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tModLoader Mod of Redemption

Discussion in 'Works-in-Progress' started by Hallam_9K, Oct 14, 2017.


Did you ever actually use Mod of Randomness?

  1. Yes

  2. No

  1. Hallam_9K

    Hallam_9K Spazmatism

    Thank you, and I definitely don't think you'd like the old King Slayer, since when he switched phases, he used to spam 4 lightning orbs...
  2. Anju1986

    Anju1986 Terrarian

    Yeah that would of wrecked me quick...On another note, the music was awesome, though I noticed that there are no music boxes or I missed them. Could that be a future thing maybe? Unless, like I said, I just missed them >.<.
  3. Hallam_9K

    Hallam_9K Spazmatism

    There are music boxes, Slayer's one is made with Cyber Plating and a Music Box. Just look at what a music box can craft in Recipe Browser, if you have that mod.
  4. IDGCaptainRussia

    IDGCaptainRussia Skeletron

    speaking of music boxes Patient Zero is lacking one
    r4nd0m_d0d and SkeletalDestroyr like this.
  5. IDGCaptainRussia

    IDGCaptainRussia Skeletron

    So yeah... About the lab.

    I feel like earlier in making this area of the game, it was meant for eariler in progression, and this shows a bit more with the mini-bosses and Patient Zero who, is still challenging when you fight him, but overall not as hard as I'd expect from post moonlord.

    I have a hunch about this, but I'm not sure. They still work where they are at in the mod but this is just a feeling I had playing it.
  6. Hallam_9K

    Hallam_9K Spazmatism

    Nah it was always meant for post-moonlord, I just felt like I had to nerf patient zero because it dealt too much damage, so i guess i nerfed it a little too much then?
  7. IDGCaptainRussia

    IDGCaptainRussia Skeletron

    I was using a number of different modded gear, but at the time (and because I didn't realize there was just simply an accessory for this) I made the entire Xenium armor set to get past the water and used that up to the boss.

    Before I started the fight, I got rid of all the sludge in the arena as to not bounce on it. After that I buffed up, with alot of potions.
    I didn't breeze though PZ's boss fight, he took a good while to kill (as did Project M.A.C.E) so that meant I wasn't overpowered or anything.
    But those lasers, I'd say they arn't quite strong enough, PZ lets the player know where he's going to shoot them and gives them more then enough time to get out of the way, I think if they did 2X it wouldn't break the boss but it would raise the challenge factor just a bit.
    Everything else as is, is pretty fine, when you play with a bunch of mods it's difficult to get a good balance feel so maybe it's just me.

    I think a Hinted attack like that should deal more damage than it does, the rest of his attacks (especially those green homing shots) are difficult to avoid and shouldn't be buffed.

    Again the way the lab handles progression is honestly great! It's a great dungeon (even if it's not RNGenerated) and it was alot of fun, I hadn't Experenced anything like that since modded Starbound, great job!

    Every mod is always geared towards a different feel or challenge, or personal taste of the author. So again, it's hard to say, but this is my feedback.

    Oh and one more thing, I heard you can gather the lab tiles after PZ, but I can't seem to figure it out.
    He doesn't drop anything that makes a pickaxe that I can see.
  8. Hallam_9K

    Hallam_9K Spazmatism

    I've already buffed patient zero's attacks.
    You can only mine the lab tiles with a 500% power pickaxe, the only pickaxe in my mod that has that can only be cheated in.
    orian34 likes this.
  9. Sm1l@mYm@eT

    [email protected]@eT Eye of Cthulhu

    I am going to try to get Tmodloader 64 bit up and running and then i can use this mod with a bunch of other mods instead of having to delete some mods.
  10. [REDACTED}

    [REDACTED} Terrarian

    Hello there! It appears than whenever I'm trying to create a world, the game crashes on me! Here's the report! [​IMG]
    Please help me ASAP! Thanks!
  11. DaysGone

    DaysGone Skeletron Prime

    How many mods do you have active?
  12. Alucard_I

    Alucard_I Official Terrarian

    To be frank, and it's just IMO, you have to remake the lab and how it's generated:
    • The tight corridors really don't feel like dungeon at all. Minimal corridor height should be 7, minimal width - 5. It'll be a bigger dungeon, but it'll be better and not as cramped to explore. And much more pleasant to know you'll have fun in there.
    • Straight corners everywhere. And a lot of meaningless vertical shafts. I understand what you're going for, but add some stairways from one room to another.
    • You have two entrances, but both are blocked off by black goop. Why is that? I was unable to explore the lab without cheating. Not a single pickaxe could mine the goop (except your Nano) Make one entrance.
    • I suggest, since you don't really *generate* the lab but copy-paste it, that you make three versions of the lab - for small, medium and large worlds.
    The mod is alright. Wasteland sucks, new class is nice, bosses are good. You need more content.
    If you're interested, I'll properly explain every plus and minus of your mod (how I see it) and how to fix it.
    Last edited: May 23, 2019
    DaysGone likes this.
  13. Hallam_9K

    Hallam_9K Spazmatism

    • Me and Tied (Tied especially) thinks we should redesign some areas of the lab, so we'll probably do that in the future, but I'm still trying to get the lab to work in multiplayer.
    • Tex-to-gen, the method that generates the lab, can't generate platforms so I'd need to generate them manually, and I'm not very good at worldgen coding.
    • I don't know what you mean by that, the lab has walls.
    • The right entrance isn't blocked off by black sludge, just normal sludge, which is minable with a pickaxe axe, but it is confusing to go to the left entrance and realise you can't get through
    • Making 3 different versions of the lab is possible, its just it'll fill up my World.cs, since I'm probably placing furniture in the least efficient way.
    • Funny you say that about the Wasteland, it is actually getting an overhaul next update, but most of the stuff you'll get using the clentaminator.
    I wouldn't mind hearing the pluses and minuses of the mod
    Lunatic Lobbyist and orian34 like this.
  14. DaysGone

    DaysGone Skeletron Prime

    Most of the stuff here I agree with, like Hallam said, the Wasteland is being overhauled completely in an amazing way (Spoilers on the discord).
    i never had a problem entering the Lab itself, so maybe you had a bad generation?
  15. IDGCaptainRussia

    IDGCaptainRussia Skeletron

    Please tell me he's not changing the wasteland's music thou.

    That's like, the best track in the entire mod, only matched the lab and patient zero's theme
  16. Hallam_9K

    Hallam_9K Spazmatism

    Wasteland music is the same as ever :)
    if you like it, you can check out Nick Nuwe's other stuff, his channel is in the music credits spoiler at the bottom of the page
    IDGCaptainRussia likes this.
  17. Dat Doge

    Dat Doge Terrarian

    y it says 'Unknown Mod Browser Error. Try again later.' when I try to download the mod
  18. Lunatic Lobbyist

    Lunatic Lobbyist The Destroyer

    That's an issue with tmodloader, and can sometimes happen while trying to download any mod.

    If this ever happens, just wait a bit (at least a few minutes), try again and it'll work eventually.
  19. ♥Astolfo♥

    ♥Astolfo♥ Terrarian

    And if it doesn't, go to their Discord. I had to do that with Yoshi's Island Mod when I first got it.
  20. Sm1l@mYm@eT

    [email protected]@eT Eye of Cthulhu

    Yeah, I tried to download endless explosive canons but it gave me that same error.