**REPORTED** [Mobile] Crash android 10

Azaratur

Terrarian
Game crash after 2 minutes more or less, even standing still on main menu.
If i leave the game in background this won't happens, (i could even create a huge world in this way with few attempts).
Unfortunately since i have to wait 2 minutes the log is quite long and it's difficoult find the causes, however i was able to find those line costantly in evey crash log:


Code:
2019-08-28 10:28:33.781 1309-1552/? W/InputDispatcher: channel 'recents_animation_input_consumer (server)' ~ Consumer closed input channel or an error occurred.  events=0x9
2019-08-28 10:28:33.781 1309-1552/? E/InputDispatcher: channel 'recents_animation_input_consumer (server)' ~ Channel is unrecoverably broken and will be disposed!
2019-08-28 10:28:33.781 1309-1326/? W/InputDispatcher: Attempted to unregister already unregistered input channel 'recents_animation_input_consumer (server)'
2019-08-28 10:28:33.782 1309-3415/? I/ActivityManager: Process com.google.android.apps.nexuslauncher (pid 9819) has died: vis BFGS
2019-08-28 10:28:33.782 1309-1907/? D/NotificationListeners: Removing active service ComponentInfo{com.google.android.apps.nexuslauncher/com.android.launcher3.notification.NotificationListener}
2019-08-28 10:28:33.782 809-809/? I/Zygote: Process 9819 exited due to signal 9 (Killed)
2019-08-28 10:28:33.783 1309-3415/? W/ActivityManager: Scheduling restart of crashed service com.google.android.apps.nexuslauncher/com.android.quickstep.TouchInteractionService in 157043ms
2019-08-28 10:28:33.783 1309-3415/? W/ActivityManager: Scheduling restart of crashed service com.google.android.apps.nexuslauncher/com.android.launcher3.notification.NotificationListener in 1025173ms
2019-08-28 10:28:33.783 1309-1309/? V/NotificationListeners: 0 notification listener connection lost: ComponentInfo{com.google.android.apps.nexuslauncher/com.android.launcher3.notification.NotificationListener}
2019-08-28 10:28:33.783 1309-1393/? I/libprocessgroup: Successfully killed process cgroup uid 10097 pid 9819 in 0ms


2019-08-28 10:28:35.353 826-3748/? D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AUDPROC_GAIN_DEP_STEP_TABLE, vol index 0
2019-08-28 10:28:35.354 826-3748/? E/ACDB-LOADER: Error: ACDB AudProc vol returned = -19
2019-08-28 10:28:35.354 826-3748/? E/volume_listener: check_and_set_gain_dep_cal: Failed to set gain dep cal level
2019-08-28 10:28:35.355 826-3748/? E/volume_listener: check_and_set_gain_dep_cal: Failed to set gain dep cal level

2019-08-28 10:28:35.801 1309-1552/? W/InputDispatcher: channel '1d091d2 com.and.games505.Terraria/com.unity3d.player.UnityPlayerActivity (server)' ~ Consumer closed input channel or an error occurred.  events=0x9
2019-08-28 10:28:35.801 1309-1552/? E/InputDispatcher: channel '1d091d2 com.and.games505.Terraria/com.unity3d.player.UnityPlayerActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
2019-08-28 10:28:35.802 809-809/? I/Zygote: Process 7106 exited due to signal 9 (Killed)

Full log:
full_log.txt
 
Game crash after 2 minutes more or less, even standing still on main menu.
If i leave the game in background this won't happens, (i could even create a huge world in this way with few attempts).
Unfortunately since i have to wait 2 minutes the log is quite long and it's difficoult find the causes, however i was able to find those line costantly in evey crash log:


Code:
2019-08-28 10:28:33.781 1309-1552/? W/InputDispatcher: channel 'recents_animation_input_consumer (server)' ~ Consumer closed input channel or an error occurred.  events=0x9
2019-08-28 10:28:33.781 1309-1552/? E/InputDispatcher: channel 'recents_animation_input_consumer (server)' ~ Channel is unrecoverably broken and will be disposed!
2019-08-28 10:28:33.781 1309-1326/? W/InputDispatcher: Attempted to unregister already unregistered input channel 'recents_animation_input_consumer (server)'
2019-08-28 10:28:33.782 1309-3415/? I/ActivityManager: Process com.google.android.apps.nexuslauncher (pid 9819) has died: vis BFGS
2019-08-28 10:28:33.782 1309-1907/? D/NotificationListeners: Removing active service ComponentInfo{com.google.android.apps.nexuslauncher/com.android.launcher3.notification.NotificationListener}
2019-08-28 10:28:33.782 809-809/? I/Zygote: Process 9819 exited due to signal 9 (Killed)
2019-08-28 10:28:33.783 1309-3415/? W/ActivityManager: Scheduling restart of crashed service com.google.android.apps.nexuslauncher/com.android.quickstep.TouchInteractionService in 157043ms
2019-08-28 10:28:33.783 1309-3415/? W/ActivityManager: Scheduling restart of crashed service com.google.android.apps.nexuslauncher/com.android.launcher3.notification.NotificationListener in 1025173ms
2019-08-28 10:28:33.783 1309-1309/? V/NotificationListeners: 0 notification listener connection lost: ComponentInfo{com.google.android.apps.nexuslauncher/com.android.launcher3.notification.NotificationListener}
2019-08-28 10:28:33.783 1309-1393/? I/libprocessgroup: Successfully killed process cgroup uid 10097 pid 9819 in 0ms


