MrP
Steampunker
I don't claim to be much of a builder, but I've put together a few things I'm pleased with over time. Comments and criticism are very welcome!
A lot of them have been inspired by the work of others that I've seen here, on Reddit, or on the internet at large. I'm particularly a fan of @Eiv, @Khaios, @WarWar, and @rulick15; no doubt there are others that I've forgotten, but if you recognise anything in my builds as being like someone else's work, point it out to me and I'd be happy to give credit where it's due.
Decorations and Housing
This was my first attempt at a purely decorative, atmospheric build. Very early on, I thought I might be able to make it double as housing for the Pirate, but it soon became obvious that it would be far too cramped, not to mention being nigh-impossible to put furniture in. So I just pretend it's a Flying Dutchman that crashed, or something. (Which is about the only way to make sense of the fact that it's far from either ocean, in the edge of the desert right near spawn, where I typically fight the pirate invasion.)
Since the shipwreck wasn't going to be usable housing, I made this next for the Pirate to live in. It's located at the western ocean, far from everyone else. He doesn't seem to mind.
This was actually my first serious attempt at a "good" house, after being wowed by others' builds I found online. You can probably pick some of the ideas I nicked from famous builders, particularly @Eiv, whose distinctive work was the basis for the roof, not to mention a few touches around the entrance and on the walls.
The lower ground floor isn't finished yet, although the kitchen has been remodelled a bit since this shot was taken. It's located a fair distance away from spawn, and there's a teleporter to take me back and forth, but it's underground. The plan is to put a cellar under the kitchen that connects to the stairwell up from the teleport point.
This is next door to the Dye Trader and Painter's house. This, too, has changed a bit since this screenshot. The lights and music boxes in the party room downstairs are wired up to a switch, as is the Party Center out front. (It'd be great if the Party Center could provide output to turn everything on when an NPC throws a party!)
The intention is also to wire up the King and Queen Statues to teleport in partygoers, but I'm having trouble getting it to work right, because I want it to repeat four times and then shut off. (I can get it to do that, but then when I turn off everything at the switch, it turns the statues back on...)
The ground floor is going to be left quite sparse, because the Party Girl doesn't spend much of her time up there! ...Or she wouldn't if I could make downstairs (or a part of it) valid housing without having to wall off a section of it. I'm open to suggestions!
This is a silly little idea that I had recently.
The empty space in the centre is right above the top of my (first) hellevator. At the moment it's just a bare opening, safely walled outside the housing, but I have plans to build something a bit more substantial in here.
Arenas
This was an overly ambitious project to beat Fishron through arena design. It works great for the first stage; the minecart track keeps me out of his reach and the statues heal me up nicely. But the Cthulhunadoes in the second stage tear me to bits!
This is another older picture; it looks rather less pretty now, because I added some branching track to try and give me a way to avoid those Cthulhunadoes. So far it still isn't helping much (I have to jump to take the branches, and too often I hit the solid blocks that the lanterns hang from, or even go flying right off the side.)
Still, I'm pretty proud of this one, just for the amount of work I put into the arches and positioning the windows to give an illusion of depth and curve.
Ahh, the pièce de résistance. Also a complete failure at its intended purpose. The arena is valid, but something about the curve of the bridge means that incoming enemies spend most of their time ghosting straight through the air and drop down almost on top of the crystal.
But hey, I think it still looks cool. The highlighting on the face was another thing I nicked from a more accomplished builder, in this case @WarWar (many thanks to @Khaios for reminding me whose it was).
Older Builds
These are far less exciting, but I've lived with them so long that I've grown fond of them.
This is a full collection of critters, with the exception of the aquatic ones (the goldfish and the three jellyfish). Those are in the aquarium, down below this point.
Incidentally, Steam tells me I've been playing Terraria for over 800 hours, most of it in this one world. I swear that this is the one and only gold butterfly I've ever seen.
Just a themed build to use ice blocks and other tundra-biome things, plus slime platforms because... I don't know. Ice platforms would've fit better, surely? Actually, in hindsight I think the desire to use slime platforms for something came first, and the idea of building it in the tundra to match colours followed. (I didn't use paint back in those days.)
A lot of them have been inspired by the work of others that I've seen here, on Reddit, or on the internet at large. I'm particularly a fan of @Eiv, @Khaios, @WarWar, and @rulick15; no doubt there are others that I've forgotten, but if you recognise anything in my builds as being like someone else's work, point it out to me and I'd be happy to give credit where it's due.
Decorations and Housing
This was my first attempt at a purely decorative, atmospheric build. Very early on, I thought I might be able to make it double as housing for the Pirate, but it soon became obvious that it would be far too cramped, not to mention being nigh-impossible to put furniture in. So I just pretend it's a Flying Dutchman that crashed, or something. (Which is about the only way to make sense of the fact that it's far from either ocean, in the edge of the desert right near spawn, where I typically fight the pirate invasion.)
Since the shipwreck wasn't going to be usable housing, I made this next for the Pirate to live in. It's located at the western ocean, far from everyone else. He doesn't seem to mind.
This was actually my first serious attempt at a "good" house, after being wowed by others' builds I found online. You can probably pick some of the ideas I nicked from famous builders, particularly @Eiv, whose distinctive work was the basis for the roof, not to mention a few touches around the entrance and on the walls.
