Scarecrow
Lunatic Cultist
Hello everyone, you might be familiar with my "More Uses for Illegal Gun Parts" suggestion. Well this is basically the same idea, but with spell tomes instead.
Kinda like Illegal Gun Parts, Spell Tomes become long forgotten, despite being available to buy all the time.
"So what will this suggestion add exactly?" you may ask. Well, my idea is to make one spell book weapon for every major biome in the game, aside from the three that already exist.
So without further ado, here's the list of weapons
Kinda like Illegal Gun Parts, Spell Tomes become long forgotten, despite being available to buy all the time.
"So what will this suggestion add exactly?" you may ask. Well, my idea is to make one spell book weapon for every major biome in the game, aside from the three that already exist.
So without further ado, here's the list of weapons
Ice Beam
damage: 31
knockback: 0
12 mana usage
use time: 18
"Freeze your foes in solid ice"
crafted with: 1 spell tome, and 1 Frost Core
This book has the properties of the laser weapons, but lacks penetration and has no knockback. However it comes with the ability to freeze your enemy
(20% chance for 1 second, 10% chance for 2 seconds, 5% chance for 3 seconds)
Hellstorm
damage: 34
knockback: 6
5 mana usage
use time: 7
"summons rapid fire hellstone shards"
crafted with: 1 spell tome, and 10 living fire
This weapon can be potentially devastating to both you and your enemy. It is essentially a crystal storm that shoots hellfire arrows that bounce.
This weapon is ideal for clearing out small rooms, but has high potential to hurt you as well.
the projectiles will explode after they lose velocity, or come in contact with an enemy.
Beetle Swarm
damage: 42
knockback: 0
mana usage: 15
use time: 19
"casts a flesh eating beetle"
crafted with 1 spell tome and 8 beetle husks
This book is a predecessor to the Razorblade Typhoon. At first glance it will act as a direct upgrade to the water bolt, projectiles firing in a straight line and bouncing off walls.
However, once it hits an enemy, it will stick to that enemy and become intangible to blocks until it disappears, dealing continuous damage. the projectiles dissolve after 7 seconds when fired.
Sword Waltz
damage: 60
knockback: 3
mana cost: 4
use time: null
"surrounds you in a ring of swords"
crafted with 1 spell tome and 10 ectoplasm
(projectile)
by far the most unique spell, this one when the attack button is held, will surround you in a ring of orbiting swords made of ghostly blue flames.
because it requires the mage to be within melee range essentially, it comes with an insane hit rate. the swords themselves do not stop projectiles, and will only penetrate up to 5 enemies at a time
damage: 60
knockback: 3
mana cost: 4
use time: null
"surrounds you in a ring of swords"
crafted with 1 spell tome and 10 ectoplasm
by far the most unique spell, this one when the attack button is held, will surround you in a ring of orbiting swords made of ghostly blue flames.
because it requires the mage to be within melee range essentially, it comes with an insane hit rate. the swords themselves do not stop projectiles, and will only penetrate up to 5 enemies at a time
and with that I am done. so tell me what you guys think.
Last edited: