Mobile Terrarians Assemble! Mobile 1.3 Launches Today!

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Seems to me that terraria as a whole was just dumped into a big trash can, mixed up, and dumped onto a table and put back together like that. Taking the ability to fly from the left joystick makes no sense at all. None. You have to be super close to a chest to open it. It was built for tablets because no one in their right mind would want to have to look at their inventory being that small on a phone. Why would anyone NOT want auto swing? The no auto pause thing just screams " kill me while I try to find something in my chest" which is way too small to see what stuff is.
I could go on. I think no one in DR Studios ever played the game before tearing it down and Frankensteining it back together. The screen is WAY too cluttered. It's like the game was chewed up and vomited back into our laps. With some peas and corn.
Trust me, the previous build of the game is probably MUCH closer to what you described. DR Studio did a great job with taking this major step towards the "One Terraria" experience. Yeah sure, the controls might be a bit frustrating from the start and I also personally believe we have the right to have autopause for everything, but these aren't reasons to take a dump on the entire update and burry it.
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The problem with the double tapping up is that it doesn't stick. I can't double tap up and fly around as I did before. I can't fly up, pause my upward flight, and then resume on the same double tap. You understand?
Yes, we understand. There is an update awaiting Apple/Google approval that greatly improves your ability to do all of that. Loki's been posting that news since yesterday.

Imgur (sorry, won't imbed here properly)

All that movement/flying done with double tap/swipe left stick, as long as you hold that second tap/swipe. It's something that takes practice and perseverance to learn, but once you do it works very well.
[QUOTE = "Aurora3500, post: 1808679, membro: 18354"] Existem botões de zoom in / zoom na parte inferior da tela. Você pode usar o da direita para ampliar o jogo para obter uma colocação mais precisa do bloco. [ /CITAR]
It's probably referring to the magnifying glass. Just click where you want to zoom
I like the new UI, I think that the only thing I would like to have is a little bit more big icons for items. Sometimes is hard to find a specific item in the inventory or a chest with my small screen
i hope in the nxt update they'll allow us to move all buttons on the screen or even make it bigger... cuz im having a rough time with this flight + attack thing rn ~:confused:
Holding a Funeral right now for Lepus and Turkor the Ungrateful
Only cuz they were a bug part of my child terraria experience on mobile
Same here. I remember trying to beat lepus with my sister so many times.. he was so hard!
You literally don’t get the point of what this guy is saying. Sure it’s exactly like pc. But here’s what makes it different: phones and tablets range from ~4 to 14 inches of screen. That’s not much considering what is going to be displayed. Then you have to account for the size a computer screen is and the fact that fingers are too big for buttons that are 1/16 of an inch of screen. So don’t be salty until you realize the pain we small screen users face.
I’m on an iphone 8 plus and am not complaining. I mean what is DR supposed to do?? These buttons, menus, and joysticks look GOOD, can’t you see? Much neater than two joysticks, 5 hotbar slots, and swiping from your character to grapple! But I do see your point.
I like the new UI, I think that the only thing I would like to have is a little bit more big icons for items. Sometimes is hard to find a specific item in the inventory or a chest with my small screen
Well, here’s what I did:


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i have enough ram for a local sever (hosting) and it still wont work i need help!

Greetings, Terrarians!

It has been a long journey indeed, but one that reaches a fantastic conclusion this morning. That's right, Terraria 1.3 for iOS and Android launches today!!! Not only will you be receiving all of the amazing Terraria 1.3 content that you have been eagerly awaiting, but you will also be getting a fully rebuilt and reimagined version of Terraria Mobile. Brand new UI, brand new controls, online multiplayer, and much more are all waiting for you to pick up and enjoy!

The team at DR Studios officially pushed the release button this morning at around 6am PST. We have no way to fully know when it will be available in any given region around the globe, but keep your eyes peeled and let us know when it arrives for you! :)

So, what exactly are you getting today? Well, the content changelog will be much the same as the one from when PC made the leap from 1.2.4 to 1.3. To give you just some of the highlights:
  • Brand new invasions and events - including Martian Madness and the penultimate challenge: the battle vs the Lunar Cultists, Celestial Pillars, and the Moonlord himself!
  • Over 800 new items - including weapons, armor, potions, building items and more - are available to find or craft!
  • Expert Mode - Fortune and Glory, Kid... are you willing to take on a much higher challenge with the promise of greater rewards?
  • New Biomes - the Underground Desert, Sky Lakes, and other mini biomes are out there for you to uncover
  • Loads of Quality of Life changes and new features/mechanics
Want more details? Check out the spoilers below - but, remember, even this is not an exhaustive list. Terraria is a game of exploration, so get out there and explore (or check the wiki, if you are so inclined) if you want to know everything.



