Uchiha sasuke
Terrarian
Escape rocket
Purchased from demolitionist
Consumable
Upon use, a 2-3 second fuse is lit, then a rocket appears behind your character, boosting him directly upwards. Side to side mobility is slightly slowed while the rocket active. After a short time, the rocket disappears, granting the player full horizontal mobility back. After the rocket disappears the player falls as normal is vulnerable to fall damage. If the player hits a roof, the rocket will stall until the timer runs out (passes through platforms as normal). If the roof is removed, the rocket can proceed. Not usable in liquids. One rocket may be active at a time, the fuse timer would prevent them from being chained back to back.
Notes: Basically it would be a reliable way for players to travel upwards better in the early game. There is a bit of rng when it comes to getting stuff like cloud in a balloon, and this could close the gap for unluckier players. It would still have utility later on because it doesn't do anything to interrupt the use of other mobility items, and could be used to supplant even later game options like rocket boots and wings should fast vertical travel be necessary.
Fluffy cloud block
Crafted with 1 Cloud block at a loom
Placeable block
When landing on it, cancels fall damage, but without the bounce effect of pink slime blocks.
Notes: pink slime blocks are a real grind, and I think it would be cool to have fall damage canceling without a bounce, or having to be a liquid.
Weight
Crafted with tungsten/silver at anvil
Equippable tool (passive)
When it is equipped, the player falls much faster (basically reverse umbrella)
Notes: Umbrella needed a reverse version. Can help to keep mobility up in spite of the "slow fall" effects, and for fast traversal of hellevators and the like.
Weighted horseshoe
Crafted with Weight and lucky horseshoe.
Equippable tool (passive)
When equipped, the player falls much faster and is immune to fall damage
Notes: Lucky horseshoe's buildpath always irked me as an item. It builds into all of the various horseshoe balloons and the obsidian horseshoe, but the buildpath ends there, which is a shame for an item with a passive as good as lucky horseshoe. I figured an item that doesn't take up one of your valued accessory slots would be a good way to give the lucky horseshoe continued relevance into hardmode without extended its buildpath in an unnatural and convoluted way or making an OP item.
Purchased from demolitionist
Consumable
Upon use, a 2-3 second fuse is lit, then a rocket appears behind your character, boosting him directly upwards. Side to side mobility is slightly slowed while the rocket active. After a short time, the rocket disappears, granting the player full horizontal mobility back. After the rocket disappears the player falls as normal is vulnerable to fall damage. If the player hits a roof, the rocket will stall until the timer runs out (passes through platforms as normal). If the roof is removed, the rocket can proceed. Not usable in liquids. One rocket may be active at a time, the fuse timer would prevent them from being chained back to back.
Notes: Basically it would be a reliable way for players to travel upwards better in the early game. There is a bit of rng when it comes to getting stuff like cloud in a balloon, and this could close the gap for unluckier players. It would still have utility later on because it doesn't do anything to interrupt the use of other mobility items, and could be used to supplant even later game options like rocket boots and wings should fast vertical travel be necessary.
Fluffy cloud block
Crafted with 1 Cloud block at a loom
Placeable block
When landing on it, cancels fall damage, but without the bounce effect of pink slime blocks.
Notes: pink slime blocks are a real grind, and I think it would be cool to have fall damage canceling without a bounce, or having to be a liquid.
Weight
Crafted with tungsten/silver at anvil
Equippable tool (passive)
When it is equipped, the player falls much faster (basically reverse umbrella)
Notes: Umbrella needed a reverse version. Can help to keep mobility up in spite of the "slow fall" effects, and for fast traversal of hellevators and the like.
Weighted horseshoe
Crafted with Weight and lucky horseshoe.
Equippable tool (passive)
When equipped, the player falls much faster and is immune to fall damage
Notes: Lucky horseshoe's buildpath always irked me as an item. It builds into all of the various horseshoe balloons and the obsidian horseshoe, but the buildpath ends there, which is a shame for an item with a passive as good as lucky horseshoe. I figured an item that doesn't take up one of your valued accessory slots would be a good way to give the lucky horseshoe continued relevance into hardmode without extended its buildpath in an unnatural and convoluted way or making an OP item.