tModLoader My take on a quick class setup guide for each class (Fargo's Souls edition)

TheFlyingSoda

Terrarian
[!]THIS GUIDE IS UNDER WORK IN PROGRESS. IT MAY TAKE A LONG TIME FOR ME TO GET OTHER CLASSES DONE[!]

Some notes to address:
  1. This guide is focused on base Fargo's Souls, more specifically Eternity and Masochist. Add-ons like Calamity + Fargo, Paper Mario Badges, Satanist mode, Extras, and so on will not be factored here.
  2. For the sake of simplicity, I will not take hybrid summoner builds into account.
  3. Despite this being a typical one-class guide, you're not entirely restricted to only one damage type. Minions will also be factored as support damage in each class.
  4. Potions aren't shown because at that point, literally everyone, newbies and veterans alike, knows how to get them and use them to their own advantage.
Melee: ✅
Magic: ❎
Ranged: ❎
Summon: ❎

I don't need to say anymore... Let the images speak for themselves.
fargoclasssetups.jpg

fargoclasssetups (1).jpg
 
Reserved in case images are taking up more type space
 
The Valhalla Knight enchant's a pretty good replacement for wings at its stage of the game with the Witch's Broom, but thats a personal take
but yeah good list
 
The Valhalla Knight enchant's a pretty good replacement for wings at its stage of the game with the Witch's Broom, but thats a personal take
but yeah good list
I was about to include that ngl. But my only problem with that enchantment that makes me think it would stay away from the guides for a while is when you take muscle memory into account. From my experience, it takes more micromanagement than using a mount alone and/or flying, regardless of whether the latter uses dashes or not. The most notable cases besides the Mutant fight might be the Moon Lord, where, even though he's a hundred times more telegraphed than in Vanilla, his projectiles are kind of tricky to predict. It is an effective enchantment, though, I'll keep that in mind.
 
I was about to include that ngl. But my only problem with that enchantment that makes me think it would stay away from the guides for a while is when you take muscle memory into account. From my experience, it takes more micromanagement than using a mount alone and/or flying, regardless of whether the latter uses dashes or not. The most notable cases besides the Mutant fight might be the Moon Lord, where, even though he's a hundred times more telegraphed than in Vanilla, his projectiles are kind of tricky to predict. It is an effective enchantment, though, I'll keep that in mind.
Yeah, its an accessory that does require you to get used to it for it to actually help you.
 
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