  • There are several new appearance options available during character creation... and a brand new Character Creation Screen, matching what is coming with the Journey's end update for PC
  • Brand new world creation menu matching the look and feel of Journey's End for PC
  • World select menu has an all-new look with additional information and the ability to Favorite worlds
  • Character Select Menu has been revamped to show additional character information - and you can now Favorite your best characters.
  • Achievements - legacy PC Achievements - are now available to be earned.
  • Revamped Town NPCs. They now sit, avoid monsters, socialize, avoid sitting near chests, and fight back against threats!
  • Chest open/close is now animated.
  • Your abilities while mounting have been enhanced - fishing and attacking while mounted are now possible.
  • Added the option to disable Blood and Gore.
  • You can now find the Skeleton Merchant underground. He has some unique items to sell, if you catch him at the right time.
  • Enemy Banners now empower players nearby when facing the same enemy displayed on the banner.
  • Worlds now keep track of how many enemies have been killed and reward banners for every 50 kills.
  • The server will announce which player got the 50th kill.
  • The Angler always rewards money.
  • You can now remove spawn points by tapping your bed.
  • The game will now tell you how much money you dropped upon death.
  • The player’s last death location is now shown on the map, aiding the retrieval of lost money and/or items..
  • Strange Plants can now be located and given to the Dye Trader for new dye rewards.
  • Information Accessories now work from the player’s inventory, and stats can be shared with players around you.
  • Dressers can now be used as chests. Clicking the bottom of the dresser will open the color changing menu.
  • Signs are now fully functional and Chests can be renamed.
  • You can now purchase items using all money in your character storage - including money in your inventory, Piggybank, and Safe.
  • You can now hammer traps to change their direction of fire.
  • Added Minecart, Mount, Pet and Grappling Hook slots.
  • Bosses now have minimap icons.
  • Bubbles and lava immunity bars now appear above your head.
  • Added ability to favorite items. Favorited items cannot be sold, quick-stacked, or deposited.
  • Added an inventory button to Quick Stack to All Nearby Chests, making inventory management much quicker.
  • Quick stack now creates new stacks in your chests for items you have in inventory if applicable.
  • The Dye System has been overhauled to improve the general appearance of all Dyes.
  • Smart Cursor now also works for Paintbrush, Paint Roller, Paint Scraper, Buckets, Alchemy, Acorns, and Actuators.
  • Platforms will now automatically place as stairs if placed appropriately using Smart Cursor.

  • Invasion Events now have a progress bar, showing how far along the player is towards completion.
  • The new randomly-triggered Slime Rain event is now included.
  • The Goblin Invasion event has been graphically updated and will have a new mini boss enemy in Hardmode.
  • The Pirate Invasion has a new mini boss.
  • The Blood Moon has a new graphical effect as well as several new enemies.
  • The Solar Eclipse can now be triggered with the Solar Tablet summoning item. This event also has several new enemies and rewards.
  • The new Martian Madness event can be triggered after the player defeats The Golem.
  • Cultists will now begin to spawn outside the Dungeon after the player defeats The Golem. Defeating them will start the beginning of the end.
  • Lunar Endgame event, concluding with the ultimate showdown against Terraria's final boss, the Moon Lord!

  • Expert mode can now be toggled in the World Creation Menu. This will trigger a host of changes, all designed to provide a greater challenge with the promise of greater rewards. Some of those challenges are listed below:
  • You stay dead longer before being able to respawn during boss fights.
  • Boss health scales in multiplayer depending on the number of players.
  • Weaker enemies gain increased stats as the players progress, starting in hardmode.
  • You drop 75% of your gold upon death.
  • Enemies can pick up your gold when you die and attempt to run off with it. Kill them to retrieve your loot.
  • Monsters have a small chance to spawn in towns.
  • Some normal enemies have been given new AI.
  • Bosses have been given new AI.
  • Bosses will drop Treasure Bags containing powerful expert exclusive items to reward those up to the challenge.
  • Pots now drop more stuff when broken.
  • Ice Monsters gain an additional chance to freeze upon hitting the player.
  • Quest rewards give more money.
  • Bats have a chance to give the new Feral Bite debuff. This debuff will increase player damage but lower player health regen. This debuff will also cause other random debuffs to be applied to the player
  • Life Regen isn’t as effective unless the player has the Well Fed buff.
  • Vampire and Spectre healing is slightly less effective than in normal mode.
  • The Defense statistic is more effective than in normal mode.

