Mr Creamy
Terrarian
The world is not new. Its information and secrets lost to time. How many civilizations existed here?
On the eastern edge of the Plateau where the Corans used to be is where our journey begins...
Hello folks! I am Completionist and about 3 years ago I began a great mission to play Terraria to COMPLETION.
Completion, for me, entailed the following:
The idea was to use and showoff every material in the game in an interesting way with each building being coherent with the others and adding to the overall world. Starting from your typical wood and bricks, all the way to luminite, conduit plating and logic gates.
Below you will find a short intro video explaining the project.
------------------------------------------------------
Main Completionism Tour
For each Spoiler: Screenshots show you images of the builds. Synopses give you the Lore for each area. Video links to Youtube where we go into specific detail. The order in which Screenshots appear for a given build starts with the build in its entirety and then follows the route taken to tour that build in the corresponding Video.
Please give me feedback and let me know which build you like best!!
On the eastern edge of the Plateau where the Corans used to be is where our journey begins...
Hello folks! I am Completionist and about 3 years ago I began a great mission to play Terraria to COMPLETION.
Completion, for me, entailed the following:
Collecting and using every item and building material in the game, with the following criteria for each build:
- Build had to be unique
- Build had to fit thematically within the overall world
- Build had to make sense (would need to be useful in someway to the player, or useful in some way to the characters and setting)
- Build had to showoff or emphasize the materials being used so they would be "on display"
Below you will find a short intro video explaining the project.
[Link to be posted later]
------------------------------------------------------
Main Completionism Tour
For each Spoiler: Screenshots show you images of the builds. Synopses give you the Lore for each area. Video links to Youtube where we go into specific detail. The order in which Screenshots appear for a given build starts with the build in its entirety and then follows the route taken to tour that build in the corresponding Video.
Main Castle (Full)
East Gate & Draw Bridge
Spawning Area & Rope Elevator
Storage Cells
Forges & Armory
Garden
Quarters & Workshops
Great Halls & Throne Room
Upper Floors
Royal Bedrooms
Glass Hall & Palace Towers
East Gate & Draw Bridge
Spawning Area & Rope Elevator
Storage Cells
Forges & Armory
Garden
Quarters & Workshops
Great Halls & Throne Room
Upper Floors
Royal Bedrooms
Glass Hall & Palace Towers
Our journey begins...
... At the eastern edge of the Coran Plateau, where an enormous peak rests. There are gorges and canyons surrounding this compound to the west, north and south, and a deep river to the east.
The Capitol Palace lies here, built into the rock both above and below. It functions as a hub for the New Civilization, its interior teeming with activity. Materials are gathered and stored here, and then eventually forged into items of greater utility.
The heights of the Palace are kingly places where royality and people of importance live. Great halls are there to dignify their vanity and value. The Seven Light Towers of the Palace can be seen from miles away as the Palace's shining rainbow crown.
Our journey will continue outside the main castle where the rest of the Capitol sprawls over the Plateau.
... At the eastern edge of the Coran Plateau, where an enormous peak rests. There are gorges and canyons surrounding this compound to the west, north and south, and a deep river to the east.
The Capitol Palace lies here, built into the rock both above and below. It functions as a hub for the New Civilization, its interior teeming with activity. Materials are gathered and stored here, and then eventually forged into items of greater utility.
The heights of the Palace are kingly places where royality and people of importance live. Great halls are there to dignify their vanity and value. The Seven Light Towers of the Palace can be seen from miles away as the Palace's shining rainbow crown.
Our journey will continue outside the main castle where the rest of the Capitol sprawls over the Plateau.
Main Compound (Full)
Garden Balloons
Old Pipes & Tree Roots
Copper Bathhouse
Western Guardhouse & Library
Confetti Party House
Main Compound & Party Tree Trunk
Party Tree Crown (1/5)
Party Tree Crown (2/5)
Party Tree Crown (3/5): Hive & Honey Generator
Party Tree Crown (4/5): Midnight Confetti Nightclub
Party Tree Crown (5/5): The top
Slime Sky Island
Garden Balloons
Old Pipes & Tree Roots
Copper Bathhouse
Western Guardhouse & Library
Confetti Party House
Main Compound & Party Tree Trunk
Party Tree Crown (1/5)
Party Tree Crown (2/5)
Party Tree Crown (3/5): Hive & Honey Generator
Party Tree Crown (4/5): Midnight Confetti Nightclub
Party Tree Crown (5/5): The top
Slime Sky Island
Our journey continues...
We left off last time after we came to a hall just beneath the surface of the Coran Plateau.
We venture to the western end where remnants of the Coran Civilization can be seen; some of their constructions and machines are still functional, but lie mostly unused.
The massive canyon marks the end of the Plateau and the Capitol. Beyond it sits the desert where the Corans used to be, the last known civilization being theirs.
In the Capitol there are three guard towers, re-purposed from old Coran tallhouses, that lie at the edges of the canyons along with the only bridges to and from the Plateau.
And at the center of the green land on the Plateau is a massive tree that the denizens here use for living, manufacturing honey, and hosting holiday and other celebrations of their folk...
We left off last time after we came to a hall just beneath the surface of the Coran Plateau.
We venture to the western end where remnants of the Coran Civilization can be seen; some of their constructions and machines are still functional, but lie mostly unused.
The massive canyon marks the end of the Plateau and the Capitol. Beyond it sits the desert where the Corans used to be, the last known civilization being theirs.
In the Capitol there are three guard towers, re-purposed from old Coran tallhouses, that lie at the edges of the canyons along with the only bridges to and from the Plateau.
And at the center of the green land on the Plateau is a massive tree that the denizens here use for living, manufacturing honey, and hosting holiday and other celebrations of their folk...
Sewers (Full)
West Sewer
Central Intersection
East Sewer
Cistern Control & Water Generator
Eastern Intersection
Mushroom Outlet
West Sewer
Central Intersection
East Sewer
Cistern Control & Water Generator
Eastern Intersection
Mushroom Outlet
Now the journey turns to what's below...
Most of the old civilizations go deep underground. The earth's crust being thin and hollow leaves much room for downward expansion. Many tunnels were discovered and utilized in urban development.
Both the Corans and the Precursors shared this pattern; they built entire cities underground. Likewise the New Civilization follows suit.
Beneath the top ground of the Plateau, where the Surface and Underground Layers meet, the Corans had a massive, elaborate sewer system. It was infrastructure for moving around water and wastewater for the elites living on the Plateau. We believe similar sewer systems existed for the Corans' large cities.
Out with the old, the New Civs repurposed the sewer layer as well as the Cistern and water treatment facilities. All functional processes, ie water treatment, storage, distribution etc. are all handled internally by these systems. Like this they've managed a self-suffiency with regards to earth's most precious resource...
Most of the old civilizations go deep underground. The earth's crust being thin and hollow leaves much room for downward expansion. Many tunnels were discovered and utilized in urban development.
Both the Corans and the Precursors shared this pattern; they built entire cities underground. Likewise the New Civilization follows suit.
Beneath the top ground of the Plateau, where the Surface and Underground Layers meet, the Corans had a massive, elaborate sewer system. It was infrastructure for moving around water and wastewater for the elites living on the Plateau. We believe similar sewer systems existed for the Corans' large cities.
Out with the old, the New Civs repurposed the sewer layer as well as the Cistern and water treatment facilities. All functional processes, ie water treatment, storage, distribution etc. are all handled internally by these systems. Like this they've managed a self-suffiency with regards to earth's most precious resource...
Facilities & Catacombs (full)
Jungle Grass Farm
Mushroom Farm
Aquarium
West Catacombs
Main Catacombs & Subway Station
Nexus & Deep Factory
Lava Forge & Mixer
Jungle Grass Farm
Mushroom Farm
Aquarium
West Catacombs
Main Catacombs & Subway Station
Nexus & Deep Factory
Lava Forge & Mixer
We venture to the deep…
The Corans’ underground network is extensive. It goes further down beneath the Plateau (which the Corans called “The Island”) than anywhere else. The architecture here is very ornate and this intended finery is due to the Corans’ ceremonious attitude with death and beyond.
Long dark passageways lined with graves fill the expanse. Some graves are primitive, mere alcoves along the walls for the deceased, while others are spacious crypts full of formal décor signifying the importance and status of their hosts. The decorative style throughout includes shapes resembling skulls, bones and emblems of death and the afterlife.
All castes, classes and professions were buried here: peasants, soldiers, artisans, farmers, mages, priests, guildmasters, archons, lords, priests, counsellors etc. The higher classes belonged to the fancier crypts while the lower were the many that lay in the alcoves. Some graves were accompanied by commemorative plaques displaying the names and titles of their hosts and sometimes a few last words. Many plaques are still intact.
Besides the Catacomb the area contains many more chambers the New Civs made us of. Just above they have the Aquarium where curious sea creatures are kept. Adjacent to that are also several sterile rooms that serve as farms for growing jungle herbs and mushrooms. Below lie modern New Civ factories, production facilities, laboratories, the Lava Forge and the Mixer.
Additionally, for New Civ use the Catacomb caverns were renovated and expanded to house a subway system used for railway travel across world. The necropolis itself was partially converted into a subway station and a museum displaying the Coran heritage – efforts are being made to prevent its deterioration.
Below the subway is the notorious and crucial Nexus, central to New Civ infrastructure as it permits quick travel throughout the Capitol and the Plateau. The Nexus may be the oldest structure in this entire region, older than the Coran Civilization itself…
The Corans’ underground network is extensive. It goes further down beneath the Plateau (which the Corans called “The Island”) than anywhere else. The architecture here is very ornate and this intended finery is due to the Corans’ ceremonious attitude with death and beyond.
Long dark passageways lined with graves fill the expanse. Some graves are primitive, mere alcoves along the walls for the deceased, while others are spacious crypts full of formal décor signifying the importance and status of their hosts. The decorative style throughout includes shapes resembling skulls, bones and emblems of death and the afterlife.
All castes, classes and professions were buried here: peasants, soldiers, artisans, farmers, mages, priests, guildmasters, archons, lords, priests, counsellors etc. The higher classes belonged to the fancier crypts while the lower were the many that lay in the alcoves. Some graves were accompanied by commemorative plaques displaying the names and titles of their hosts and sometimes a few last words. Many plaques are still intact.
