using ModOptions, and your max stamina can be configured as well.
[Download] [Alt] [Last Updated: 2014/12/23]
Description
The Swimming Mod is a very simple mod, that does one thing and one thing only. It lets you swim in any liquid, assuming you can survive in it.The controls are simple, if you are in water, holding jump will slowly swim up(Flippers are much faster), and holding down will let you sink. You only have to hold it until you're fully under water, then you will continue to sink unless you reach the surface again.
By default, you cannot swim up while drowning, and have limited stamina for swimming. Both features can be disabled using ModOptions, and your max stamina can be configured as well.
Known Issues
None that I know of Let me know if you find anything.Installing The Mods
All of my mods require tAPI! You can get it here: tAPI Homepage
Installing tAPI mods is quite easy. After running tAPI, go into the "Mods" menu and look in the top left corner. Press the "Open Modpack Directory" button, and put any .tapi files into that folder. If you hit reload mods, those mods should appear in the list, all you have to do is click them, enable them, then reload mods again.
If you associated .tapi files during the installation process, it is even easier! Just "run" the .tapi file after downloading, and it will be automatically installed for you.
All of my mods require tAPI! You can get it here: tAPI Homepage
Installing tAPI mods is quite easy. After running tAPI, go into the "Mods" menu and look in the top left corner. Press the "Open Modpack Directory" button, and put any .tapi files into that folder. If you hit reload mods, those mods should appear in the list, all you have to do is click them, enable them, then reload mods again.
If you associated .tapi files during the installation process, it is even easier! Just "run" the .tapi file after downloading, and it will be automatically installed for you.
Please read! License!
These mods are released open-source for educational purposes. You are NOT to redistribute original or modified copies of any of my source files or sprites without my express permission. I will list anyone who has permission and links to their content here in this post, if you see someone whose name/content is not here, please inform me ASAP.
These mods are released open-source for educational purposes. You are NOT to redistribute original or modified copies of any of my source files or sprites without my express permission. I will list anyone who has permission and links to their content here in this post, if you see someone whose name/content is not here, please inform me ASAP.
None yet! Feel free to ask, no promises though
Last edited: