I have a bunch of ideas about things I would like to add or change. Since they seem to not be getting much traction on the forums, I have elected to learn how to do it myself. Below are some of the things I would like to do but am having trouble implementing them. If anyone has an example, could make and send me one (which depending on quality i may be willing to commission), or a simple solution, it would be much appreciated. The example mod by the way is not very much help when everything is named example, and 98% of mods I find that i think would be a good example have their code hidden. And also I cannot find any sources for the exact ids that need to be in many parts of it.
-A custom npc that can be found (like the goblin/wizard/angler) in a specific biome
-this npc should have a shop selling custom items
-one of which is a food item that inflicts debuffs
-offering different items based on the gender of the player interacting with it?
-Vanity items that can only be equipped by one gender?
-Custom dyes
-Changing/adding stats to certain vanilla accessories (to inflict negative speed for example)
-applying debuffs when an accessory is equipped?
-Preventing certain players from equipping armor
-Preventing certain players from using melee weapons?
-Preventing certain players from using movement accessories?
-Accurate 2d vision/cannot see though walls other than glass? (I assume this is the opposite of how raytracing works?)
-A custom npc that can be found (like the goblin/wizard/angler) in a specific biome
-this npc should have a shop selling custom items
-one of which is a food item that inflicts debuffs
-offering different items based on the gender of the player interacting with it?
-Vanity items that can only be equipped by one gender?
-Custom dyes
-Changing/adding stats to certain vanilla accessories (to inflict negative speed for example)
-applying debuffs when an accessory is equipped?
-Preventing certain players from equipping armor
-Preventing certain players from using melee weapons?
-Preventing certain players from using movement accessories?
-Accurate 2d vision/cannot see though walls other than glass? (I assume this is the opposite of how raytracing works?)
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