Besides the Catacomb the area contains many more chambers the New Civs made us of. Just above they have the Aquarium where curious sea creatures are kept. Adjacent to that are also several sterile rooms that serve as farms for growing jungle herbs and mushrooms. Below lie modern New Civ factories, production facilities, laboratories, the Lava Forge and the Mixer.
Additionally, for New Civ use the Catacomb caverns were renovated and expanded to house a subway system used for railway travel across world. The necropolis itself was partially converted into a subway station and a museum displaying the Coran heritage – efforts are being made to prevent its deterioration.
Below the subway is the notorious and crucial Nexus, central to New Civ infrastructure as it permits quick travel throughout the Capitol and the Plateau. The Nexus may be the oldest structure in this entire region, older than the Coran Civilization itself…
Hallowton (full)
Riverlands Fishing House
Riverlands Cemetary
Farmland (1/2)
Farmland (2/2)
Hallowton Town Square - Day
Hallowton Town Square - Night
Costume Warehouse
Hallowton Subway Station
The Arboretum
Hallowton Skyrail Station
Riverlands Fishing House
Riverlands Cemetary
Farmland (1/2)
Farmland (2/2)
Hallowton Town Square - Day
Hallowton Town Square - Night
Costume Warehouse
Hallowton Subway Station
The Arboretum
Hallowton Skyrail Station
The light shines prettily in the east…
Our journey now takes us away from the New Civ Capitol. East of the Coran Plateau lies a quiet and quaint region: pretty trees, pockets of forest, lazy little rivers and lakes. Various cabins and farms have sprouted up along with a village or two, all within the New Civ Epoch.
Even farther east the forest land runs into a different biome, one whose splendor is only matched by its danger and perils – the Hallow. The Hallow is estimated to have emerged somewhere between the decline of Cora and the emergence of the New Civ. It had spread between the cold Snowland and the calm riverlands before the first settlements appeared.
The largest town, later named Hallowton, was situated near a series of hills where the Hallow and Snowland met. Settling in the Hallow would probably seem foolish to some, but a settlement was needed to help secure and establish an efficient trade route into the Snowlands and the Far East.
Hallowton has numerous defining characteristics. For one its town square has a lovely white fountain that makes a sparkling show at night time. Second is its known for housing the best tailors in the world, offering the most diverse selection of adornments known to man.
Finally, we have the Arboretum: a towering white structure at the edge of the Hallow housing all of the world’s most exotic trees – there to be beheld, enjoyed and of course, periodically harvested and replanted.
Hallowton may be beautiful, however for all that which exists outside the Capitol, there is still yet much to see…
Our journey now takes us away from the New Civ Capitol. East of the Coran Plateau lies a quiet and quaint region: pretty trees, pockets of forest, lazy little rivers and lakes. Various cabins and farms have sprouted up along with a village or two, all within the New Civ Epoch.
Even farther east the forest land runs into a different biome, one whose splendor is only matched by its danger and perils – the Hallow. The Hallow is estimated to have emerged somewhere between the decline of Cora and the emergence of the New Civ. It had spread between the cold Snowland and the calm riverlands before the first settlements appeared.
The largest town, later named Hallowton, was situated near a series of hills where the Hallow and Snowland met. Settling in the Hallow would probably seem foolish to some, but a settlement was needed to help secure and establish an efficient trade route into the Snowlands and the Far East.
Hallowton has numerous defining characteristics. For one its town square has a lovely white fountain that makes a sparkling show at night time. Second is its known for housing the best tailors in the world, offering the most diverse selection of adornments known to man.
Finally, we have the Arboretum: a towering white structure at the edge of the Hallow housing all of the world’s most exotic trees – there to be beheld, enjoyed and of course, periodically harvested and replanted.
Hallowton may be beautiful, however for all that which exists outside the Capitol, there is still yet much to see…
Snowlands Surface (full)
Frozen Fortress Skyrail Station
Snowlands Surface (1/2)
Snowlands Surface (2/2)
Frozen Fortress & Light Orb Towers
West Light Orb (Night)
Frozen Gorges
Frozen Fortress Subway & Upper Halls
Jelly Playground (1/2)
Jelly Playground (2/2)
Deep Subway Station
Frozen Fortress Lower Halls
Roller Coaster Route:
Old Mine (1/3)
Old Mine (2/3)
Old Mine (3/3)
Roller Coaster End
Festive Mansion
Frozen Fortress Skyrail Station
Snowlands Surface (1/2)
Snowlands Surface (2/2)
Frozen Fortress & Light Orb Towers
West Light Orb (Night)
Frozen Gorges
Frozen Fortress Subway & Upper Halls
Jelly Playground (1/2)
Jelly Playground (2/2)
Deep Subway Station
Frozen Fortress Lower Halls
Roller Coaster Route:
Old Mine (1/3)
Old Mine (2/3)
Old Mine (3/3)
Roller Coaster End
Festive Mansion
Legends of the White Lands…
Separating the New Civ Kingdom and the Far East is the Snowland. Leagues of frozen terrain, coniferous trees, violent weather and an abundance of subterranean Precursor remnants characterize the region.
Through an elongated canyon reaching the earth’s depths the Precursors had built a series of fortresses as part of their transportation system. The fortresses hosted bundles of railways leading to the Precursors’ Dungeon Capitol, various underground hotspots, old crystal mines, and peculiar amusement parks and recreational areas.
