NPCs & Enemies More More More ! (Some Early models made)

Are these good ideas, and If so Which ones Your Favourite


  • Total voters
    6

PhYCoZ x20

Terrarian
1. The Quadruplets (Planterra Mech Form)

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4 Planterra Like Bosses that spawn from one single item, when one is killed a large Boss spawns called "Big Brother" 2x the size of Planterra Uses All the attacks of the Quadruplets, and more such as miniguns, bombs and bouncing spike Balls

Red One (Lazinator)
This Quadruplet shoots a large laser from it's mnouth every 30-10 seconds which deals 120-190 damage, and has 25000-30000 HP Def 23

Blue One (Freezematron)
Shoots Freezing "Acid" Which slows or halts the player, so then The Freezematron can ram you dealing 100-200 damage ands has the same HP and Defense as the Lazinator

Green One (Acidifier)
Shoots Acid, which over time corrodes Wood and damages the player doing 50-100 DPS, and has 30000-40000 HP Def 12

Pink One (Unknown)
Unknown

Big Brother
Has many attacks

Attacks:
Ram
Bullet Spewing
Missile
Tracking Missile
Chomp
Flamethrower
Bouncing Death Ball

Hp: 90000-99999
Def: 40

When they should be fought :
Post-Moonlord

Drops:???

Snow Poff :
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First Boss Player should fight, very weak only 3 attacks

Description : A Sentient SnowBall that is 5m by 5m, with eyes

Attacks:
Leap
Snow Burst
Ice Spit

HP: Undecided

Drops: ???

Frost Eye:
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A Frost Equivalent of the EoC

Attacks :
Ice Spikes
Ice Laser
Frost Burst
Ice Blast (Turns blocks to Ice)
Speed Ram (Can Break Ice, Can Destroy buildings if they are affected by Ice Blast)
Charge

Expert Attack:
Frost Core ( Emits a large burst freezing everything in radius)

HP : 20000
Def: 12

Drops :
Frost Core (Equipable)
Has a chance to freeze enemies nearby when struck

Ice Slicer
Sword
DPS: 67

Ice Laser
Mana
DPS : ???

When to fight :
Hardmode
 

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I'm just gonna say it up front, this is very ambiguous. Let's discuss what's missing.

Missing Information
1. Drops
1a. Healing Potions, Money, a Trophy, and a Mask
1b. Unique Drops; ie weapons or armor
1c. Achievement?
1d. Expert drop (optional, usally an equipable)
2. Behavor
2a. Attacks, ie projectiles and how they move
2b. Mobility, ie movement speed, block passing, flight, etc.
3. Summon
3a. Post-Boss or Post-Condition
3b. Limited summon (optional, shadow orb)
3c. Reusable summon (ie: worm food)

Finally, bosses changing blocks is generally despised. There's a reason corrupters stopped corrupting and clowns stopped breaking.
 
I feel this is a feature that should stick to mods for the game instead of actual core gameplay. Having more mech bosses or another eye of Cthulhu remake would just drag it out too much and make it feel cliche and boring. Also moon lord should stay the final boss of Terraria, post moonlord content seems obsolete due to the fact that he is played up as a final boss. I do believe there should be more content in between though, as the combat side of Terraria is fairly short if you know what you're doing.
 
We need none of these,
The quadruplets, no reason. Plantera is a plant and having a mech Plantera goes the opposite of being a plant. Plus no post moon lord bosses,
No destroying blocks, the only thing in the game that can destroy/change blocks is the player, and mobs going over pressure plates that the player created.
Frost eye is just unneeded.
Only one I like is snow puff because we need snow biome boss.
Also the title of the topic gives no info on the suggestion.
 
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Well, I guess I suck, sorry, I just wanted to share my ideas, but they must be bad, I'll be gone for awhile, thread will be remove
 
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