LewShakey
Golem
Fixes first. First wave out already, second very soon... and then we see how many more are needed.
After that will be Controller Support and Customizations to really get the controls locked into their "final" form.
Then we will get into content. We won't be sharing plans there yet - we need to focus on what is right it front of us first.
Adding to this, you are on Trippy lighting. There were some earlier water improvements on PC, but they do not apply to all lighting modes, including Trippy. We will be exploring other light modes later on, but these may be limited to higher end devices.
I don't have access to that to make any edits. @Neviskio ?
Additional Jump options for Left Stick are coming with the next fix wave for those unwilling to or struggling with transitioning to the new controls. One of those options will be the old up-to-jump. Autoswing will be coming as a non-default option as well.
You cannot currently do this. However, we are planning on additional customization options later on - after we get fixes done from launch.
See above in regards to coming control tweaks/options coming soon... or take the time to adapt and adjust... or both.
I would say it is highly unlikely that you are going to get a refund on a game you have had and played for a good long while. That said, you would need to take that up with 505 Games Customer Service.
Not in any legitimate fashion - which should be your first red flag. To be crystal clear for anyone doing/attempting this. If you have any issues, lose your saves, break your PC or Mobile version, etc. - you are completely and entirely on your own. This may be technically possible, these things, but they are not supported in any fashion at this time. We understand the interest, but we have to be very clear on the risks and consequences.
That is something I would term as "very low priority" at the current time. Thanks for the interest, though. We just have a ton of things higher up the list at this time.
What did you get a virus from? Certainly not anything you used within the confines of the game or server app. If you are clicking on random links or using third party software, then we have no way to help you there. There is a Guide to Multiplayer setup linked in the OP of this thread.
Not yet. Complications arose with the server app for mac/linux and we did not want to delay launch for this. Stay tuned.
The recipe dynamic was another of Codeglue's "changes" that are not a part of the core game design in any way, shape, or form. The Guide is there for you to discover what all is possible from what materials you obtain. As for common recipes, well - memory of at least one ingredient will get you able to check with the Guide to jog your memory at worst. I'm sorry you disagree with that design decision, but that is the intended design.
As for button movement, more customization options are coming down the road.
So that I am clear, you are hosting a large world with how many players? Or are you saying you are crashing in Single Player? @Neviskio FYI on this one.
I'm not sure what you mean? You have a 10 slot hotbar. Outside of that, yes you need to go into inventory to swap items around. Not sure how else that could ever work.
Medusa was still a pre-HM enemy on 1.3. This is not a bug.
Sorry @Loki , but your gonna have to help me out here. Not the best with tech. Where would I be able to contact @Neviskio to talk about my iPad mini 4 crashing issues? And to answer, I’m currently playing on a single player large world with a new character to avoid corrupt data as mentioned in the fixes and patches post