Still accessible in the current era, the amusement areas include a skating rink, strange-colored rooms, starlit chambers, and a massive playground full of amorphous blobs, bubbles, balloons and bouncy clouds.
Above the surface the New Civs can take refuge in an incredibly festive holiday retreat. A tall manor lined with lights, fancy wallpapers, and a plethora of merry decorations, offering both a jolly stayover and a wealth of winter delights.
Separating the New Civ Kingdom and the Far East is the Snowland. Leagues of frozen terrain, coniferous trees, violent weather and an abundance of subterranean Precursor remnants characterize the region.
Through an elongated canyon reaching the earth’s depths the Precursors had built a series of fortresses as part of their transportation system. The fortresses hosted bundles of railways leading to the Precursors’ Dungeon Capitol, various underground hotspots, old crystal mines, and peculiar amusement parks and recreational areas.
Still accessible in the current era, the amusement areas include a skating rink, strange-colored rooms, starlit chambers, and a massive playground full of amorphous blobs, bubbles, balloons and bouncy clouds.
Above the surface the New Civs can take refuge in an incredibly festive holiday retreat. A tall manor lined with lights, fancy wallpapers, and a plethora of merry decorations, offering both a jolly stayover and a wealth of winter delights.
Mushroom Land (1/3)
Mushroom Land (2/3)
Mushroom Land 3/3)
Mushroom Land (Full)
Shroomite Laboratory (1/2)
Shroomite Laboratory (2/2)
Mushroom Land 3/3)
Mushroom Land (Full)
Shroomite Laboratory (1/2)
Shroomite Laboratory (2/2)
Savory, mystical Shrooms!
Now here we come upon the Far East, it begins immediately where the Snowlands end. Not many roads, or infrastructure this far out. The biggest point of civilization is the remainder of the Precursors’ Capitol, but besides that the hotspots are few and far between, and accessible mainly by train.
If one continues east beyond the Snowland and over a hill, one will come upon a very notable and funky site. A small valley of ruined ground and broken earth, absolutely teeming with blue grass and tall glowing mushrooms. The entire area is coated with a dark fog due to how the mushrooms interact with the air and deeper into the valley their thickness conceals most light keeping the place in a deep gloom.
The region also contains a wide range of mobile life unique to the ecosystem – from Fungo Fish, to Spore Zombies, to ravenous Fungi Bulbs; there is even a small handful of houses built of hard mushroom bark where the Truffle dwells.
The New Civs have seeded the area with a resilient, fey, metallic substance called Shroomite which feeds energy into the ecosystem, keeping the mushroom trees tall and alive. They have also set up a teleporter that connects far away to a similar biome in a cavernous trench just south-east of the New Civ Capitol. This teleporter, since it connects all the way back to Capitol, is a quick port to the Far East.
The biome near the Capitol also houses the Shroomite Laboratory where Shroomite is synthesized and produced on mass, then used to keep both biomes healthy.
Now here we come upon the Far East, it begins immediately where the Snowlands end. Not many roads, or infrastructure this far out. The biggest point of civilization is the remainder of the Precursors’ Capitol, but besides that the hotspots are few and far between, and accessible mainly by train.
If one continues east beyond the Snowland and over a hill, one will come upon a very notable and funky site. A small valley of ruined ground and broken earth, absolutely teeming with blue grass and tall glowing mushrooms. The entire area is coated with a dark fog due to how the mushrooms interact with the air and deeper into the valley their thickness conceals most light keeping the place in a deep gloom.
The region also contains a wide range of mobile life unique to the ecosystem – from Fungo Fish, to Spore Zombies, to ravenous Fungi Bulbs; there is even a small handful of houses built of hard mushroom bark where the Truffle dwells.
The New Civs have seeded the area with a resilient, fey, metallic substance called Shroomite which feeds energy into the ecosystem, keeping the mushroom trees tall and alive. They have also set up a teleporter that connects far away to a similar biome in a cavernous trench just south-east of the New Civ Capitol. This teleporter, since it connects all the way back to Capitol, is a quick port to the Far East.
The biome near the Capitol also houses the Shroomite Laboratory where Shroomite is synthesized and produced on mass, then used to keep both biomes healthy.
This build is partially remade from images of oriental builds I've found online.
Sai Village (Full)
Sai Village (1/5) Maple Trees
Sai Village (2/5) Maple Trees & Bathhouse
Sai Village (3/5) Pond & House
Sai Village (4/5) Giant Tree
Sai Village (5/5) Shrine
Jade Caverns (1/2)
Jade Caverns (2/2)
Jade Caverns Subway Station
Sai Village (Full)
Sai Village (1/5) Maple Trees
Sai Village (2/5) Maple Trees & Bathhouse
Sai Village (3/5) Pond & House
Sai Village (4/5) Giant Tree
Sai Village (5/5) Shrine
Jade Caverns (1/2)
Jade Caverns (2/2)
Jade Caverns Subway Station
Everything has its beauty, but not everyone sees it.
Somewhere along the rolling plains, hills and valleys of the Far East lies Sai Village. A quaint little town, it’s recognized worldwide for its unique architectural design and exceptional beauty.
