Nakano15
Terrarian
Eh... Actually, I believe there were something like that on lower versions of the mod, but worked differently.i got a good idea to make crit actually usefull to get after you got 100% crit chance. how about adding an 1% chance for ultra crit per 100% crit chance (and ultra crit should do x5 damage)
If critical were 100% or above, for every 100 critical chance, 1 critical multiplier is added, if there are critical chance left,
adds the chance of adding 1 more critical multiplier if the rate is lower than the percentage.