ThatMossCreep
Terrarian
There should be larger-scale changes to your world as it gets more or less corrupted or Hallowed. I have a couple concepts to start:
1. I don't know who originally had this idea, but I heard someone suggest that wyverns should stop attacking on sight if you're <10% evil
2. The dryad should raise her prices >25% evil and stop selling things >60% (Not on DDU or GFB)
3. Critters should have a chance of being their evil versions >40% getting higher as you get more corrupt
4. Rainbows should randomly appear throughout the world >45% hallow
All negative effects trigger with half the evil on FTW and GFB
What do you think of these?
I'd love to hear your ideas!
1. I don't know who originally had this idea, but I heard someone suggest that wyverns should stop attacking on sight if you're <10% evil
2. The dryad should raise her prices >25% evil and stop selling things >60% (Not on DDU or GFB)
3. Critters should have a chance of being their evil versions >40% getting higher as you get more corrupt
4. Rainbows should randomly appear throughout the world >45% hallow
All negative effects trigger with half the evil on FTW and GFB
What do you think of these?
I'd love to hear your ideas!
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