The houses and structures were built in a very minimalistic fashion and with a stylish integration with nature. Throughout the village one finds various planted shrubs, bushes and flora as well as small ponds and gardens made to look as if they were part of the landscape itself. Most notable of this aesthetic are the Eastern Maple Trees, whose leaves are bright violet; together their collective canopy sets a sea of dark red across the valley.
Sai’s inception predates the Corans, and it is likely it was part of the Precursor Empire at one point given its proximity to their Capitol – although at the time it wouldn’t have been any more than a handful of huts. Even back then though Sai must have been a spiritual place, and this theme lives on to the present day.
Travelers from across the world who come to the Far East make sure to stop by here; hence the New Civs have set up a train station just underground.
Beneath Sai Village are the Jade Caverns; a fascinating system of caves full of cool spring waterfalls and jade mineral veins lodged throughout the rock. The Caverns would have formed many aeons ago due to repeated volcanic activity.
Somewhere along the rolling plains, hills and valleys of the Far East lies Sai Village. A quaint little town, it’s recognized worldwide for its unique architectural design and exceptional beauty.
The houses and structures were built in a very minimalistic fashion and with a stylish integration with nature. Throughout the village one finds various planted shrubs, bushes and flora as well as small ponds and gardens made to look as if they were part of the landscape itself. Most notable of this aesthetic are the Eastern Maple Trees, whose leaves are bright violet; together their collective canopy sets a sea of dark red across the valley.
Sai’s inception predates the Corans, and it is likely it was part of the Precursor Empire at one point given its proximity to their Capitol – although at the time it wouldn’t have been any more than a handful of huts. Even back then though Sai must have been a spiritual place, and this theme lives on to the present day.
Travelers from across the world who come to the Far East make sure to stop by here; hence the New Civs have set up a train station just underground.
Beneath Sai Village are the Jade Caverns; a fascinating system of caves full of cool spring waterfalls and jade mineral veins lodged throughout the rock. The Caverns would have formed many aeons ago due to repeated volcanic activity.
Green Tower (full)
Upper Dungeon Storage Floors (1/2) & Dungeon Lake
Green Dungeon Subway Station
Upper Dungeon Storage Floors (2/2)
Green Tower Foundation
Salmon Fishing House & Lake
Green Tower
Green Tower Sky Station
Precursor Construct (Night)
Green Tower Apex & Study
Green Tower (Full-Night)
Upper Dungeon Storage Floors (1/2) & Dungeon Lake
Green Dungeon Subway Station
Upper Dungeon Storage Floors (2/2)
Green Tower Foundation
Salmon Fishing House & Lake
Green Tower
Green Tower Sky Station
Precursor Construct (Night)
Green Tower Apex & Study
Green Tower (Full-Night)
At last it beckons, the civilization of the Dead!
The Precursors always built in two ways: enormous towers spiking into the clouds above ground; and massive, expansive cities stretching all over beneath the ground. Their Capitol exhibits both of these strategies.
What’s under the surface is called the Green Dungeon; the largest ancient city on the continent. It goes for miles in every direction between the Main and Deep Subway Lines.
When the New Civs discovered the Green Dungeon they had to defeat the automated Dungeon Guardians to access the city. What they found was that the city itself was even more dangerous; the entire thing teeming with Marching Bones, Necromancers and all manner of skeletal denizens.
The skeletal army that remained in place of the Precursor people was enough to deter any interaction. The New Civs looted what they could, hauled all the valuables to the upper floors, and sealed the Lower Dungeon for good. The upper floors of the City near the surface became a storage area for the huge collection of Precursor furniture, devices and artefacts. The New Civs built a Train Station here and have done little else in the area ever since.
Above ground the Precursor Capitol stands out as a giant tower jutting out from a swamp to the very tops of the world. At its base the Ancient Cultists gather, issuing prayer to some odd force. Here the Precursor Symbols made of glass, that now hang outside the New Civ Capitol, were once situated; proud banners of that Empire.
The Tower itself appears to have been a control center of sorts; revealing the deep, centralized, technological organization the Precursors must have had.
At the apex sits a thing that is tough to explain, but it is most assuredly a Being. Perhaps magical in nature, perhaps technological, perhaps both, one thing is certain is that this Being controls the undead Precursor armies, and was perhaps the thing that, either through direction or accident, transformed their race into skeletons in the beginning. Now thanks to New Civ intervention it lies isolated from the hordes below.
A few New Civ wizards and researchers frequent the Tower to study the technology & the books there – and the Being as well, albeit cautiously…
The Precursors always built in two ways: enormous towers spiking into the clouds above ground; and massive, expansive cities stretching all over beneath the ground. Their Capitol exhibits both of these strategies.
What’s under the surface is called the Green Dungeon; the largest ancient city on the continent. It goes for miles in every direction between the Main and Deep Subway Lines.
When the New Civs discovered the Green Dungeon they had to defeat the automated Dungeon Guardians to access the city. What they found was that the city itself was even more dangerous; the entire thing teeming with Marching Bones, Necromancers and all manner of skeletal denizens.
