Nakano15
Terrarian
Skeletons doesn't have veins or something, so no restoration.Ok then, and another question: I took the Skeleton and when im in water I can breathe forever and also I dont get health back even tho im near a campfire
Skeletons doesn't have veins or something, so no restoration.Ok then, and another question: I took the Skeleton and when im in water I can breathe forever and also I dont get health back even tho im near a campfire
Beware, the best item may turn worse by a slide of luck.Yes Spawn rates increased!
Also I'm now noticing the Dead branch item
Its the best idea by far
Damn, the jump from planterra to the new dungeon is massive. I love it.
Actually, being hit for 8,000,000 from the lunatic cultist isn't fun. Is this some sort of level scaling? like does the difference in level make it deal more damage?
Well, I believe the scaling really gets weird at higher levels, is there a way you can check out the monsters status? So I can compare to yours and see if there is a problem? Beside I believe the projectile attacks will certainly need a review, but before trying, I want to be sure.Well, i can see i'm not the only one with this issue...
i'm around 3600 and the guy can still one shot me (Ofcourse he's around 4600... and first fighting him he was just 4k when i was 2k...) the scaling is very strange so far... ofcourse, the pyro necros of the dungeon oneshot me aswell, and they're around... 900? hence, and i can easily kill them if given the chance (Which case, i'm not...), i'm not really here to Complain per say about the mod, trust me, i'm loving it, it's kinda... i don't know... i kinda have to power level just to meet him at his level, otherwise, i have the best armor available (Beetle) for Ranged melee class (Vampiric Throwing Knives), and so far, anything with decent magic can just snap their fingers, and i'm a pile of ashes! the lunatic especially, having to dodge it's attacks all to close to 25% of it's health, and i die from one touch!... but yeah, anyways, point i'm trying to ask upon is, is it *supposed* to be this difficult? cause damn it hurts... especially when i suck at combat as is!
Is Multiplayer / Co-op still not working?
any updates on that madra rua spriting?
Nope and Neither.Is Multiplayer / Co-op still not working?
Well, I believe the scaling really gets weird at higher levels, is there a way you can check out the monsters status? So I can compare to yours and see if there is a problem? Beside I believe the projectile attacks will certainly need a review, but before trying, I want to be sure.
i got a nice idea for a class that is entirely depending on health.
the first passive (called enragement) should be for each 1%hp missing you do 3% more damage but take 0.5% more damage (increases damage done with 2% and damage taken with 0.2% every level).
the first skill (called evil shield) would be to make the player unable to take damage for 1 sec (every level increases the time with 0.3 sec) but you take 65% of the players max hp in damage to the player by using it (decrases with 3% every level).10 sec cooldown
second ability is unlocked by having enragement level 3. this ability (called soul steal) does so you get healed 5% of your max hp everytime you do damage for 3 sec (increases lifesteal with 1% every level). 20 sec cooldown
the next is another passive (called second chance) when your hp is less than 10% you take 50% less damage (increases with 4.5% per level) this passive is unlocked when evil shield is level 10. (disclaimer enragement removes the less damage taken by the amount it makes you take more damage)
the last one is a third ability (called fury) when used all weapons do 10% more damage and pierce through all armor for 3 sec but if the players hp is lower than 25% the damage is 100% instead of 10%. using fury does 50% of the players max hp in damage to the player (increases damage when over 25% max hp by 1% and increases damage when lower than 25% max hp by 10%) unlocked by having enragement level 10 and soul steal level 3. 10 sec cooldown
hidden depuff to being this class is hp regen is 70% lower
hope this idea will get implemented ;D
feel free to tweak or change things in my idea as much as you want to
Hum, I'm not sure if I'm into making new classes currently, but I can try seeying that.i got a nice idea for a class that is entirely depending on health.
the first passive (called enragement) should be for each 1%hp missing you do 3% more damage but take 0.5% more damage (increases damage done with 2% and damage taken with 0.2% every level).
the first skill (called evil shield) would be to make the player unable to take damage for 1 sec (every level increases the time with 0.3 sec) but you take 65% of the players max hp in damage to the player by using it (decrases with 3% every level).10 sec cooldown
second ability is unlocked by having enragement level 3. this ability (called soul steal) does so you get healed 5% of your max hp everytime you do damage for 3 sec (increases lifesteal with 1% every level). 20 sec cooldown
the next is another passive (called second chance) when your hp is less than 10% you take 50% less damage (increases with 4.5% per level) this passive is unlocked when evil shield is level 10. (disclaimer enragement removes the less damage taken by the amount it makes you take more damage)
the last one is a third ability (called fury) when used all weapons do 10% more damage and pierce through all armor for 3 sec but if the players hp is lower than 25% the damage is 100% instead of 10%. using fury does 50% of the players max hp in damage to the player (increases damage when over 25% max hp by 1% and increases damage when lower than 25% max hp by 10%) unlocked by having enragement level 10 and soul steal level 3. 10 sec cooldown
hidden depuff to being this class is hp regen is 70% lower
hope this idea will get implemented ;D
feel free to tweak or change things in my idea as much as you want to
The cultists status, then your status, includding level.Perhaps, what statues should i start collecting for reference?
That sure is a mystery, I wonder if he's getting the correct level.Update: I finally beat the lunatic! the flaron melted his health away, granted i was still easy to kill due to the one hit kill portion... BUT in addition, i decided to test the magic of the towers, and overall... they did zero damage to me! my regen, armor, and dodge chance just overpower them, yet the lunatic can still kill me very easily! if i can kill the moon lord just as easily as most bosses, then it'll makes me wonder.... why is the cultist as powerful as he is?
Definitelly, there is something weird about the Lunatic Cultist.Okay, went back to the cultist after killing the moonlord (Took literally 2 minutes due to him hiding his weakspots), before this i decided to powerlevel a bit just for further experimentation, NOTE: i am on the latest update, so without further ado...
My stats:
lv 4067
life 178452
str 1254 + 4
agl 1950 + 5
vit 3000 + 3
int 80+ 9
Dex 60 + 3
Luk 460 + 4
Cha 986 + 7
Wis 360 + 6
Additional info:
-Currently in werewolf form, with the celestial shell
-Race is Demon
-Solar equipment
-and as said before, using the flaron for massive ranged melee damage from homing bubbles
Now the Cultist's stats, and OH boy was my experiment successful...
Lunatic Cultist
Lv 6056
Hp: 29100800
Damage: 30330 (0% pierce)
Defense: 25477
Additional Info:
-Most attacks act as most attacks scaled to my level, small damage, somewhat over 1000
-only 2 attacks that he frequently uses oneshots on contact being the ice mist, and lightning arc orb.
That's all i got for now, lemme know if i missed anything you need for reference!
{Edit - Decided to take it a step further and check out the towers levels, only a mere 660! I'll have the moon lord's level for reference here in a bit, But yeah, the towers are actually VERY much weaker then the cultist.
Definitelly, there is something weird about the Lunatic Cultist.
I will try checking out why he's so overpowered.
Edit:. Found out the Lunatic Cultist were having the levels and definitions of the Stardust Tower...
Well... One of the problems caused by that, is that the Lunatic Cultist have a hundred more levels than intended,Levels and definitions...?
I'm assuming that's a level modifier, and as a multiplier at that...?
* Version 61+11
*- The Lunatic Cultist and the Stardurst Tower will now have their correct level (439-493 mistake).
*- Enemies like the Lunatic Cultist will no longer cause overpowered damage if a projectile that were shoot by another projectile hits you.