SkillfulHacks
Terrarian
Hello welcome to my suggestions for pre-harmode armor balancing just a few notes before we get started:
This are all based on my personal opinion.
Any armors not listed may because A. I think there balanced or B. I have not played with them much so I don't have an opinion.
I wont be covering any mixed armor e.g The Wizard Set.
Wood Armors:
Generally I like the idea of each wood set reducing spawn rates and/or increasing speed in there respective biomes. Cactus could also i have some kind of thorn effect, but that might end up being to strong.
Pumpkin Armor:
Its kinda over powered because of how early it can be obtained and long it can serve you. I suggest reducing the armor of each piece by 1 from: 2 3 2 to 1 2 1.
Ore Armors:
Currently Ore Armors need a large buff. They are outclass by many armors well mostly meteorite but still. I have a few options in mind:
1. Reduce the cost to craft them. It could be rather massive without making them to powerful.
2. This is probably my favorite option. Make the lower end ore armors(copper, iron, silver, gold) have a per piece damage boost of 1, 2, 3, and 4 respectively, and maybe and a bit of damage to the set bonus. Then buff the armor of the higher end ores by some percent 20, 25?
3. Buff the armor of all of them.
Rain, Eskimo, Gladiator, and Obsidian Armor:
Most of these armor sets are kinda bad do to the lack of set bonuses.
Eskimo could provide a immunity to the Chilled Debuff. Still quite bad because of how rare this set is, but its not suppose to be very good any ways.
Obsidian could grant some damage reduction from lava.
As for Rain and Gladiator I really don't know what they could have.
Meteor Armor:
Oh boy the most broken armor pre-hardmode there are a lot of ways to nerf it, but the way I prefer is to reduce its armor. The set bonus is insane and could probably be reduced to, it would still be a very powerful set.
Shadow Armor:
Could stand a small buff. As of now this armor is far worst then crimson and becomes out classed by molten very fast for melee players. I don't have to much experience with shadow, but at the least it could stand a 2% crit chance per piece.
Crimson Armor:
Rivals Meteor armor in brokenly strong armor pre-hardmode. I suggest removing the 2% damage per piece. This would make it less useful in to hardmode.
Necro Armor:
This is the last armor set on this list and it needs a bit of a buff to put it above crimson for rangers. Move the damage from 5% a piece to 7% is my suggestion for this set.
Thats all. I would love to here your thoughts on it.
This are all based on my personal opinion.
Any armors not listed may because A. I think there balanced or B. I have not played with them much so I don't have an opinion.
I wont be covering any mixed armor e.g The Wizard Set.
Wood Armors:
Generally I like the idea of each wood set reducing spawn rates and/or increasing speed in there respective biomes. Cactus could also i have some kind of thorn effect, but that might end up being to strong.
Pumpkin Armor:
Its kinda over powered because of how early it can be obtained and long it can serve you. I suggest reducing the armor of each piece by 1 from: 2 3 2 to 1 2 1.
Ore Armors:
Currently Ore Armors need a large buff. They are outclass by many armors well mostly meteorite but still. I have a few options in mind:
1. Reduce the cost to craft them. It could be rather massive without making them to powerful.
2. This is probably my favorite option. Make the lower end ore armors(copper, iron, silver, gold) have a per piece damage boost of 1, 2, 3, and 4 respectively, and maybe and a bit of damage to the set bonus. Then buff the armor of the higher end ores by some percent 20, 25?
3. Buff the armor of all of them.
Rain, Eskimo, Gladiator, and Obsidian Armor:
Most of these armor sets are kinda bad do to the lack of set bonuses.
Eskimo could provide a immunity to the Chilled Debuff. Still quite bad because of how rare this set is, but its not suppose to be very good any ways.
Obsidian could grant some damage reduction from lava.
As for Rain and Gladiator I really don't know what they could have.
Meteor Armor:
Oh boy the most broken armor pre-hardmode there are a lot of ways to nerf it, but the way I prefer is to reduce its armor. The set bonus is insane and could probably be reduced to, it would still be a very powerful set.
Shadow Armor:
Could stand a small buff. As of now this armor is far worst then crimson and becomes out classed by molten very fast for melee players. I don't have to much experience with shadow, but at the least it could stand a 2% crit chance per piece.
Crimson Armor:
Rivals Meteor armor in brokenly strong armor pre-hardmode. I suggest removing the 2% damage per piece. This would make it less useful in to hardmode.
Necro Armor:
This is the last armor set on this list and it needs a bit of a buff to put it above crimson for rangers. Move the damage from 5% a piece to 7% is my suggestion for this set.
Thats all. I would love to here your thoughts on it.