The skeletal army that remained in place of the Precursor people was enough to deter any interaction. The New Civs looted what they could, hauled all the valuables to the upper floors, and sealed the Lower Dungeon for good. The upper floors of the City near the surface became a storage area for the huge collection of Precursor furniture, devices and artefacts. The New Civs built a Train Station here and have done little else in the area ever since.
Above ground the Precursor Capitol stands out as a giant tower jutting out from a swamp to the very tops of the world. At its base the Ancient Cultists gather, issuing prayer to some odd force. Here the Precursor Symbols made of glass, that now hang outside the New Civ Capitol, were once situated; proud banners of that Empire.
The Tower itself appears to have been a control center of sorts; revealing the deep, centralized, technological organization the Precursors must have had.
At the apex sits a thing that is tough to explain, but it is most assuredly a Being. Perhaps magical in nature, perhaps technological, perhaps both, one thing is certain is that this Being controls the undead Precursor armies, and was perhaps the thing that, either through direction or accident, transformed their race into skeletons in the beginning. Now thanks to New Civ intervention it lies isolated from the hordes below.
A few New Civ wizards and researchers frequent the Tower to study the technology & the books there – and the Being as well, albeit cautiously…
Sky Factory (Full - Day)
Miscellaneous Clouds & Doodads(Day)
Miscellaneous Clouds & Doodads (Night)
Shipping Station (Day)
Shipping Station (Night)
Power Station (Day)
Power Station (Night)
Power Station (Wire)
Skyware & Cloud Factory (Day)
Skyware & Cloud Factory (Night)
Sky Island & Air Cars (Day):
Sky Island & Air Cars (Night):
Barracks (Day)
Barracks (Night)
Blimp Car (Day):
Blimp Car (Night):
Slime Factory (1/3)
Slime Factory (2/3)
Slime Factory (3/3)
Slime Factory (Full-Day):
Slime Factory (Full\Night):
Partially Built Slime Skylands (Day)
Partially Built Slime Skylands (Night)
Sky Factory (Full\Night)
Miscellaneous Clouds & Doodads(Day)
Miscellaneous Clouds & Doodads (Night)
Shipping Station (Day)
Shipping Station (Night)
Power Station (Day)
Power Station (Night)
Power Station (Wire)
Skyware & Cloud Factory (Day)
Skyware & Cloud Factory (Night)
Sky Island & Air Cars (Day):
Sky Island & Air Cars (Night):
Barracks (Day)
Barracks (Night)
Blimp Car (Day):
Blimp Car (Night):
Slime Factory (1/3)
Slime Factory (2/3)
Slime Factory (3/3)
Slime Factory (Full-Day):
Slime Factory (Full\Night):
Partially Built Slime Skylands (Day)
Partially Built Slime Skylands (Night)
Sky Factory (Full\Night)
The world is full of countless strange phenomena: ruins of old civilizations, fonts of magical energy, the Hallow, underground Temples etc. Some of these are quite tough to explain, and some remain obscure mysteries that even the sharpest minds cannot crack.
There are few however that have been explained; namely, where the heck do Slimes and Sky Islands come from? The answer lies with the ultra-innovated, derelict Precursor technology. The build in question is the unparalleled Sky Factory.
High in the sky near the Precursor Capitol, around the same altitude as the summit of the Green Tower, is a dense gathering of clouds and Sky Islands.
Here you will find a sprawling technological bustle: tall factory walls draped in plating, metallic walkways going between Sky Islands, peculiar material processing machinery, a power station, flying cargo transports, conveyor belts moving freight, mechanical arms and hooks, floating signposts, buoys and light posts to illuminate the clouds at night, windmills on factory roofs etc.
When the New Civs found the place it was completely abandoned, presumably the crews that worked there had been assimilated by the undead armies of the Precursor Capitol. The Factory itself however was in very good condition; virtually none of the machines had been broken or worn out. In great surprise, the entire site showed no signs of decay, like it was ready for immediate use.
The explanation for this would be that the mysterious Being at the top of the Green Tower had been remotely conserving the Factory – ensuring for centuries that nothing would erode. Perhaps it planned to populate the Factory with undead workers at some point, but there was no sense as to what ultimate purpose.
It is evident that the core structures of the Factory must have been constructed on the ground below and were then taken up into the air when the levitating Cloud Block material was developed. The Factory was mainly used for manufacturing Cloud Blocks, Sunplate Blocks, as well as the various forms of Slime Blocks and Rainbow Bricks. The materials would then be shipped off to wherever Sky Islands were being built. Slime Blocks in turn would be used in production of other wares or to accommodate anyone who fancied a house with “softer” furniture.
The Precursors had a fondness for extravagance (and also bouncy building materials), and the idea of a luxury home floating in the Sky on top of a cloud was the quintessential product for anyone with such an affinity.
And to end, the Factory did have one more, final, little highlight. At some point during the production of Slime Blocks, the Precursors must have figured out a way to make the material sentient. Basically not only was the Factory the birthplace of all Slimes in the first place, but it was also responsible for the periodic Slime Rains that occurred on the continent. Every once in a while the storage tank that housed Slimes would go over capacity, and they would escape and jump off the clouds resulting in a rain effect that could last hours.
Supposedly the Precursors had created Slimes as innocent little pets to play with – as most were totally harmless. Something about the production of Slimes changed over the years however; some became dangerous and aggressive. And then there was King Slime, whose pet was he meant to be?
