Piggaeiou
Golem
When you think about it, Golem is supposed to be a leading boss crucial to game progression, but it's hardly a challenge (At least for casual players like me)! He was buffed in Expert mode but NO. THAT'S NOT OKAY. Normal mode is where I've mostly played Terraria in and Golem is a free boss for his time. I proceeded to fight him 10 times in a row to then die to Plantera. He's not fun to fight as you can just spam Scourge of the Corruptor while dodging his attacks. I've created here A list of ways to maybe buff Golem and make him more of a challenge.
1. Like all bosses, spawn rates decrease for enemies (Except Wyverns) during bossfights. My idea could be to actually increase spawn rates during the fight. Flying Snakes and Lihzahrds would take over some homing projectiles and distract the player. (This might be a little extreme)
2. Buff Golem's Enragement. He will enrage when he is fought out of the jungle but you can evade incoming attacks much easier with improved space. You can buff projectile speed, jump speed, increase gravity, buff damage and defense (You get the idea).
3. More health? Yes. More health and Defense regardless of enragement or not.
4. Servants? Okay why not
5. Buff projectiles. Why not add ricochet's to golem lasers? It could be an interesting mechanic.
6. Implement more attacks. Maybe include attacks referencing the traps found within the Jungle temple! At some points, Golem could cover himself in Wooden Spikes to deal lots of contact damage. He could release Spiky Balls every so often. He could eject Spears and/or flames at the player in his second phase. *This would require a content update, and I'm pretty syer 1.4.1 was the last one.
7. Give his head a flying attack where it charges at the player like Expert Mode Skeletron where it can stun lock the player. (Again, could be a bit Extreme)
8. Add more traps to the Altar Room. The more the player doesn't clean up the traps, the harder it is to defeat Golem (If they somehow struggle with the fight already)
9. Spew temporary lava? At this point, everyone uses wings. Everyone is going to use wings and fly over any ground obstacles. But I don't know this is my last idea so maybe add a lava that appears for the fight only and disappears when Golem despawns or is defeated? Maybe a Lihzahrdian Lava or something. This would also prevent players from fighting out of the temple as lava spews everywhere. (Again, could be a little extreme).
That about sums up my TED Talk. I'm out of ideas and I respect Golem as a boss. He just needs a buff ¯\__/¯ Haha this is cringy
I doubt any content changes would be made since the release of Journey's End has be active for months now.
I dunno, I just share my thoughts like the forums were made for .
Adiós
1. Like all bosses, spawn rates decrease for enemies (Except Wyverns) during bossfights. My idea could be to actually increase spawn rates during the fight. Flying Snakes and Lihzahrds would take over some homing projectiles and distract the player. (This might be a little extreme)
2. Buff Golem's Enragement. He will enrage when he is fought out of the jungle but you can evade incoming attacks much easier with improved space. You can buff projectile speed, jump speed, increase gravity, buff damage and defense (You get the idea).
3. More health? Yes. More health and Defense regardless of enragement or not.
4. Servants? Okay why not
5. Buff projectiles. Why not add ricochet's to golem lasers? It could be an interesting mechanic.
6. Implement more attacks. Maybe include attacks referencing the traps found within the Jungle temple! At some points, Golem could cover himself in Wooden Spikes to deal lots of contact damage. He could release Spiky Balls every so often. He could eject Spears and/or flames at the player in his second phase. *This would require a content update, and I'm pretty syer 1.4.1 was the last one.
7. Give his head a flying attack where it charges at the player like Expert Mode Skeletron where it can stun lock the player. (Again, could be a bit Extreme)
8. Add more traps to the Altar Room. The more the player doesn't clean up the traps, the harder it is to defeat Golem (If they somehow struggle with the fight already)
9. Spew temporary lava? At this point, everyone uses wings. Everyone is going to use wings and fly over any ground obstacles. But I don't know this is my last idea so maybe add a lava that appears for the fight only and disappears when Golem despawns or is defeated? Maybe a Lihzahrdian Lava or something. This would also prevent players from fighting out of the temple as lava spews everywhere. (Again, could be a little extreme).
That about sums up my TED Talk. I'm out of ideas and I respect Golem as a boss. He just needs a buff ¯\__/¯ Haha this is cringy
I doubt any content changes would be made since the release of Journey's End has be active for months now.
I dunno, I just share my thoughts like the forums were made for .
Adiós
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