TechnoMonkeyDJ
Terrarian
- Steam or GOG
- Steam
- Single Player/Multiplayer
- Single
- Operating System
- Windows 10
- Terraria Version
- 1.4.4
- Controls Used
- Keyboard/Mouse
It's on Windows 11, not 10. Since 10 was the only option to pick from.
Code:
Error Logging Enabled.
Resolution changed to: 1920x1080.
Razer Chroma initialized.
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9/29/2022 3:06:32 AM: First-Chance Exception
Thread: 1 [Main Thread]
Culture: en-US
Exception: ReLogic.Peripherals.RGB.DeviceInitializationException: Corsair initialization failed with: CE_ServerNotFound
at ReLogic.Peripherals.RGB.Corsair.CorsairDeviceGroup.Initialize()
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Corsair RGB not supported. (Can be disabled via Config.json)
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9/29/2022 3:06:32 AM: First-Chance Exception
Thread: 1 [Main Thread]
Culture: en-US
Exception: ReLogic.Peripherals.RGB.DeviceInitializationException: LogitechGSDK failed to initialize.
at ReLogic.Peripherals.RGB.Logitech.LogitechDeviceGroup.Initialize()
================
Logitech RGB not supported. (Can be disabled via Config.json)
WaveMaskData texture recreated. 85x135
WaveMaskData texture recreated. 86x135
WaveMaskData texture recreated. 85x135
WaveMaskData texture recreated. 86x135
WaveMaskData texture recreated. 86x135
================
29/09/2022 3:17:23 AM: First-Chance Exception
Thread: 23 []
Culture: en-AU
Exception: System.IO.IOException: The system cannot find message text for message number 0x%1 in the message file for %2.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
================
================
29/09/2022 3:17:23 AM: First-Chance Exception
Thread: 23 []
Culture: en-AU
Exception: System.IO.IOException: The system cannot find message text for message number 0x%1 in the message file for %2.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at System.IO.File.Copy(String sourceFileName, String destFileName, Boolean overwrite)
at Terraria.Utilities.FileUtilities.Copy(String source, String destination, Boolean cloud, Boolean overwrite)
at Terraria.IO.WorldFile.DoRollingBackups(String backupWorldWritePath)
at Terraria.IO.WorldFile.InternalSaveWorld(Boolean useCloudSaving, Boolean resetTime)
at Terraria.IO.WorldFile.<>c__DisplayClass57_0.<SaveWorld>b__0()
at Terraria.Utilities.FileUtilities.ProtectedInvoke(Action action)
at Terraria.IO.WorldFile.SaveWorld(Boolean useCloudSaving, Boolean resetTime)
at Terraria.IO.WorldFile.SaveWorld()
================
================
29/09/2022 3:17:23 AM: Unhandled Exception
Thread: 23 []
Culture: en-AU
Exception: System.IO.IOException: The system cannot find message text for message number 0x%1 in the message file for %2.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at System.IO.File.Copy(String sourceFileName, String destFileName, Boolean overwrite)
at Terraria.Utilities.FileUtilities.Copy(String source, String destination, Boolean cloud, Boolean overwrite)
at Terraria.IO.WorldFile.DoRollingBackups(String backupWorldWritePath)
at Terraria.IO.WorldFile.InternalSaveWorld(Boolean useCloudSaving, Boolean resetTime)
at Terraria.IO.WorldFile.<>c__DisplayClass57_0.<SaveWorld>b__0()
at Terraria.Utilities.FileUtilities.ProtectedInvoke(Action action)
at Terraria.IO.WorldFile.SaveWorld(Boolean useCloudSaving, Boolean resetTime)
at Terraria.IO.WorldFile.SaveWorld()
at Terraria.WorldGen.saveAndPlayCallBack(Object threadContext)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
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Last edited: