Biomes & Nature My deranged ramblings yet again but this time on the Dungeon

I am back!
This time, my deranged ramblings are directed on the Dungeon. So, first off; give us summon weapons from dungeon chests, as the Spinal Tap is a good whip but kinda overshadowed by the Snapthorn and, as every summoner will likely tell you, we need more Pre-Hardmode loot. So I suggest adding something like a turret sentry and cursed skull minion which can be upgraded post-Plantera using ectoplasm and stuff to make a giant cursed skull minion. Also, Hardmode Armoued Bones and Bone Lee should rarely drop their associated weapon, seeing as basically every other Hardmode Dungeon enemy does this. Onto world gen now. I have only a few gripes here; make it look more like the city it apparently is by adding more abandoned shops and the like; there could be a(locked) chest in said shops which has some of the Dungeon exclusive foods, as well as other unique loots for the special rooms. Now to enemies and bosses- I think there should be a rare post-Plantera/Golem(?) Cultist enemy who drops cultist stuff (on this point give lunatic more drops and a treasure bag) and a third equivalent to paladin and Bone Lee- no ideas but feel free to tell me yours. In terms of bosses, for such a lore-important area, I think the Dungeon has too few bosses- two, both at the entrance to the Dungeon. Compare this to the jungle, which has minimal lore importance and three bosses. I suggest maybe adding prototype Mech minibosses for early Hardmode and a prototype mech BoC boss post-mech
Right, that should be all for this deranged ramble. No idea what to talk about next :D
 
I am back!
This time, my deranged ramblings are directed on the Dungeon. So, first off; give us summon weapons from dungeon chests, as the Spinal Tap is a good whip but kinda overshadowed by the Snapthorn and, as every summoner will likely tell you, we need more Pre-Hardmode loot. So I suggest adding something like a turret sentry and cursed skull minion which can be upgraded post-Plantera using ectoplasm and stuff to make a giant cursed skull minion. Also, Hardmode Armoued Bones and Bone Lee should rarely drop their associated weapon, seeing as basically every other Hardmode Dungeon enemy does this. Onto world gen now. I have only a few gripes here; make it look more like the city it apparently is by adding more abandoned shops and the like; there could be a(locked) chest in said shops which has some of the Dungeon exclusive foods, as well as other unique loots for the special rooms. Now to enemies and bosses- I think there should be a rare post-Plantera/Golem(?) Cultist enemy who drops cultist stuff (on this point give lunatic more drops and a treasure bag) and a third equivalent to paladin and Bone Lee- no ideas but feel free to tell me yours. In terms of bosses, for such a lore-important area, I think the Dungeon has too few bosses- two, both at the entrance to the Dungeon. Compare this to the jungle, which has minimal lore importance and three bosses. I suggest maybe adding prototype Mech minibosses for early Hardmode and a prototype mech BoC boss post-mech
Right, that should be all for this deranged ramble. No idea what to talk about next :D
How about a stationary skull sentry that can float in the air, fires low damage but infinite piercing projectile that has the same I frames as the Last Prism.
 
How about a stationary skull sentry that can float in the air, fires low damage but infinite piercing projectile that has the same I frames as the Last Prism.
That sounds cool actually
 
That sounds cool actually
it could look like this
1744295800316.png
 
This was a cool idea on the original ramble
What is bone lee's weapon? I'd love to see the left click be a quick, short-range punch flurry and the right click to be a flying kick
The gaster blaster made me chuckle
 
What is bone lee's weapon? I'd love to see the left click be a quick, short-range punch flurry and the right click to be a flying kick
Oooh that would be cool
 
Who in they're right mind will take snapthorn over spinal tap?
Most reasonable people, especially with the whip speed buff and poison
 
Who in they're right mind will take snapthorn over spinal tap?
Basically everyone except us two it seem cos im just saying most people take snapthorn over spinal for some reason
 
Most reasonable people, especially with the whip speed buff and poison
Basically, for clarification, spinal has better stats, but snapthorn has more effects
 
Basically, for clarification, spinal has better stats, but snapthorn has more effects
i do use whipstacking sometimes, but as someone who predominately rocks Obs+SpinalTap+VF staff, its too much of a hassle
 
i do use whipstacking sometimes, but as someone who predominately rocks Obs+SpinalTap+VF staff, its too much of a hassle
I usually go Bee+Spinal+Snapthorn+Wasp staff
 
Last edited:
Back
Top Bottom