The lower ground floor isn't finished yet, although the kitchen has been remodelled a bit since this shot was taken. It's located a fair distance away from spawn, and there's a teleporter to take me back and forth, but it's underground. The plan is to put a cellar under the kitchen that connects to the stairwell up from the teleport point.
This is next door to the Dye Trader and Painter's house. This, too, has changed a bit since this screenshot. The lights and music boxes in the party room downstairs are wired up to a switch, as is the Party Center out front. (It'd be great if the Party Center could provide output to turn everything on when an NPC throws a party!)
The intention is also to wire up the King and Queen Statues to teleport in partygoers, but I'm having trouble getting it to work right, because I want it to repeat four times and then shut off. (I can get it to do that, but then when I turn off everything at the switch, it turns the statues back on...)
The ground floor is going to be left quite sparse, because the Party Girl doesn't spend much of her time up there! ...Or she wouldn't if I could make downstairs (or a part of it) valid housing without having to wall off a section of it. I'm open to suggestions!
This is a silly little idea that I had recently.
The empty space in the centre is right above the top of my (first) hellevator. At the moment it's just a bare opening, safely walled outside the housing, but I have plans to build something a bit more substantial in here.
I'm a serious pack rat, and after I put together my fourth(!!) Cell Phone, I decided that just leaving them sitting around in a chest was silly. I should make some sort of "check this out" display. So I gathered all of the crafting materials (again), and then planned this out.
I call it the "Cell Phone Tower". Horrible pun, I know.
I call it the "Cell Phone Tower". Horrible pun, I know.
Arenas
This was an overly ambitious project to beat Fishron through arena design. It works great for the first stage; the minecart track keeps me out of his reach and the statues heal me up nicely. But the Cthulhunadoes in the second stage tear me to bits!
This is another older picture; it looks rather less pretty now, because I added some branching track to try and give me a way to avoid those Cthulhunadoes. So far it still isn't helping much (I have to jump to take the branches, and too often I hit the solid blocks that the lanterns hang from, or even go flying right off the side.)
Still, I'm pretty proud of this one, just for the amount of work I put into the arches and positioning the windows to give an illusion of depth and curve.
Ahh, the pièce de résistance. Also a complete failure at its intended purpose. The arena is valid, but something about the curve of the bridge means that incoming enemies spend most of their time ghosting straight through the air and drop down almost on top of the crystal.
But hey, I think it still looks cool. The highlighting on the face was another thing I nicked from a more accomplished builder, in this case @WarWar (many thanks to @Khaios for reminding me whose it was).
So, that Duke Fishron arena didn't work, as I mentioned. But I happened to read that if you took the fight away from the ocean, he would become "enraged", resulting in him "lunging at the player continuously". Hmm, thinks I. Hmm. Does this mean he only lunges? No Cthulhunadoes?
I had to try it. Here's the Fishron Arena, Mark 2.
Doesn't look like much, right? Well, I didn't want to waste time building another grand edifice only to find out it didn't work, so I stuck to the basics from the original plan: Minecart track. Teleporters. Heart statues. But now, built just outside the ocean area, with a nice lead-in track to get the fight started.
My first attempt proved the idea was sound (no Sharknadoes!), but I still died... faster than ever, in fact. He consistently caught me at the top-right end of the loop, right before teleporting. This was always his third lunge after me. Would shortening the track by a third mean he couldn't catch me? It's worth a shot, right?
It worked. I just beat Duke Fishron with only post-Destroyer gear!
Aside from being way too pleased with myself for this, I think this is worth posting here because, even if it isn't visually very impressive, it's still a carefully crafted build. Three complete laps take just barely over 10 seconds; just enough time for the heart statues to reset. Make the tracks each one block shorter and you just miss the reset time. Depending on his exact lunge direction, he occasionally caught me, but the heart statues (and gallons of buffs) meant it didn't matter much.
I had to try it. Here's the Fishron Arena, Mark 2.
Doesn't look like much, right? Well, I didn't want to waste time building another grand edifice only to find out it didn't work, so I stuck to the basics from the original plan: Minecart track. Teleporters. Heart statues. But now, built just outside the ocean area, with a nice lead-in track to get the fight started.
My first attempt proved the idea was sound (no Sharknadoes!), but I still died... faster than ever, in fact. He consistently caught me at the top-right end of the loop, right before teleporting. This was always his third lunge after me. Would shortening the track by a third mean he couldn't catch me? It's worth a shot, right?
It worked. I just beat Duke Fishron with only post-Destroyer gear!
Aside from being way too pleased with myself for this, I think this is worth posting here because, even if it isn't visually very impressive, it's still a carefully crafted build. Three complete laps take just barely over 10 seconds; just enough time for the heart statues to reset. Make the tracks each one block shorter and you just miss the reset time. Depending on his exact lunge direction, he occasionally caught me, but the heart statues (and gallons of buffs) meant it didn't matter much.
Older Builds
These are far less exciting, but I've lived with them so long that I've grown fond of them.
This is a full collection of critters, with the exception of the aquatic ones (the goldfish and the three jellyfish). Those are in the aquarium, down below this point.
Incidentally, Steam tells me I've been playing Terraria for over 800 hours, most of it in this one world. I swear that this is the one and only gold butterfly I've ever seen.
Just a themed build to use ice blocks and other tundra-biome things, plus slime platforms because... I don't know. Ice platforms would've fit better, surely? Actually, in hindsight I think the desire to use slime platforms for something came first, and the idea of building it in the tundra to match colours followed. (I didn't use paint back in those days.)
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