Standalone N Terraria Mod: RPG, Races, Classes, Quests, and other things.

rafaelx1bm2

Official Terrarian
Ignorance was bliss for the time, however, reality decided to say hi... but anyways, yeah, it works, but doesn't work...
For the mod to work with new content, Nakano would have to remake the mod from 0.
The reason why things didn't appear so different is because new updates didn't change much.
 

Bennylava

Spazmatism
Hiya!

I made a cheat engine table for NTerraria back in 2014 and obviously that doesn't work anymore.. so I remade it.

You'll need cheat engine 6.5 installed on your system to use it as well as Nterraria 6.61+15 and Terraria 1.3.4.3. To start, unzip the .ct file and open it with cheat engine. Click the glowing button in the top left of Cheat Engine and find N Terraria 6.exe in the list and open it (if it asks to keep the current address list, say yes). Only use cheats once your character is loaded!

Features:
  • Immunity to lava
  • Infinite breath
  • Infinite HP
  • Infinite MP
  • No fall damage
  • Total damage immunity (character will blink nonstop though)
  • Infinite ammo
  • Infinite wing flight
  • Maximum Minions
  • No knockback
  • Rapid Fire (Makes most player projectiles fire incredibly quickly, can lag your game out if you use too much so be careful!)
  • Super Tools (Picks, Axes, Hammers etc. gain nearly instant breaking speed. Dig to hell in about 15 seconds in a small world with the starter pick!)
  • 1-Hit kill enemies
  • Random Buffs!
Hope you all enjoy this!
 

Attachments

  • N Terraria 6.zip
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Last edited:

Mullic Rav

Terrarian
in request, and in preparation for multiplayer, would it be possible to add the ability to pick and choose what world events can appear? i mostly say this in the case of "copper collection", in the case of a server, it could add some lag spikes, fairly easily given some time.
 

Nakano15

Terrarian
Hiya!

I made a cheat engine table for NTerraria back in 2014 and obviously that doesn't work anymore.. so I remade it.

You'll need cheat engine 6.5 installed on your system to use it as well as Nterraria 6.61+15 and Terraria 1.3.4.3. To start, unzip the .ct file and open it with cheat engine. Click the glowing button in the top left of Cheat Engine and find N Terraria 6.exe in the list and open it (if it asks to keep the current address list, say yes). Only use cheats once your character is loaded!

Features:
  • Immunity to lava
  • Infinite breath
  • Infinite HP
  • Infinite MP
  • No fall damage
  • Total damage immunity (character will blink nonstop though)
  • Infinite ammo
  • Infinite wing flight
  • Maximum Minions
  • No knockback
  • Rapid Fire (Makes most player projectiles fire incredibly quickly, can lag your game out if you use too much so be careful!)
  • Super Tools (Picks, Axes, Hammers etc. gain nearly instant breaking speed. Dig to hell in about 15 seconds in a small world with the starter pick!)
  • 1-Hit kill enemies
  • Random Buffs!
Hope you all enjoy this!
I'm not really fond of using cheats when it is not used for fun on singleplayer, but since the mod doesn't have multiplayer for now, I guess that's ok.
in request, and in preparation for multiplayer, would it be possible to add the ability to pick and choose what world events can appear? i mostly say this in the case of "copper collection", in the case of a server, it could add some lag spikes, fairly easily given some time.
I believe the lag spikes is because of the way the event npplayers gain their levels, which is... horrible.
Also, there are around 13 events disponible, being that they happen in different areas and some depends on the level or other things.
 

Bennylava

Spazmatism
I'm not really fond of using cheats when it is not used for fun on singleplayer, but since the mod doesn't have multiplayer for now, I guess that's ok.

I figured it wouldn't be a problem since it's just for fun and only ruining (or enhancing) the fun of single player. When MP comes out I won't release any updates of the table to keep things fair since I can't limit it's use.
 

Aceliip

Skeletron Prime
The class will not be added on this version because the class system currently feels quite clunky.
Neither a easter egg class I've made were implemented.

Ah ok makes sense what are the plans for the furture? Is this mod going to continue or be replaced by a better one?
 

rafaelx1bm2

Official Terrarian
Hype is over 9000!!! (NTerraria 7) and (Spirit Mod)
Sadly due to a few issues between Nakano's modding on tModLoader and Nakano's Stuborness, it's highly probable that they won't be able to play together, even if it would be amazing to see the combination of all mods which improve Terraria so much together.
 

Mullic Rav

Terrarian
So, after beating essentially everything i can for the time, i decided to try the builder's world for some experimentation, as as such, i found some new issues with the ally creatures.
First, the vampires, once they go from one form to the other, they "Un-Ally" them selves and start attacking you, so vampires are a no-go for the time.
Second, Wyverns (or any mini boss with a health bar), this one i figured may not work, but i tested it none the less, an had somewhat confusing, and yet slightly comical results... the first being that, though it's allied, the other creatures see it as an enemy and as such, the creatures are essentially against each other, also the wyvern just pops in and out of existence again, and again, how i know this part? his "boss" health bar.
Lastly, this one has to do with training dummies, ALL guardian creatures hate training dummies (Or just want to practice their combat skills), and attack them relentlessly, even seeing them ignore other threats (If a slime can even be a threat anymore, aside from poison and king), it's actually somewhat interesting really, seeing a flying demon out to kill a dummy no matter what...
 

Nakano15

Terrarian
So, after beating essentially everything i can for the time, i decided to try the builder's world for some experimentation, as as such, i found some new issues with the ally creatures.
First, the vampires, once they go from one form to the other, they "Un-Ally" them selves and start attacking you, so vampires are a no-go for the time.
Second, Wyverns (or any mini boss with a health bar), this one i figured may not work, but i tested it none the less, an had somewhat confusing, and yet slightly comical results... the first being that, though it's allied, the other creatures see it as an enemy and as such, the creatures are essentially against each other, also the wyvern just pops in and out of existence again, and again, how i know this part? his "boss" health bar.
Lastly, this one has to do with training dummies, ALL guardian creatures hate training dummies (Or just want to practice their combat skills), and attack them relentlessly, even seeing them ignore other threats (If a slime can even be a threat anymore, aside from poison and king), it's actually somewhat interesting really, seeing a flying demon out to kill a dummy no matter what...
Those are some interesting yet worrying issues, beside the wyvern issue is an already known problem, beside, last time I tested, the wyvern had AI bugs.
I will try fixing out those bugs.
 

phinoxman554

Terrarian
I have been away from this mod for a while but when i played it i loved it, but when i last played multiplayer was not functioning. Has this been fixed? I Really enjoy this mod ether way but it would definitely be more fun with friends.
 

Roxxz

Golem
I have been away from this mod for a while but when i played it i loved it, but when i last played multiplayer was not functioning. Has this been fixed? I Really enjoy this mod ether way but it would definitely be more fun with friends.

He said 5 posts ago he wont release multiplayer for NT 6. As far as I understood though he is working in an all new NT7 that probably will support multiplayer but it will take time to develop.
 
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