  • You can now craft items from a chest while it is open without having to place its contents in the player inventory beforehand.
  • There is a new Alchemy Table that has a chance to reduce potion crafting cost.
  • Crafting Wooden Arrows now gives 10 per recipe instead of 5. Their cost has been reduced to 5 copper.
  • You can now craft Bone Platforms.
  • Greater Healing Potions now cost less to craft.
  • Holy Water is now slightly easier to craft.
  • You now craft Cursed, Demon, Frost, Ichor, and Ultrabright Living Fire Blocks.
  • You can now craft Gender Change potions.
  • You can now craft the Wormhole Potion. This potion allows you to teleport to any player on your team by clicking them on the map.
  • You can now craft Honeyfall Blocks and Walls.
  • You can now craft Chlorophyte Bricks and Walls.
  • You can now craft Crimtane Bricks and Walls.
  • You can now craft Shroomite Plating and Walls.
  • Beenades can now be crafted.
  • Water Candles can now be crafted.
  • You can now craft Crisp Honey Blocks.
  • You can now craft Sunplate Blocks and Disc Walls.
  • You can now craft Keys of Light and Keys of Night.
  • Pink Gel - and several items that are crafted from Pink Gel - have been added.
  • You can now craft Magic Water Droppers.
  • You can now craft Meteor Bricks and furniture.
  • You can now craft Granite and Marble furniture.
  • Martian Furniture can now be crafted.
  • You can now craft Enchanted Nightcrawlers.
  • Lowered the cost for Meteor Gear.
  • Space Gun now only requires Meteorite Bars.
  • Crimtane and Demonite bars now cost 3 ore.
  • You can now craft Target Dummies to test your damage per second.
  • Avenger Emblems are now crafted from any emblem and all 3 hardmode boss souls.
  • Neptune’s Shell is no longer craftable and is only dropped from the Creature from the Deep.
  • Reduced the crafting cost of Rainbow Rod, Fairy Bell, and Magical Harp.
  • Broken Hero Sword is no longer needed to craft the Terra Blade.
  • You can now craft Spectre Bars.
  • Fireplaces and Chimneys are now craftable.
  • Phasesabers are now crafted at a Mythril Anvil.