There are few however that have been explained; namely, where the heck do Slimes and Sky Islands come from? The answer lies with the ultra-innovated, derelict Precursor technology. The build in question is the unparalleled Sky Factory.
High in the sky near the Precursor Capitol, around the same altitude as the summit of the Green Tower, is a dense gathering of clouds and Sky Islands.
Here you will find a sprawling technological bustle: tall factory walls draped in plating, metallic walkways going between Sky Islands, peculiar material processing machinery, a power station, flying cargo transports, conveyor belts moving freight, mechanical arms and hooks, floating signposts, buoys and light posts to illuminate the clouds at night, windmills on factory roofs etc.
When the New Civs found the place it was completely abandoned, presumably the crews that worked there had been assimilated by the undead armies of the Precursor Capitol. The Factory itself however was in very good condition; virtually none of the machines had been broken or worn out. In great surprise, the entire site showed no signs of decay, like it was ready for immediate use.
The explanation for this would be that the mysterious Being at the top of the Green Tower had been remotely conserving the Factory – ensuring for centuries that nothing would erode. Perhaps it planned to populate the Factory with undead workers at some point, but there was no sense as to what ultimate purpose.
It is evident that the core structures of the Factory must have been constructed on the ground below and were then taken up into the air when the levitating Cloud Block material was developed. The Factory was mainly used for manufacturing Cloud Blocks, Sunplate Blocks, as well as the various forms of Slime Blocks and Rainbow Bricks. The materials would then be shipped off to wherever Sky Islands were being built. Slime Blocks in turn would be used in production of other wares or to accommodate anyone who fancied a house with “softer” furniture.
The Precursors had a fondness for extravagance (and also bouncy building materials), and the idea of a luxury home floating in the Sky on top of a cloud was the quintessential product for anyone with such an affinity.
And to end, the Factory did have one more, final, little highlight. At some point during the production of Slime Blocks, the Precursors must have figured out a way to make the material sentient. Basically not only was the Factory the birthplace of all Slimes in the first place, but it was also responsible for the periodic Slime Rains that occurred on the continent. Every once in a while the storage tank that housed Slimes would go over capacity, and they would escape and jump off the clouds resulting in a rain effect that could last hours.
Supposedly the Precursors had created Slimes as innocent little pets to play with – as most were totally harmless. Something about the production of Slimes changed over the years however; some became dangerous and aggressive. And then there was King Slime, whose pet was he meant to be?
East Coast (full)
Rainbow Towers & Beach
Rainbow Passage
Rainbow Fortress (full)
Rainbow Fortress (1/4)
Rainbow Fortress (2/4)
Rainbow Fortress (3/4) - East Coast Station
Rainbow Fortress (4/4)
Diving Facility
Diving Facility Lights
Diving Facility Fountains
Great Reef (unlit)
Great Reef (lit)
Rainbow Towers & Beach
Rainbow Passage
Rainbow Fortress (full)
Rainbow Fortress (1/4)
Rainbow Fortress (2/4)
Rainbow Fortress (3/4) - East Coast Station
Rainbow Fortress (4/4)
Diving Facility
Diving Facility Lights
Diving Facility Fountains
Great Reef (unlit)
Great Reef (lit)
Finally, we come to the eastern edges of the continent. Beyond lie vast oceans and lands unexplored.
Before the ocean, the continent ends in a long parade of beautiful beaches, coral reefs, and casual deserts.
Much in line with their fondness for extravagance, the Precursors had set up lavish – and somewhat paranormal – dwellings here made of Rainbow Brick. Resting above and below ground, and over the water, these structures stand out brightly as they constantly shift color and their pixelation grants them an otherworldly appearance. It appears as if these buildings and underground complexes had been inhabited only by elites.
One of these complexes extends far through the ground beneath the ocean floor. It features a passage that leads to a hidden, glass diving facility underwater. The New Civs use the facility for exploring the depths and researching what the marine land has to offer.
The Rainbow Fortress also contains an observation room right beneath the ocean floor, and there, separated from the ocean only by glass, it observes the extraordinarily colorful Great Reef ecosystem. A long stretch near the coast of rich corals, vibrant fish and a sprawling networks of underwater flora, the Great Reef is one of the World’s great natural wonders…
And that is all that remains of interest here in the East…
Before the ocean, the continent ends in a long parade of beautiful beaches, coral reefs, and casual deserts.
Much in line with their fondness for extravagance, the Precursors had set up lavish – and somewhat paranormal – dwellings here made of Rainbow Brick. Resting above and below ground, and over the water, these structures stand out brightly as they constantly shift color and their pixelation grants them an otherworldly appearance. It appears as if these buildings and underground complexes had been inhabited only by elites.
One of these complexes extends far through the ground beneath the ocean floor. It features a passage that leads to a hidden, glass diving facility underwater. The New Civs use the facility for exploring the depths and researching what the marine land has to offer.
The Rainbow Fortress also contains an observation room right beneath the ocean floor, and there, separated from the ocean only by glass, it observes the extraordinarily colorful Great Reef ecosystem. A long stretch near the coast of rich corals, vibrant fish and a sprawling networks of underwater flora, the Great Reef is one of the World’s great natural wonders…
And that is all that remains of interest here in the East…
Precursor Capitol (full)
Screenshots are from Top-Left to Bottom-Right of the Dungeon
West Underworld Portal
Bone City (1/7)
Bone City (2/7) Residential Sector
Bone City (3/7)
Nobility Sector
Bone City (4/7)
Upper Dungeon Path
Bone City (5/7) Bone Factory
Bone City (6/7) Center Plaza
Bone City (7/7)
Deep Subway Station
Ectoplasm Refinery
Outskirts
Academia Sector
East Underworld Portal
Screenshots are from Top-Left to Bottom-Right of the Dungeon
West Underworld Portal
Bone City (1/7)
Bone City (2/7) Residential Sector
Bone City (3/7)
Nobility Sector
Bone City (4/7)
Upper Dungeon Path
Bone City (5/7) Bone Factory
Bone City (6/7) Center Plaza
Bone City (7/7)
Deep Subway Station
Ectoplasm Refinery
Outskirts
Academia Sector
East Underworld Portal
The heart of undeath…
The Precursors were obsessed with extravagance, floating islands, magic bricks etc. And as evidence from within the Dungeon would suggest, their obsessions lead them to an even greater aspiration: eternal life.
Their hunt for eternal life, at the time, must have manifested as rudimentary necromancy. One thing lead to another and the undead they created, they were unable to control. Instead the undead were somehow being controlled by the Precursor Being in the Green Tower.
The Being amassed enough undead to challenge the lethargic Precursor populace and eventually enslaved them all, in order to add them to the horde. It then went on to enslave the Precursors in the other settlements across the continent – thus justifying the overwhelming presence of zombies and undead creatures in the world.
The six undead factions now are all remnants of different Precursors groups. The Marching Bones and Necromancer factions were people native to the Capitol itself, the Rusted Company were people that used to inhabit the fortresses in the Snowlands, the Ragged Brotherhood were from the Towers in the West, the Molten Legion were skeletal troopers manufactured by Demons in the Underworld and gifted to the undead army, and the Diabolists were the remainder of an ancient cult of Corans (but that’s another story).
Within the Green Dungeon the leftover houses, libraries, and halls of the Precursor race remain abandoned. Meanwhile in the central areas of the city there are elaborate networks of skeletal architecture, bone walkways, bone-welding factories, odd skeletal shrines, and even some disturbing decorations. Supposedly these new constructions were erected by the undead after the collapse.
Deep within also lies the Ectoplasm Refinery. This factory creates bodies for deceased Precursors’ spirits out of Ectoplasm, thus extending their undeath. Presumably these undead spirits are then imbued into skeletal bodies, forcing them to join the ranks of the undead army and spend the afterlife serving the Being that destroyed them.
The New Civs made very few efforts to engage with the army in the Lower Dungeon. They explored and looted the outskirts of the city and residential areas; most of the furnishings and artefacts they had collected from the Precursors came from there. They then sealed the Lower Dungeon and built a Train Station on the Main Subway Line and one on the Deep Subway Line to get there, but did nothing else.
A handful of adventurers and researchers still try to explore the undead city. Most don’t return…
The Precursors were obsessed with extravagance, floating islands, magic bricks etc. And as evidence from within the Dungeon would suggest, their obsessions lead them to an even greater aspiration: eternal life.
Their hunt for eternal life, at the time, must have manifested as rudimentary necromancy. One thing lead to another and the undead they created, they were unable to control. Instead the undead were somehow being controlled by the Precursor Being in the Green Tower.
The Being amassed enough undead to challenge the lethargic Precursor populace and eventually enslaved them all, in order to add them to the horde. It then went on to enslave the Precursors in the other settlements across the continent – thus justifying the overwhelming presence of zombies and undead creatures in the world.
The six undead factions now are all remnants of different Precursors groups. The Marching Bones and Necromancer factions were people native to the Capitol itself, the Rusted Company were people that used to inhabit the fortresses in the Snowlands, the Ragged Brotherhood were from the Towers in the West, the Molten Legion were skeletal troopers manufactured by Demons in the Underworld and gifted to the undead army, and the Diabolists were the remainder of an ancient cult of Corans (but that’s another story).
Within the Green Dungeon the leftover houses, libraries, and halls of the Precursor race remain abandoned. Meanwhile in the central areas of the city there are elaborate networks of skeletal architecture, bone walkways, bone-welding factories, odd skeletal shrines, and even some disturbing decorations. Supposedly these new constructions were erected by the undead after the collapse.
Deep within also lies the Ectoplasm Refinery. This factory creates bodies for deceased Precursors’ spirits out of Ectoplasm, thus extending their undeath. Presumably these undead spirits are then imbued into skeletal bodies, forcing them to join the ranks of the undead army and spend the afterlife serving the Being that destroyed them.
The New Civs made very few efforts to engage with the army in the Lower Dungeon. They explored and looted the outskirts of the city and residential areas; most of the furnishings and artefacts they had collected from the Precursors came from there. They then sealed the Lower Dungeon and built a Train Station on the Main Subway Line and one on the Deep Subway Line to get there, but did nothing else.
A handful of adventurers and researchers still try to explore the undead city. Most don’t return…
Please give me feedback and let me know which build you like best!!
Attachments
Last edited: