Left unattended, evil can very easily corrupt your entire world, and the only way to stop it is to either dig trenches to contain it or manually cleanse it and hope you didnt miss any, a tedious mechanic many players do not enjoy. Clearly there is a demand for an alternate, easier method, but rather than a consumable item that "cleanses the whole world" as many others seem to be suggesting (which, obviously is blatantly OP and i hope never gets added):
I think there should be a new monolith that can be obtained post moonlord that has the ability to disable and stop evil biome spread. This would NOT cleanse everything all at once, but would completely prevent it from spreading any more, making it easier to eventually cleanse it all.
For texture, it could either be a golden map on a pedestal, a globe icon, or a cross?
I think there should be a new monolith that can be obtained post moonlord that has the ability to disable and stop evil biome spread. This would NOT cleanse everything all at once, but would completely prevent it from spreading any more, making it easier to eventually cleanse it all.
For texture, it could either be a golden map on a pedestal, a globe icon, or a cross?
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