It shall be purged from the beautiful land of NTERRARIA!Now that we have more coders, is it time to abolish the dreaded map bug?
If it were that easy i would have kicked the bug'sNow that we have more coders, is it time to abolish the dreaded map bug?
They gain a passive skill which boost exp gained by 30%.This new forum is pretty neat.
So...the changelog said that humans have a new racial something. What would that be, exactly?
Not yet. I'll get my tanker to check it.So, you guys tested Fishron yet?
Good to hear that. Gonna go try killing him in SP right now and will update the comment.Not yet. I'll get my tanker to check it.
So, you guys tested Fishron yet?
Have you already asked the Avalon Team, how they fixed it? They had the same map problem with Exxo Avalon.If it were that easy i would have kicked the bug'son the first day it were happening :X.
Good feedback, glad Orichalcum is working, but I'll take a look at buffing ChlorophyteWell. Tried that this evening. And killed by 2 hits.
I love the Goblin so much but the Ammo Regen hasn't replaced by new one
Ah yes, please BUFF Chlorophyte Armor. The leaf barely do damage to HM mobs as it supposed to be End-game Armor.
Prefered use Orichalcum one
Don't know about Pumpkin Moon, but it's too easy IMO. Rather than Frost Moon which basically much harder with more bosses and ranged mobs.
The weird thing is that the Chlorophyte WAS buffed before, but because of more changes on the stats it probably became a bit weaker again, and it isn't a end-game armor but it's used to become end-game armors. (Shroomite,Turtle->Bettle,Spectre)Well. Tried that this evening. And killed by 2 hits.
I love the Goblin so much but the Ammo Regen hasn't replaced by new one
Ah yes, please BUFF Chlorophyte Armor. The leaf barely do damage to HM mobs as it supposed to be End-game Armor.
Prefered use Orichalcum one
Don't know about Pumpkin Moon, but it's too easy IMO. Rather than Frost Moon which basically much harder with more bosses and ranged mobs.
Hm... if you can nerf the exp gain for HM mobs.Good feedback, glad Orichalcum is working, but I'll take a look at buffing Chlorophyte
The weird thing is that the Chlorophyte WAS buffed before, but because of more changes on the stats it probably became a bit weaker again, and it isn't a end-game armor but it's used to become end-game armors. (Shroomite,Turtle->Bettle,Spectre)
I was playing with the Pumpking Moon, Frost Moon and Frost or Treat yesterday, and the stats start getting weirdly high as the level of them go on, isn't because the pumpkin moon is too easy, is because their stats modifier is a level really lower then the ones from the frost moon... (And the mobs from Frost Moon have more damage in some cases)
Oh... you are on Raid Mode... turn it off, it's terrible to fight bosses on it, and that is the reason the leaf does almost no damage.Hm... if you can nerf the exp gain for HM mobs.
It's too fast for me to level up. Plus that Raid mode activated.
Leveling too fast will only give me stronger mobs and much stronger bosses.
On level 130, all bosses seems to get Upgrade. Tripling HP, Defense, and Attack.
Last one, what stats are given by Luck ? Is it only provide Crit chance ?
Oh... you are on Raid Mode... turn it off, it's terrible to fight bosses on it, and that is the reason the leaf does almost no damage.
The part about leveling too fast is because the exp system on raid mode is extremely broken, it was noticed yesterday when I was getting enough EXP to always level up from goblin army/frost moon/pumpkin moon. (Which many forgot to mention that was on raid mode, only said that was gaining too much exp to level up)
And yes, luck increases the luck chance and drop rate/loot ammount, I think.
It built for 1.2.4.1.Would love to try this mod out, but is it compatible with Terraria 1.2.4.1?