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Standalone N Terraria Mod: RPG, Races, Classes, Quests, and other things.

Nakano15

Duke Fishron
Mister @Nakano15 if I try to use N Terraria for Terraria 1.3.2.1, what would happen? It doesn't work, right? Am a little sad, because I have that version of Terraria.

Cheers!
Nobody complained yet about the mod not running on newer Terraria versions, so I believe it should work well.
Hey guys
I installed the mod with the Gamelauncher 1.3.2 but I can't open the Stat and Class Menu. Can anyone help me?
Game Mode is on Action Mode, where levels are... Cosmetic, go on the mod menu and change game mode.
 

Commdt

Terrarian
Some minor bug with quests: "Sinister presence" shows progress as (0/255) though even daily quests are maxed at (.../99) and the progress doesn't advance.
And something must be done with zombies dropping gravestones, urgently. I'm bored as hell to clean my arena of those after each blood moon, to say the least
 

Nakano15

Duke Fishron
Some minor bug with quests: "Sinister presence" shows progress as (0/255) though even daily quests are maxed at (.../99) and the progress doesn't advance.
And something must be done with zombies dropping gravestones, urgently. I'm bored as hell to clean my arena of those after each blood moon, to say the least
It's because the quest have unlimited repeat rate.
Pls tell me when is N Terraria 7 coming out, and if it is going to have the blacksmith in it
I guess this math may give an estimative of when.
x + null = NaN
 

Perume

Official Terrarian
Nobody complained yet about the mod not running on newer Terraria versions, so I believe it should work well.
Well, it does work on newer versions, but it shows 1.3.0.8 as the current Terraria version. I have yet to see if it's true or just a cosmetic thing.
 

Pebkio

Steampunker
Sigh... I miss Acolyte's teleport.

I don't even miss the old Bless as much as I miss that random teleport ability. Mind you, I miss that old Bless... but it was very OP. I think each class should have one skill that reproduces the effect of one buff potion. Fighter gets Heartreach. Ranger already has the Archery buff. Merchant already has Spelunker. Healer gets Teleport (or Wormhole). Mage gets Inferno. Thief gets Dangersense. Warrior gets Rage. Hunter already has the Hunter buff. Templar should get Endurance (and not the weak healer version). Soldier should get Ammo Reservation.
 

Nakano15

Duke Fishron
If possible, can you do that to other cappable stats even if it only adds in a little more stat?
Maybe.
how is it going whit ur pc???? (when???)
Still broken.
Sigh... I miss Acolyte's teleport.

I don't even miss the old Bless as much as I miss that random teleport ability. Mind you, I miss that old Bless... but it was very OP. I think each class should have one skill that reproduces the effect of one buff potion. Fighter gets Heartreach. Ranger already has the Archery buff. Merchant already has Spelunker. Healer gets Teleport (or Wormhole). Mage gets Inferno. Thief gets Dangersense. Warrior gets Rage. Hunter already has the Hunter buff. Templar should get Endurance (and not the weak healer version). Soldier should get Ammo Reservation.
The teleport ability were really op, so I does not think it is a good idea to add it, unless... It is changed to teleport self or other to the player's spawn point.

About those skills ideas, I could try checking them up other time. So they are more... Friendly.
 

Commdt

Terrarian
Something's definitely wrong with quests.
First, some quests that were showing progress (1/a lot) are just gone after one iteration. I.e. Hoplite quest. I guess some early quests, like with zombies, too disappeared long before their cap.
And yesterday I did "healing supplies" quest a couple of times and a new quest became available from nurse: get water gun and potato launcher. I didn't have water gun at that point so I cancelled the quest. I did this many tines before with different quests and later took them again, but this quest was gone for good. I turned healing potions to her like 10 times and still she don't give me the quest to bring water gun and potato cannon.
In addition my Dryad has an exclamation mark, but doesn't give any quests. Maybe she will later though
 
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Nakano15

Duke Fishron
Something's definitely wrong with quests.
First, some quests that were showing progress (1/a lot) are just gone after one iteration. I.e. Hoplite quest. I guess some early quests, like with zombies, too disappeared long before their cap.
And yesterday I did "healing supplies" quest a couple of times and a new quest became available from nurse: get water gun and potato launcher. I didn't have water gun at that point so I cancelled the quest. I did this many tines before with different quests and later took them again, but this quest was gone for good. I turned healing potions to her like 10 times and still she don't give me the quest to bring water gun and potato cannon.
In addition my Dryad has an exclamation mark, but doesn't give any quests. Maybe she will later though
Or maybe that quest have a max level requirement.
Beside... I believe max level requirement is pointless, isn't it?
 

Commdt

Terrarian
Or maybe that quest have a max level requirement.
Beside... I believe max level requirement is pointless, isn't it?
Absolutely. It hurts to think that you have possibly missed some content.

Btw, right now I'm experiencing a matrtian invasion before wall of flesh o_O
 

Growlith1223

Pixel Pirate
Hey guys, i am back, i have been having some family related issues and whatnot, and with me returning, with the latest patch that nakano released, i worked a little bit on the level of mobs, i want to know, is it any better? How does it feel(this is with free mode btw)

as for other things, i will be fixing up the grammar within the next update so expect that! i'd very much like to hear what you all have to say about the mod though, great good, what do YOU think could be added/changed/remvoed/etc?

Also, through the course of the next few patches, the NPPlayer AI might get even more derpy as i plan to revamp it entirely to
1. Improve performance with it greatly
2. vastly improve how well they work in combat and such(won't run face first into mobs and die immediately lol)

So if you see ANYTHING super derpy with them, just bare with me as it WILL get better!
 

Commdt

Terrarian
Good day, Growlith! So far I want two things about the mod, badly:
1. Make something with gravestones beind dropped by zombies. Remove them completely or make an option to turn them off. They drive me mad. Btw I'm not the only one having this issue
2. Remove max level check from quests (so we'll be able to get lvl 1 quests at lvl 50), though I quess Nakano is already working on it.

Everything else is just fine in normal RPG, thank you for working on the mod!
 

Growlith1223

Pixel Pirate
the graves thing i will talk to Nakano about changing it to only drop on blood moons(since it sounds like a better idea) and making them drop a little rarer than right now lol

As for the max level check, I'll look into it if Nakano doesn't get to it before me.

and you're welcome, always glad to hear it!
 

Commdt

Terrarian
the graves thing i will talk to Nakano about changing it to only drop on blood moons(since it sounds like a better idea) and making them drop a little rarer than right now lol

As for the max level check, I'll look into it if Nakano doesn't get to it before me.

and you're welcome, always glad to hear it!
I don't think it'll fix the issue, cause the main problem is exactly Blood moon (tons of gravestones)
Maybe drop them as entities not as structures?
 

Vakfu5849

Terrarian
The skill demon scythe do a ridiculous amount of damage, wihout critical I do something like 150k damage at level 226 when i'm doing not even doing 1K damage with almost everything else
 
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