  • There are over 800 new items to discover.
  • There are new powerful items waiting to be fished up in the underground Crimson, Corruption, and Hallow.
  • All 2x2 items can now be placed on tables.
  • Item stack sizes are now universal.
  • Wooden Minecarts are now the default minecart.
  • Added several Yoyos, string accessories, and counterweights.
  • Several items have had graphical updates.
  • Lots of new banners have been added.
  • Signs and Tombstones can now be placed on tables.
  • Staff of Regrowth has been greatly improved.
  • The range of Wrenches and Wire Cutters has been boosted.
  • Slightly buffed the damage of the Musket.
  • The Titanium Armor invincibility armor set effect now only happens once every 30s.
  • Adamantite Armor now provides 4 more defense.
  • Honeyed Goggles drop chance has been increased significantly.
  • Whoopie Cushion drop chance has been increased.
  • Bug net is now only 50 silver.
  • Significantly boosted the speed bonus of the Magic Quiver.
  • Increased the length of time for Spider Turret, Crimson Rod, Nimbus Rod.
  • Chests are now more likely to contain Recall Potions.
  • You can now craft Sticky and Bouncy Dynamite.
  • You can now find the Sparky Painting in the Dungeon. R.I.P Sparky Doo.
  • Molotov Cocktails now do significantly less damage.
  • Bottled water now stacks to 999.
  • Improved Spider Minion AI. They now latch on to enemies and follow the player better.
  • Fountains now cost 4 gold each and are available as soon as you get the Witch Doctor.
  • The Recall Potion recipe now utilizes Daybloom instead of Deathweed.
  • Specular fish are a bit easier to catch.
  • Bait now lasts a bit longer.
  • The Snowball Launcher and Snowball Cannon now have more damage and knockback.
  • Ice Blade does slightly more damage.
  • Increased critical hit bonus from Jungle Armor and Ancient Cobalt Armor
  • Shiverthorn grows a little faster.
  • Deathweed now also blooms on full moons.
  • Fireblossom now blooms during the evening.
  • Ice Rod is less expensive, and the blocks have a longer duration.
  • Mana potions are less expensive and stack higher.
  • Shadow Chests now contain a new item.
  • Several new fishing rewards have been added.
  • You can now catch Specular Fish in the Ice Biome.
  • You can now fish for biome-exclusive crates in their respective biomes.
  • Wooden Chests contain several new items.
  • You can now craft Web and Silk Rope.
  • Snow Balls now do more damage.
  • Boomerangs have a smaller collision box for tiles.
  • Dynamite’s value has been lowered.
  • Jungle Bats, Ice Bats, and Giant Bats now drop Depth Meter.
  • Mother Slime, Snow Flinx, Undead Viking, and Armored Viking now drop the Compass.
  • Beach Ball is now sold by the Party Girl.
  • Ice Boomerang and Ice Blade have been buffed.
  • Baby Jellyfish now have a sell price.
  • Rotten Eggs are now less common in Goodie Bags.
  • Pinky has an increased chance to drop the Slime Staff.
  • Lesser Restoration Potions are now just Restoration Potions.
  • The Solidifier now drops from King Slime.
  • Gold Ring now drops from the Pirate Invasion.
  • Uzi droprate has been increased.
  • Sniper Rifle now does more damage and has an increased fire rate.
  • Venus Magnum now fires faster.
  • Invisibility Potions now give full invisibility and reduce aggro when not attacking.
  • Adamantite and Titanium Forges are now animated.
  • Dye Vat is now animated.
  • You can now place fishing crates.
  • Jungle Grubs now fall out of Jungle Plants and can be used as bait.
  • Star in a Bottle now gives the Mana Regen buff.
  • Extractinators can now be found in Fishing Crates.
  • You can now place torches on platforms.
  • Increased Antlion Mandible drop rate significantly.
  • Increased Mining Potion duration.
  • Sickle is now sold year long.
  • Planter Boxes are now sold by the Dryad.
  • Cobalt, Obsidian, Mythril, Adamantite, Mythril Brick, and Adamantite Brick all have new textures.
  • Fire Gauntlet has been buffed.
  • Buffed Ice Sickle and its drop rate.
  • Increased the drop rates for most Hardmode Dungeon items.
  • There is a 1 in 7 chance that a Hardmode Dungeon monster will spawn on any Hardmode Dungeon backwall.
  • Dungeon Spirit spawns have been slightly increased.
  • Hydra and Spider Turret can now be placed on platforms.
  • Keys to Biome Chests are now dropped instead of molds. Biome Chests can only be opened after Plantera has been defeated.
  • Added Fallen Tuxedo. This is sold by the Clothier on a Bloodmoon.
  • Campfires can now be turned on/off.
  • Lihzahrd Furnace is now guaranteed loot in every Jungle Temple chest.
  • Steampunk Wings are now obtainable.
  • Staff of Earth has been buffed.
  • Golem Fist has been buffed.
  • Xmas Tree Sword has been buffed.
  • Flamelash has been buffed.
  • Spectre Staff has been buffed.
  • Flower Pow has been buffed.
  • Frost Staff has been buffed.
  • Trident has been buffed.
  • KO Cannon has been buffed.
  • Flower of Frost has been buffed.
  • Flower of Fire has been buffed.
  • Keybrand has been buffed.
  • Magnet Sphere has been buffed.
  • Possessed Hatchet has been buffed.
  • Razorblade Typhoon now uses more mana.
  • Flamelash and Flower of Fire now use less mana.
  • Ice Rod blocks are now slippery.
  • Hardmode Ore crafted swords and Excalibur are now auto swing and do 15% more damage.
  • Chlorophyte Swords have been buffed.
  • Bait can be put in ammo slot.

  • Pirate Invasion now has a new track.
  • The Underworld now has a new track.
  • Goblin Invasion now has a new track.
  • Added Martian Madness track.
  • Added Lunar Event track.
  • Added Final Boss track.
  • Added several new mini biomes to world gen.
  • New Biome - The Underground Desert.
  • You can now find Marble and Granite biomes underground.
  • Liquid Visuals have been revamped.
  • Sky Lakes now spawn.
  • Added a light effect to the Glass Kiln.
  • Slimes can now have items visible inside them that will drop when they die.
  • Wall of Flesh will now spawn a cage of Crimtane Bricks when slain in a Crimson World.
  • Accessory dyes now apply to particle effects spawned from them.
  • Changed player animations to be less bouncy.
  • Trees now drop Acorns alongside actual tree items (rather than either/or).
  • Palm tree tops now drop Acorns.
  • The Crimson now has aligned fauna: Vicious Mushrooms, Vicious Powder, and Crimtane Thorns.
  • Game default cave parallax is now 60 , rather than 0.
  • NPCs will not climb stairs into another room anymore.
  • Goblins now have gore unique to each goblin.
  • Improved NPC graphics.
  • Pigrons now appear in greater varieties.
  • Sunflowers now glow at night and give a "Happy" buff that reduces monster spawns and increases movement speed.
  • Heads on the map stay the same size (regardless of map size).
  • Updated Fountain Graphics.
  • Dirt Rod can now move through tiles when held and is cheaper.
  • Pine Tree variations have been added to the Ice Biome.
  • Honey Patches will now spawn during world gen in the Jungle.
  • Ice Patches will now spawn during world gen in the Ice Biome.
  • Abandoned Mine Tracks have been added to world gen.
  • Added several new walls to world gen.
  • There are now water, honey, and lava drips found in the world. They can also be placed with Magic Droppers

