Spectral5953
Terrarian
Here is my code I don't know what's wrong.
It also does melee damage when I swing.
using Terraria.ModLoader;
using Terraria;
using Terraria.ID;
using Microsoft.Xna.Framework;
using static AvengersMod.Items.CraftingItems.AvengersMod;
namespace AvengersMod.Items.Weapons
{
class AvengersMod
{
public class Mjolnir : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Mjolnir");
Tooltip.SetDefault("Electricfy Enimies With Lightning");
}
public override void SetDefaults()
{
item.Size = new Vector2(38);
item.magic = true;
item.mana = 5;
item.damage = 50;
item.knockBack = 2f;
item.crit = 10;
item.noMelee = true;
item.useTime = 10;
item.useAnimation = 25;
item.useStyle = ItemHoldStyleID.HoldingOut;
item.UseSound = SoundID.Item20;
item.shoot = ProjectileID.AmethystBolt;
item.shootSpeed = 1f;
item.value = Item.sellPrice(silver: 69);
item.rare = ItemRarityID.Blue;
}
public override void AddRecipes()
{
ModRecipe r = new ModRecipe(mod);
r.AddIngredient(ModContent.ItemType<EnchantedLeather>(), 7);
r.AddRecipeGroup("IronBar", 10);
r.AddRecipeGroup("Wood", 12);
r.AddTile(TileID.Anvils);
r.SetResult(this);
r.AddRecipe();
}
}
}
}
It also does melee damage when I swing.
using Terraria.ModLoader;
using Terraria;
using Terraria.ID;
using Microsoft.Xna.Framework;
using static AvengersMod.Items.CraftingItems.AvengersMod;
namespace AvengersMod.Items.Weapons
{
class AvengersMod
{
public class Mjolnir : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Mjolnir");
Tooltip.SetDefault("Electricfy Enimies With Lightning");
}
public override void SetDefaults()
{
item.Size = new Vector2(38);
item.magic = true;
item.mana = 5;
item.damage = 50;
item.knockBack = 2f;
item.crit = 10;
item.noMelee = true;
item.useTime = 10;
item.useAnimation = 25;
item.useStyle = ItemHoldStyleID.HoldingOut;
item.UseSound = SoundID.Item20;
item.shoot = ProjectileID.AmethystBolt;
item.shootSpeed = 1f;
item.value = Item.sellPrice(silver: 69);
item.rare = ItemRarityID.Blue;
}
public override void AddRecipes()
{
ModRecipe r = new ModRecipe(mod);
r.AddIngredient(ModContent.ItemType<EnchantedLeather>(), 7);
r.AddRecipeGroup("IronBar", 10);
r.AddRecipeGroup("Wood", 12);
r.AddTile(TileID.Anvils);
r.SetResult(this);
r.AddRecipe();
}
}
}
}
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