IThinkQueenSlimeIsBad
Skeletron
I am back!
This time, my deranged ramblings are directed on the Dungeon. So, first off; give us summon weapons from dungeon chests, as the Spinal Tap is a good whip but kinda overshadowed by the Snapthorn and, as every summoner will likely tell you, we need more Pre-Hardmode loot. So I suggest adding something like a turret sentry and cursed skull minion which can be upgraded post-Plantera using ectoplasm and stuff to make a giant cursed skull minion. Also, Hardmode Armoued Bones and Bone Lee should rarely drop their associated weapon, seeing as basically every other Hardmode Dungeon enemy does this. Onto world gen now. I have only a few gripes here; make it look more like the city it apparently is by adding more abandoned shops and the like; there could be a(locked) chest in said shops which has some of the Dungeon exclusive foods, as well as other unique loots for the special rooms. Now to enemies and bosses- I think there should be a rare post-Plantera/Golem(?) Cultist enemy who drops cultist stuff (on this point give lunatic more drops and a treasure bag) and a third equivalent to paladin and Bone Lee- no ideas but feel free to tell me yours. In terms of bosses, for such a lore-important area, I think the Dungeon has too few bosses- two, both at the entrance to the Dungeon. Compare this to the jungle, which has minimal lore importance and three bosses. I suggest maybe adding prototype Mech minibosses for early Hardmode and a prototype mech BoC boss post-mech
Right, that should be all for this deranged ramble. No idea what to talk about next
This time, my deranged ramblings are directed on the Dungeon. So, first off; give us summon weapons from dungeon chests, as the Spinal Tap is a good whip but kinda overshadowed by the Snapthorn and, as every summoner will likely tell you, we need more Pre-Hardmode loot. So I suggest adding something like a turret sentry and cursed skull minion which can be upgraded post-Plantera using ectoplasm and stuff to make a giant cursed skull minion. Also, Hardmode Armoued Bones and Bone Lee should rarely drop their associated weapon, seeing as basically every other Hardmode Dungeon enemy does this. Onto world gen now. I have only a few gripes here; make it look more like the city it apparently is by adding more abandoned shops and the like; there could be a(locked) chest in said shops which has some of the Dungeon exclusive foods, as well as other unique loots for the special rooms. Now to enemies and bosses- I think there should be a rare post-Plantera/Golem(?) Cultist enemy who drops cultist stuff (on this point give lunatic more drops and a treasure bag) and a third equivalent to paladin and Bone Lee- no ideas but feel free to tell me yours. In terms of bosses, for such a lore-important area, I think the Dungeon has too few bosses- two, both at the entrance to the Dungeon. Compare this to the jungle, which has minimal lore importance and three bosses. I suggest maybe adding prototype Mech minibosses for early Hardmode and a prototype mech BoC boss post-mech
Right, that should be all for this deranged ramble. No idea what to talk about next