RichuingAround
Terrarian
Version 5.0.0.4 didn't fix the issue that he is having. This is my crash log.
Edit: It crashes when it is trying to load/adding recipes.
8/29/2019 8:19:54 PM
System.InvalidOperationException: Begin must be called successfully before a Draw can be called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)
at ReLogic.Graphics.DynamicSpriteFont.InternalDraw(String text, SpriteBatch spriteBatch, Vector2 startPosition, Color color, Single rotation, Vector2 origin, Vector2& scale, SpriteEffects spriteEffects, Single depth)
at ReLogic.Graphics.DynamicSpriteFontExtensionMethods.DrawString(SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, String text, Vector2 position, Color color)
at HamstarHelpers.Internals.Menus.Menus.DebugModeMenuInfo(GameTime _) in HamstarHelpers\Internals\Menus\Menus.cs:line 70
at System.Action`1.Invoke(T obj)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()
Edit: It crashes when it is trying to load/adding recipes.
8/29/2019 8:19:54 PM
System.InvalidOperationException: Begin must be called successfully before a Draw can be called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)
at ReLogic.Graphics.DynamicSpriteFont.InternalDraw(String text, SpriteBatch spriteBatch, Vector2 startPosition, Color color, Single rotation, Vector2 origin, Vector2& scale, SpriteEffects spriteEffects, Single depth)
at ReLogic.Graphics.DynamicSpriteFontExtensionMethods.DrawString(SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, String text, Vector2 position, Color color)
at HamstarHelpers.Internals.Menus.Menus.DebugModeMenuInfo(GameTime _) in HamstarHelpers\Internals\Menus\Menus.cs:line 70
at System.Action`1.Invoke(T obj)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()