ALL Mobile/Console exclusive items have been removed from the game. For any items that a player has in inventory, chests, or placed; replacement items or other compensation has been provided where possible. Details below. NOTE: If you have hacked in unobtainable items or have "super stacks", we cannot really say how that might impact your game/saves.

  • All Terraria Bosses and Items now have their intended stats and functionality, based on the PC version of the game. This includes, but is not limited to:
    • Only weapons that have Autoswing by design can now autoswing
    • Boss nerfs present in current mobile have been removed
    • Drax no longer appears in Shadow Chests
    • Day/Night cycles are now as designed

  • All Mobile/Console exclusive mobs and bosses (Ocram/Lepus/Turkor) have been entirely removed from the game.
  • Console/Mobile exclusive mob banners should now be changed into their matching "normal" enemy banner
  • Tizona: Chlorophyte Claymore
  • Tonbogiri: Chlorophyte Partisan
  • Vulcan Repeater: Chlorophyte Shotbow
  • Sharanga: Hellwing Bow
  • Spectral Arrows: Hellfire Arrows
  • Vulcan Bolts: Chlorophyte Arrows
  • Egg Cannon: 1 Gold Coin
  • Heart Arrow: 50 Copper Coins
  • Holy Hand Grenade: 5 Dynamite
  • Roman Candle: Fireworks Box
  • Sparkly Wings: Cenx's Wings
  • Dragon Armor: Chlorophyte Mask/Plate Mail/Greaves
  • Spectral Armor: Chlorophyte Headgear/Plate Mail/Greaves
  • Titan Armor: Chlorophyte Helmet/Plate Mail/Greaves
  • Alpine Hat/Lederhosen/Dirndl Blouse/Festive Top Hat/Lederweste/Oktober Locks/Dirndl Skirt: 1 Gold Coin
  • Boots of Ostara: Cloud in Bottle
  • Valentine Ring: Band of Regeneration
  • Hero's Clothes/Plumbers Clothes: Match PC color scheme
  • Currently-owned console/mobile exclusive pets will be replaced with a gold bunny each. Feel free to sell him for 10g or put it in your very own bunny cage to replace that pet companionship.
  • Ocram Mask: 10 Gold Coins
  • Ocram Trophy: 10 Gold Coins
  • Souls of Blight: 5 Gold Coins
  • Suspicious Looking Skull: 28 Gold Coins
  • Horn O' Plenty: 30 Greater Healing Potions
  • Wisenbrau: 9 Silver Coins and 95 Copper Coins
  • Strange Looking Tombstone: Replaced with normal Tombstone
  • Cursed Stuffing: No compensation
  • Suspicious Looking Egg: No compensation
  • Rainbow Piece: No compensation

