eigenbom
Terrarian
Update: Moonman has been fully funded! Thanks everyone for supporting the project! There are still 24 hours to go if you want to get alpha access or pre-order the game at a lower price!
Rubeszilla --- Ha yeh must be, I've never heard that before
Flameoffice --
- You're right, some of the dungeons, like the Labyrinth in the Puzzle Moon area, will have practically indestructible walls. Other dungeons you'll be able to hack through walls, but it will be difficult and time consuming. I may have weapon durability to counteract the 'cheesing'.
- Each playthrough will contain different groups of areas put together. So a short game might have just 4 areas, but they'll be chosen from a pool of 7+, and in addition they'll have modifiers on them. So in one game the forest area might be passive and in another might contain lots of ghosts or something. This aspect of the game is still heavily under design. Another difference is that any particular game may only have certain crafters, so you might not be able to craft, say crystal armour, in every game -- which then affects the way you can tackle each area. In that respect it's a little like Binding of Isaac.
- Yep there'll be a floating island / sky level, that requires more precise platforming and/or jumping/flying gear.
- I'm aiming for about $10-15USD on Steam on release. In any case, it'll be cheaper to pre-order it by bakcing the KS.
Rubeszilla --- Ha yeh must be, I've never heard that before
Flameoffice --
- You're right, some of the dungeons, like the Labyrinth in the Puzzle Moon area, will have practically indestructible walls. Other dungeons you'll be able to hack through walls, but it will be difficult and time consuming. I may have weapon durability to counteract the 'cheesing'.
- Each playthrough will contain different groups of areas put together. So a short game might have just 4 areas, but they'll be chosen from a pool of 7+, and in addition they'll have modifiers on them. So in one game the forest area might be passive and in another might contain lots of ghosts or something. This aspect of the game is still heavily under design. Another difference is that any particular game may only have certain crafters, so you might not be able to craft, say crystal armour, in every game -- which then affects the way you can tackle each area. In that respect it's a little like Binding of Isaac.
- Yep there'll be a floating island / sky level, that requires more precise platforming and/or jumping/flying gear.
- I'm aiming for about $10-15USD on Steam on release. In any case, it'll be cheaper to pre-order it by bakcing the KS.