SZ87
Terrarian
Devs and veteran players,
Over the last few weeks, I've given the following list a lot (a LOT) of thought, while taking great care into considering how such changes and additions would impact current gameplay and accessories negatively or positively. As I've come to understand more and more about the game, some suggestions have been removed due to either redundancy, uselessness, being a game-breaker, or a combination of the three. I've concluded that the list, as it stands now regarding current game mechanics, is ready to be posted. Any suggestions in this list that make no sense, please explain and I will consider removing or editing them to fit. Future suggestions will be added as I think of them, so watch this space!
(Keep in mind that this list is mainly targeted towards single-player)
Over the last few weeks, I've given the following list a lot (a LOT) of thought, while taking great care into considering how such changes and additions would impact current gameplay and accessories negatively or positively. As I've come to understand more and more about the game, some suggestions have been removed due to either redundancy, uselessness, being a game-breaker, or a combination of the three. I've concluded that the list, as it stands now regarding current game mechanics, is ready to be posted. Any suggestions in this list that make no sense, please explain and I will consider removing or editing them to fit. Future suggestions will be added as I think of them, so watch this space!
(Keep in mind that this list is mainly targeted towards single-player)
1. "Soul Catcher" (functionally similar to the Coin Ring, Heartreach Potion, and Celestial Magnet accessories)
2. "Life Flower" – 50% reduction of Potion Sickness cool-down
3. Depth Meter now incorporates biome detection (e.g. “455’ Underground [Hallow]”)
4. Tiered "Backpack" – Tier 1 = 5 slots, Tier 2 = 10 slots, Tier 3 = 20 slots (Right click or keybind to open Backpack)
5. A new block shaping item that is capable of reverting a block back to it's full, squared shape with one click instead of constantly hammering
6. "Engineer's Toolbelt" - Increases placement/removal speed of wires, actuators, timers, etc
Combined with Greedy Ring or other accessory to make a new accessory
Combined with Mana Flower to make “Essence Flower” or other accessory
4. Tiered "Backpack" – Tier 1 = 5 slots, Tier 2 = 10 slots, Tier 3 = 20 slots (Right click or keybind to open Backpack)
5. A new block shaping item that is capable of reverting a block back to it's full, squared shape with one click instead of constantly hammering
6. "Engineer's Toolbelt" - Increases placement/removal speed of wires, actuators, timers, etc
1. Minions take priority with enemies closer to the player
2. Ever-so-slight damage buff for Stardust Guardian
Minions such as Ravens, UFOs, etc. should divide themselves up in order to not focus on a single monster
1. To increase the usefulness of Leather, Books should be craftable using 1 or 2 Leather and 5 Wood.
1. You should be able to remove/replace Books from Bookshelves
2. Chains should also be used to extend Chandelier length
2. Chains should also be used to extend Chandelier length
1. Additional ammo or equipment slot for Paint Buckets
2. Option to sort chest items alphabetically or by rarity
3. Reversed stair mechanics (hold “W” to ascend stairs instead of holding “S” to avoid – Default should be to walk through stairs)
4. Lockable chests using PIN/Password
5. More block shapes, such as half-vertical left and right, half-horizontal top, triangles (▲►▼◄) (see Accessories #5)
6. Invisible Timers and other future related objects, only to be revealed by toggling visibility of the Engineer's Toolbelt (see Accessories #6)
7. Better wiring (more colors, wires visible in darkness, wireless transmitter/receiver, etc.) - Very popular suggestions already
2. Option to sort chest items alphabetically or by rarity
3. Reversed stair mechanics (hold “W” to ascend stairs instead of holding “S” to avoid – Default should be to walk through stairs)
4. Lockable chests using PIN/Password
5. More block shapes, such as half-vertical left and right, half-horizontal top, triangles (▲►▼◄) (see Accessories #5)
6. Invisible Timers and other future related objects, only to be revealed by toggling visibility of the Engineer's Toolbelt (see Accessories #6)
7. Better wiring (more colors, wires visible in darkness, wireless transmitter/receiver, etc.) - Very popular suggestions already
1. Resizable HUD elements (or zooming in/out leaving HUD elements unaffected)
2. Text editing of chests, signs, etc. should allow for re-positioning caret using arrow keys instead of deleting letters (better typo management)
3. Option to toggle visibility of Social accessories
4. Lifeform Analyzer should show general direction of rare enemies either through graphical information (animated overlay pointing towards enemy – opacity of graphic should increase/decrease with relation to proximity) or directional information (Tortured Soul - 92 ft. S.W.)
5. Hovering cursor over banners should show names
6. More responsive scrolling through crafting menu
2. Text editing of chests, signs, etc. should allow for re-positioning caret using arrow keys instead of deleting letters (better typo management)
3. Option to toggle visibility of Social accessories
4. Lifeform Analyzer should show general direction of rare enemies either through graphical information (animated overlay pointing towards enemy – opacity of graphic should increase/decrease with relation to proximity) or directional information (Tortured Soul - 92 ft. S.W.)
5. Hovering cursor over banners should show names
List of banners in banner buff should be alphabetical (or right-clicking banner buff will switch sorting)
1. A "Creative Mode" similar to Minecraft
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