NPCs & Enemies "My Enemy Ideas!"

BeMagnificentt

Terrarian
Ill Try to Sprite these later :D (im pretty bad though so dont cringe)

Jumping Spider
Pre-Hardmode Enemy
Damage - 15
Defense - 3
Life - 35
Description - The Jumping Spider spawns only during the Day and attacks by jumping at the player at high speeds similar to the herpling. They are as common as Wandering Eyes.
Appearance - Small Spiders

Owl
Pre-Hardmode Enemy
Damage - 20
Defense - 20
Life - 15
Descrition - Owls roost on the top of blocks that are in the air during the
Night . They are not hostile unless the player comes too close then they will attack. Their AI is similar to the vulture but they only attack if player is within a couple of blocks.
Appearance - Owl
Moose
Hardmode Enemy
Damage - 10
Defense - 25
Life - 350
Description - Moose charge at player at speeds similar to the Unicorn, when in range of player, will ram antlers at player at high speeds (hits player about 3 times per second) and causes staggering.
Appearance - A Moose

Flurry
Pre-Hardmode Enemy
Damage - 0
Defense - 0
Life - 500
Description - moves slowly and cannot be hit by any attack other than magic. does not attack but if player gets withing range, will blow player Faaaaar away (like across the entire biome) spawns uncommonly. Drops a flurry rod rarely, which deals no damage but will knockback every enemy far (except for bosses) regardless of kb resistance.
Crimthing
Pre-Hardmode Enemy
Damage - 10
Defense - 5
Life - 100
Description - Crawls through ground slowly and can climb walls. when in range, throws weird crimson balls at player and slows.
Appearance - a red body thing that is half submerged in ground, only head and arms are visible.

Bloodyfly
Hardmode Enemy
Damage - 30
Defense - 20
Life - 150
Description - Flies erratically at fast speeds, generally spawns in crimson chasms and escapes them. Spawn more frequently in the dark. These enemies predict where the player will be before they get there so they are always in the players path and super hard to avoid.
Appearance - a big flying bloody butterfly

Hemogoblin
Hardmode Enemy
Damage - 55
Defense - 30
Life - 300
Description - similar AI to the zombie but moves faster. Heals itself when attacking player.
Appearance - a bloody humanoid thing

Bloody Fossil
Hardmode Enemy - Underground Crimson
Damage -35
Defense - 50
Life - 450
Description - does not show itself alot. will protrude head from underneath player to attack then burrows back down.
Appearance - a bony dinosuar bloody head thing, similar to bone serpent
Bumfly
Hardmode Enemy
Damage ( contact ) - 55 Damage (balls) - 30 Damage (Poison) - 10 DPS
Defense - 25
Life - 150
Description - Flies around and tries to ram into player, shoots out corruption acid balls that poison player.
Appearance - An oversized, ugly fly

Ebongrip
Pre-Hardmode Enemy
Damage ( Pre -Hardmode) - 5 DPS Damage ( Hardmode ) - 15 DPS
Defense - 0
Life (Sprout) - 50 Life ( Head ) - 200 Life ( Head Pre - Hardmode ) -50
Description - Have AI similar to Man Eaters. sprouts in the ground and reach out precisely and grabs on to player, holding them in place and draining their health ( while healing themselves ). in hardmode, inflicts darkness. Spawns rarely in pre hardmode and commonly hardmode.
Appearance - a demonic looking shadowy hand.

Rotting Rat
Hardmode Enemy
Damage - 60
Defense - 25
Life - 230
Description - Spawn uncommonly above ground and commonly underground corruption. move at very fast speeds and ram into player to do damage. When in undergound corruption, can dig through natural underground blocks to get to player.
Appearance - think of a corrupted scaredy rat from mario

Rancid Bomber
Pre - Hardmode Enemy
Damage - 100 ( explosion )
Defense - 0
Life - 25
Description - Spawns off screen and charges in at player at very fast speeds. when reached player, will stop for 1 second then explodes for really high damage. spawns commonly.
Appearance - ugly humanoid corrupted things
Experiment - D22
Hardmode Enemy
Damage - 85
Defense - 30
Life - 230
Description - attacks player at range by throwing poisonous liquids at them.
Appearance - weird alien looking thing

Failed Test Subject
Pre-Hardmode Enemy
Damage - 25
Defense - 15
Life - 150
Description - Moves slowly on the ground and can squirm through small block openings
Appearance- a tiny gelatin thing with eyes that can climb up walls



 
Last edited:
XPXxHR7.gif
FLURRY!!!!!
 
heres the owl i tried to sprite Q_Q it actually looks sorta fine if you zoom out alot
 

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ok heres the crimthing! i couldnt draw the arms coming out of the ground so i just drew the head
[doublepost=1507682762,1507682712][/doublepost]
That's a mighty fine owl right there :joy:
thank you :D its my first time spriting so i expected it to be terrible
 

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  • New Piskel.png
    New Piskel.png
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