  • Platforms now stack to 999.
  • A new friendly NPC - The Tax Collector - will join you if rescued.
  • You can now revert Platforms back to their original materials via crafting.
  • Corrupt and Crimson Trees now drop Acorns.
  • Coins are now animated.
  • You can now automatically break stone piles when trying to place things over them.
  • There are now visible cracks shown on solid blocks and trees when they have been hit.
  • Revamped liquid networking code to be much less laggy in multiplayer.
  • Pots now drop more money based on the type of pot.
  • Pots will now drop an additional 10% more money for every boss and invasion you defeat.
  • Living Wood chests will now always contain a Living Wood Wand and Leaf Wand.
  • You no longer take fall damage while on Bunny Mount.
  • Copper, Iron, Silver, and Gold have all been given new ore textures.
  • The Axe now has a 1 in 50 chance to drop from Plantera, down from 1 in 200.
  • Voodoo Demons now spawn more often
  • Golden Critters now have a chance to spawn.
  • Event enemies now run away when the event is over.
  • NPCs now only load their textures when they get in screen range.
  • Rain has been optimized.
  • Bees can fall through platforms.
  • Smart Wall is now properly blocked by doors even if they're open.
  • Undead Miners now have a chance to drop Mining Helmets.
  • Tim is more likely to spawn if you need his hat.
  • Critters now have a sell price.
  • Well Fed buff times have been increased
  • Wyverns spawn more frequently if there is a Water Candle buff in effect.
  • Fixed health bar issues for Wyvern and Destroyer.
  • Players now spawn with half their life if the player’s max health is greater than 5 hearts.
  • The Painter NPC now shows up after 8 npcs are in town, instead of 4.
  • The Party Girl NPC now only shows up if there are 14 npcs, instead of 8.
  • The Dye Trader NPC now only shows up after defeating any of the easymode bosses.
  • Changed the spawn order for Town NPCs so that the more important ones spawn first.
  • Chlorophyte can grow in bigger chunks now.
  • Life Fruit can spawn closer together now.
  • King Slime can now move through platforms
  • Improved summoned minions attack AI.
  • Unicorns are more likely to spawn if a Water Candle buff is in effect.
  • Some Underworld drops are now a little more common.
  • Angry Nimbus more likely to spawn.
  • You can now find Crimson, Corruption, and Hallowed Large Mimics.
  • Spiders can now move through platforms.
  • You can no longer grapple while frozen.
  • Sky quest fish can no longer be found on the surface.
  • Reduced the number of water tiles needed to fish successfully in the sky.
  • Hornets and Walkers will no longer shoot at you while Stealthed.
  • Underground houses have been redesigned.
  • Coin Portals have a chance to spawn after breaking pots.
  • Blinkroot growth has been slowed down.
  • Daybloom growth has been sped up.
  • It now takes longer for weeds to grow in clay pots.
  • Meteorites spawn in larger chunks.
  • Damage dealt by others in multiplayer now appears faded vs normal damage numbers.
  • Weapon Imbues now last 20 minutes and persist through death.
  • Increased some of the spawn rates for the rare hardmode dungeon monsters.
  • Dungeon Necromancers are less likely to teleport when hit.
  • Frost Armor is now crafted from Titanium and Adamantite bars rather than Hallowed.
  • Chlorophyte can now revert Corruption or Crimson spread. It also turns nearby dirt into mud.
  • Equipment slots now display a picture of the slots purpose.
  • Duke Fishron now enrages when you leave the ocean.
  • Pygmies now have a chance to inflict poison and venom.
  • Pygmies now have a larger range and the first projectile thrown will always pierce rather than getting stuck.
  • King Slime can now teleport when not in range of the player for over 5 seconds.



But wait - there's much, much more! Mobile Terraria 1.3 is far more than just the massive ton of content listed above. This version of the game is ground-up complete re-imagining of Terraria for mobile devices. This means a brand new User Interface, completely revamped control system, tons of new settings and much more. Below, we cover some of the bigger topics along with links to special guide pages with additional information on each item.

Mobile Terraria 1.3 includes a completely revamped control scheme, aimed at providing more options and capabilities to players than ever before. The controls were built with flexibility in mind - so there often will be multiple ways to conduct a given action. We encourage everyone to take the time to find out what works best for their own style and in each situation.

Check out a detailed introduction to the new Terraria Mobile Controls with our guide located here > TERRARIA MOBILE CONTROLS INTRODUCTION


Mobile Terrarians now have access to the full capabilities within the Terraria User Interface, circa 1.3. That's right, everything from using the Housing Interface to assign (or evict) NPCs to specific rooms to checking crafting recipes with the Guide - it's all here!

These should be pretty self-explanatory as you explore your new UI... but we left a few screens in the spoilers below to show some of the most important ones.

View attachment 225592

Speak with the Guide, select "Crafting" and then simply select any item in your inventory to have the Guide pull up a list of everything that can be crafted using the selected item. Recipes and even crafting stations needed are shown underneath the Guide's UI.

View attachment 225594

Open your Inventory and choose the Housing icon. From here you can see if a house is valid (the ? icon) or assign/evict NPCs to valid rooms as you see fit. If a room is occupied, tap the NPC banner to evict that NPC and then simply choose the one you want to assign from the menu and tap the room again.

View attachment 225593

From here, you can change equipment, change your looks with Vanity items and Dyes... and even show or hide accessories. This is also where you can toggle informational accessory information tooltips off/on via the little grid underneath the armor in the screen above.