2019-08-28 10:28:35.353 826-3748/? D/ACDB-LOADER: ACDB -> ACDB_CMD_GET_AUDPROC_GAIN_DEP_STEP_TABLE, vol index 0
2019-08-28 10:28:35.354 826-3748/? E/ACDB-LOADER: Error: ACDB AudProc vol returned = -19
2019-08-28 10:28:35.354 826-3748/? E/volume_listener: check_and_set_gain_dep_cal: Failed to set gain dep cal level
2019-08-28 10:28:35.355 826-3748/? E/volume_listener: check_and_set_gain_dep_cal: Failed to set gain dep cal level

2019-08-28 10:28:35.801 1309-1552/? W/InputDispatcher: channel '1d091d2 com.and.games505.Terraria/com.unity3d.player.UnityPlayerActivity (server)' ~ Consumer closed input channel or an error occurred.  events=0x9
2019-08-28 10:28:35.801 1309-1552/? E/InputDispatcher: channel '1d091d2 com.and.games505.Terraria/com.unity3d.player.UnityPlayerActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
2019-08-28 10:28:35.802 809-809/? I/Zygote: Process 7106 exited due to signal 9 (Killed)

Full log:
full_log.txt
Hi there @Azaratur, sorry to hear about this. I recommend sending in all of this info straight to the development team here: Terraria: Console & Mobile Bug Form

You may not get a response, they can't reply to everyone individually but they look through each report that comes through that form.
 
Hi there @Azaratur, sorry to hear about this. I recommend sending in all of this info straight to the development team here: Terraria: Console & Mobile Bug Form

You may not get a response, they can't reply to everyone individually but they look through each report that comes through that form.

I did what you said, i got no answer.. How can i know if they got it and if they need some other test from me? I am an android developer i can do accurate testing if hey ask me to do that.
 
I did what you said, i got no answer.. How can i know if they got it and if they need some other test from me? I am an android developer i can do accurate testing if hey ask me to do that.
That’s correct, you may not get any response, they can’t reply to each person individually, but they do get all reports sent through the link.

Is the crashing every two minutes? What type of world are you playing on - a world created before the update, a world you downloaded, or a world created after the update? And what size world? Single player or multiplayer - if multiplayer was it local or online?
 
That’s correct, you may not get any response, they can’t reply to each person individually, but they do get all reports sent through the link.

Is the crashing every two minutes? What type of world are you playing on - a world created before the update, a world you downloaded, or a world created after the update? And what size world? Single player or multiplayer - if multiplayer was it local or online?

No you did not understand... I simply open the app and stay still on main menu for about 2 minutes and the game crashes.
I did uninstall all twice and clean the memory but the crash remain. Simply launching the app and wait.

My phone is not rooted and it's quite powerfull, i just use android 10 (not beta anymore).

Edit:
I bought the game trought trial version few years ago, but i guess those are 2 different package name, so 2 different apk.
 
No you did not understand... I simply open the app and stay still on main menu for about 2 minutes and the game crashes.
I did uninstall all twice and clean the memory but the crash remain. Simply launching the app and wait.

My phone is not rooted and it's quite powerfull, i just use android 10 (not beta anymore).

Edit:
I bought the game trought trial version few years ago, but i guess those are 2 different package name, so 2 different apk.
If your phone isn't rooted and it's powerful, it crashing every two minutes just from the menu is very strange. There may be something on your phone that could be causing it. Another member was having trouble with crashing, but after a factory reset, the crashes went away. I know that's probably not something that you want to try though.

The only thing I can say is to send all your info to the developers: Terraria: Console & Mobile Bug Form
 
I'm also having the same problem with Pixel 3 XL Android 10 (Non beta). What's the fix for this? I just purchased the game and can no long get a refund. Really looking forward to playing such a beautiful game. Is this issue even being looked at? Are we able to follow the progress on GitHub?

Thanks!
 
Last edited:
I, too, am having this issue, and have already submitted a bug report. I'm using a Pixel 2 with Android 10. I am rooted, though that doesn't seem to matter in this case. I'd really rather not perform a factory reset, if that's the only way to fix the issue at this time.

I timed it, and the app crashes after, on average, about 2⅔ minutes.
 
Having the same problem with a Google Pixel XL (2016) , Seems like this terraria doesn't allow to run no more than 14 fps the it crashes
 
Also, crashes on Essential phone running Android 10. Was working fine on 9.1 but started crashing right after the OTA.
 
If your phone isn't rooted and it's powerful, it crashing every two minutes just from the menu is very strange. There may be something on your phone that could be causing it. Another member was having trouble with crashing, but after a factory reset, the crashes went away. I know that's probably not something that you want to try though.

The only thing I can say is to send all your info to the developers: Terraria: Console & Mobile Bug Form
On update 1.3.0.7.2 Build 100257 i found something on log:
Allowing com.google.android.apps.messaging fine because it doesn't target API 29 yet. Please fix this app. Called from TelephonyRegistry push

Did Terraria uses firebase or Service Intent? On android 10 you have to add a permission for background intent:
Privacy changes in Android 10  |  Android Developers

I am not sure if this is related, since i have to wait 2 minutes and the log is quite big, but i saw this 4 times on 4 tests.

Anyway here is the full log:
1.3.0.7.2_Build_100257

As i told you i am free to do some tests, just send me an apk and i will check it out.
 
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