Weapons & Equip Multiclass Damage

MrD108

Official Terrarian
Multiclass Damage is a new damage type that is not tied to any class, but rather stacks the damage bonuses of all four classes. For example, if a player is wearing Frost Armor and has the Avenger Emblem equipped, they have:
+26% melee damage
+26% range damage
+12% all damage
Which means the player would receive +64% Multiclass Damage.

Multiclass Damage would include:
• Attacking accessories
-- Shield of Cthulhu
-- Bone Glove
-- Bone Helmet
-- Volatile Gelatin
-- Spore Sac
-- Honey Comb (and it's Trinkers)
-- Star Cloak (and it's Trinkers)
• Attacking mounts
-- Slimy Saddle
-- Golf Cart Keys
-- Dusty Rawhide Saddle
-- Royal Gilded Saddle
-- Black Studded Saddle
-- Ancient Horn
-- Blessed Apple
-- Gelatinous Pillion
-- Brain Scrambler
-- Goat Skull
-- Hexxed Branch
-- Toy Tank
• Attacking armors
-- Orichalcum armor
-- Titanium armor
-- Chlorophyte armor
(Note that the Forbidden armor set bonus already has its own Multiclass Damage counterpart, which stacks the bonuses to Magic, Summoned, and All Damage)
(In turn, the Stardust armor set bonus is closely tied to Summoned Damage)
• Lawn Mower


With this change, the lifespan of many accessories, mounts, and armors that rely on attack will be extended, as their strength will increase along with our strength, regardless of the class we are currently playing.

It should be noted that several of the items listed above may be receiving a damage nerf to their base damage with the introduction of Multiclass Damage, but this will only be to compensate for the new damage bonus and make these items stronger in the long run.
 
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This seems a needlessly complicated way of making all accessory/mount/armor damage Classless but able to benefit from damage mods for any class. Don’t get me wrong, it’s a cool idea I would use it if it’s implant but it could probably be done simpler.
 
This seems a needlessly complicated way of making all accessory/mount/armor damage Classless but able to benefit from damage mods for any class. Don’t get me wrong, it’s a cool idea I would use it if it’s implant but it could probably be done simpler.
This is definitely the simplest and most intuitive way I've come up with. What do you think would be simpler?
 
This is definitely the simplest and most intuitive way I've come up with. What do you think would be simpler?
Pretty much what I said. Make accessory/mount/armor damage Classless but can benefit from any class’s damage boost.
 
Pretty much what I said. Make accessory/mount/armor damage Classless but can benefit from any class’s damage boost.
Okay, now give this idea a proper name and try to describe it well.
Did you do it?
Congratulations, now you have the same idea as me.
 
Okay, now give this idea a proper name and try to describe it well.
Did you do it?
Congratulations, now you have the same idea as me.
I was making the mechanism of change simpler. I wasn’t fancifying the the big change. Considering background optimization.
 
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