With the Mobile 1.3 Terraria update, you now have access to your Terraria files using the native (or downloadable) Files apps on your mobile device. This will allow you to make backup copies, move your own files between Cloud-Local or even to other devices with ease. You can even make your own adventure maps and then email the world to your friends or share it elsewhere online!

How this works is a bit different between Android and iOS - so we wanted to give everyone some nice guides on how this works. Check those out below!



Have an existing save from the current 1.2 version of Mobile Terraria? Don't worry, the DR Studios team have made sure that you will be able to continue your adventure with your old saves into the new and exciting world of 1.3! When you first launch the new update on your device, your current saves will be converted over to the new format as a part of startup. This is a one time process and it shouldn't take long at all!

Once your worlds and players are converted to the new file format, they will be located in the Worlds and Players folders just like any new worlds/players you create in 1.3. Your old saves - in their current format - will be kept safe and sound in the "Old Saves" folder just in case there are any conversion issues that we missed. If something occurs, once we have the fix in, it is as simple as deleting the converted files from the Worlds/Players folders (see above guides) and then re-converting your old saves again. If you need help with this, do not hesitate to ask... of course, we are pretty confident there will not be any major issues for you. ;)



As we shared during the livestream event in July (Video Here), Mobile Terraria 1.3 will come with both Local and Online Multiplayer! You will be able to see these options under your Multiplayer menu once you get in game.

How will this work? We have placed some details below in regards to Online Multiplayer, and we have also made an attempt at a guide that you can find linked below:

For Local Multiplayer, you simply need to be on the same Wifi Network as the host device (either a PC running the Server Program or another device). You will see the host/server appear on your "Local" tab if a valid hosted game is available. Yes, even local games can be password protected to keep your annoying brother out of your world. ;)

You can download the Dedicated PC Server for Mobile Terraria via the link below:
Here is a quick/brief summary of online multiplayer...
How will this work?
  • Online multiplayer will work much like non-Steam PC multiplayer does. This means that you will need to enter the IP address from the host, along with the port and any password that the host sets.
  • Once you enter all of that information and tap "Join", then you are in!
  • We chose this method to ensure that Android and iOS players can play together, rather than sticking to the device family specific systems. It's a bit more complex, but opens up way more possibilities - and players.
  • Do remember that performance and the like will be dependent on device specifications and your network. Connecting via a lower-end supported device on a 3G connection will obviously see more potential issues than a top end device over blazing fast wifi. ;)

What about hosting online multiplayer sessions?
  • The most stable hosting environment is made possible via a standalone Mobile Server App for PC. This runs similarly to the dedicated server exe that PC Terrarians have been using for years. Simply run the program, enter a few choices, and you are all set up to go!

  • You can also host via your mobile device - again, you will need to make sure that you have your port forwarded on your wifi/router.
    • Once you do so, you can start a mobile hosted game and provide your IP address (What Is My IP Address? IP Address Tools and More) to your friends
    • Reminder once again that hosting MP sessions is a demanding task - so make sure the person with the best device and network is hosting - and we cannot promise that a 4 year old device is going to be able to host like a modern one can. :)
    • See Limitations section below for more details.

  • Share your IP address with your buddies (along with any password that you set) and you should be playing together in minutes.
  • Hosted online servers need be on wifi for the host device/PC (clients can be on whatever connection). The reason for this is multi-faceted, but primarily it falls to mobile/cell data not always being stable and fast enough to handle host & play duties coupled with the potential for shifting IP addresses as the host device pings different cell towers (which would immediately kick everyone at the very least... lots of issues there!)
  • Use of mobile data hosting can work via a portable hotspot, which the team has found can work quite well!

  • We know this may be daunting for some folks (but really, once you have port-forwarding done, its a breeze)
  • That said, the team is looking into doing some professionally-hosted servers that would be available for rent by anyone that wants to pay a monthly fee to a server host in order to remove the hassle (sort of how Minecraft Realms operates) - we will share more details there when we have them. This would be purely optional, of course.

What are the limitations?
  • The team targeted and has done extensive testing with 2-8 players. However, we are looking into expanding that to as much as 16 in the future - no promises though! :)
  • On local connections (same wifi), remember that the hosting device will be shouldering a lot of the load - so older/less capable devices will struggle more with performance and may not be able to host as many players as a newer device. There are too many devices out there to be able to pinpoint which device can do what (especially in regards to Android), so some experimentation may be needed. ;)
  • It bears repeating that performance and the like will be dependent on device specifications and your network. Connecting via a lower-end supported device on a 3G connection will obviously see more potential issues than a top end device over blazing fast wifi. ;)



What platforms will receive Terraria 1.3 on launch day?
  • Android (Google Play) and iOS devices that meet the minimum specifications (see below) will receive the update on launch day.
  • Amazon devices will follow at a later date (not too long, we hope!)

Will my device run Terraria 1.3? What if my device does not meet the minimum specifications?
  • Please open the spoiler below to review the minimum and recommended specifications for Mobile Terraria 1.3.


Recommended (Required for use of/playing on Large Worlds and for making full use of graphics settings, etc)
  • Metal Enabled Devices (A7 or newer chipset)
  • iOS 8.0+
  • 1.5+ GB of RAM
Example Devices (not all-inclusive): iPhone 6S, iPad Air 2, iPad Mini 4 and newer

Minimum Required (Required to receive and play the 1.3 Update)
  • Metal Enabled Devices (A7 or newer chipset)
  • iOS 8.0+
  • 1GB of RAM
Example Devices (Not all-inclusive): iPhone 5S, iPad Air 1, iPad Mini 2

***Note that devices with higher specifications will naturally see better performance overall and have greater capability for hosting multiplayer sessions, using more intensive graphic settings, etc.***



Recommended (Required for use of/playing on Large Worlds and for making full use of graphics settings, etc)
  • Android 4.3+
  • Open GL ES 3.0
  • 1.5+ GB RAM

Example Devices (not all-inclusive): Google Pixel - Huawei Mate 10 Lite - LGE LG K20 Plus - Motorola moto g(6) - OnePlus 5 - Samsung Galaxy Note8 – Samsung Galaxy S7 - Samsung Galaxy Tab S4 - Xiaomi Redmi Note 4

Minimum Required
  • Android 4.3+
  • Open GL ES 3.0
  • 1GB RAM

Example Devices: Asus Nexus 7 (2013) - Lenovo TAB 10 - Samsung Galaxy Note 3 - Samsung Galaxy S5 - Samsung Galaxy Tab A (2016)

***Note that devices with higher specifications will naturally see better performance overall and have greater capability for hosting multiplayer sessions, using more intensive graphic settings, etc.***
  • If your device does not meet the minimum specifications, then you will not receive the 1.3 update - however, your current 1.2.4 version of Terraria Mobile will continue to operate as it currently does.

Will this update cost me anything?
  • Only all of your free time as you get hopelessly drawn in to all of the amazing new content and features.
  • If you meant money, then Terraria 1.3 is free to all current owners of Mobile Terraria.


What about Mobile Exclusives?
  • As we shared in the May State of the Game, all current mobile exclusive content is being 100% removed from the game.
  • No Legacy items, etc. will exist - this is different from how this was handled on consoles.
  • In addition, the changes made to balance on current mobile have all been reverted to PC standard.
For details, click here for the full list: MOBILE EXCLUSIVE CHANGES


Is there a limit to the number of Worlds or Characters I can have at one time?
  • Currently, the system will hit some UI and other issues once you exceed 100 Worlds or 100 Characters (separately).
  • The team will continue to look at upping this limit, but - for now - we hope that will keep everyone satisfied. :)


Where can I get the Dedicated PC Server for Mobile Terraria?


Where can I report bugs?

Please report bugs via the form linked below. You can also share your reports at our bug report section on TCF.

i have enough ram but it wont let me host a local sever im on ios 10 with wifi 16GB and it still wont work
Dear Admins/Devs,

I couldn't find this info anywhere - are there any plans to port the dedicated mobile server to the Linux environment?
Current version got issues with the mono package.

If it is possible to run the current version under mono, could you please point me in the direction where I could get a help with a setup?

Kind Regards.
Terraria disappeared in my Play Store. I still have the game in version 1.2.4. I have a Samsung Galaxy Tab A 7.0. I have 1.5 GB RAM and Android version 5.1.1.
So my questions are:
1. What exactly is OpenGL ES 3.0?
2. Is anyone else experiencing this issue?
Same there with ios in Hong Kong
Dear Admins/Devs,

I couldn't find this info anywhere - are there any plans to port the dedicated mobile server to the Linux environment?
Current version got issues with the mono package.

If it is possible to run the current version under mono, could you please point me in the direction where I could get a help with a setup?

Kind Regards.
The developers had difficulty getting it to run reliably on Linux as well, and deferred it to future releases.

As mobile gets closer to the PC version, we hope those dedicated server versions for Linux will be made available. Sorry for the inconvenience, hopefully it won't be long.
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