SnailsAttack
Dungeon Spirit
Natural Gases would be new, liquid-like blocks that generate underground in pockets of various size. Sometimes they can fill an entire cave!
Unless stated otherwise, all gases :
- Are non-reactive with liquids and will treat them like blocks
- Rise instead of sink
- Cause the breath meter to appear and decrease 3x as fast,
after which the effects of the gas will be inflicted and the player will begin to "drown"
- Will inflict hypoxia after the player starts to "drown", which reduces their movement and jump speed.
It will be cleared after 2 seconds in a gas-free environment.
All gases have a color-coordinated rating system dictated by 3 boxes.
▄ _ ▄ _ ▄
▄▄▄▄▄▄▄
The first box represents the speed at which a gas moves, with yellow being the speed of water and purple being the speed of honey.
The second box represents the pocket size that the gas generates in, with red being very small and purple being massive. Colors higher than yellow can generate within regular (but small) cave systems. The box will be blank if the gas is not naturally occurring.
The third box represents the rarity of the gas, from common to extremely rare. The box will be blank if the gas is not naturally occurring.
Now let's get started!
Note : Adding this suggestion would require the reworking of the current liquid system (i'd assume)
Steam
▄ _ ▄ _ ▄
Steam forms when lava and water mix to create obsidian. It will burn the player on contact, dealing 15 damage for every second they make contact with it. Touching it makes a sizzling sound.
After a few seconds, it would slowly dissipate, with each block of steam having a 1/4 chance to turn back into water.
Chlorine Gas
▄ _ ▄ _ ▄
Chlorine Gas is extremely deadly. When the player's head is covered by chlorine gas, they will begin to take 30 damage per second.
Thankfully, chlorine gas is very easy to identify, and will sink instead of rise.
Helium Gas
▄ _ ▄ _ ▄
Helium Gas will increase the pitch of all sounds emitted by players or monsters that enter it. Fun!
Nitrous Gas
▄ _ ▄ _ ▄
Nitrous Gas acts similarly to chlorine gas, but taking damage requires you to breath it in for about 3 consecutive seconds and is only half as powerful.
The real danger of this gas is that it sinks instead of rising, and if it happens to make contact with a pool of water, it will instantly be converted into Acidic Vapor.
Acidic Vapor
▄ _ ▄ _ ▄
Acidic Vapor does incredible damage on contact, a full 60 damage per second. You will want to avoid accidentally creating this gas at all costs!
It will emit a bright cyan glow.
Methane Gas
▄ _ ▄ _ ▄
Methane Gas, while it looks quite similar to Nitrous Gas, will burst into a fiery inferno upon contact with any fire-based material (torches, lava, fire-themed projectiles, you name it)
Hydrogen Gas
▄ _ ▄ _ ▄
Hydrogen Gas, in a similar way to Methane Gas, will explode on contact with any fire-based material.
However, instead of bursting into flames, it will create a block-damaging explosion!
Calefacio Gas
▄ _ ▄ _ ▄
Calefacio Gas is an incredibly unique and incredibly dangerous gas. When exposed to light about half as bright as a torch, it will begin to glow, creating immense amounts of heat.
Any Stone blocks within a 2-block radius of a block of Calefacio Gas will be transformed into 'Heated' Stone blocks. After 3 additional seconds of exposure to glowing Calefacio Gas, they will transform into 'Molten Stone' blocks, which will then become a block of lava after 2 more seconds.
This can create an incredibly dangerous chain-reaction.
If the player themselves is exposed to glowing Calefacio Gas, they will be delt 10 damage per second and instantly catch on fire.
Black Damp
▄ _ ▄ _ ▄
Black Damp is a nearly invisible (much more so than my illustration) gas that instantly inflicts the Blackout debuff onto the player and deals 5 DPS while they are touching it.
Nitrous Oxide Gas
▄ _ ▄ _ ▄
Nitrous Oxide is a gas that's created when the hallowed biome is after you beat the WoF, and replaces every other gas in the biome. When exposed to it, the player will instantly gain the Weak and Confused debuffs. Not particularly dangerous, but still a potential threat.
All gases would look a bit like this when animated.
This sprite is by the creator of a minecraft mod called "Glenn's Gases", and one of the frames of this GIF served as the base sprite for all of the other gas sprites in this thread.
->
Empty Canister
5 of these can be crafted with 1 silver/tungsten. They work exactly like buckets, but can only be used to collect gases.
Diabaline
A special crystal that reacts with gases. It can be found on blocks surrounding a pocket of Calefacio gas.
Gas Sensor
/x5,
x3
Gas Detector
,
x10,
x15
While holding this item, you can click on a location on your screen to send out a pulse that checks for gases. If gases are detected, the gas detector radar thing will turn green. If not, it will turn red. It will appear blue by default.
Gas Furnace
x35,
/
x20,
x50
The Gas Furnace is a new furniture item that can be used to smelt anything that a stone furnace can, but it has a 1/4 chance to not consume the ingredients of an item that you are crafting.
Chemical Thrower
,
x30,
/
x20,
x30,
x15
The chemical thrower is a new weapon that uses gas canisters as fuel. It sprays a jet of gas 15 blocks infront of it when used, and each gas type has a different use.
Unlisted gases would be unable to be used to fill in canisters in the first place.
x2
Chlorine Grenade
x2,
x1
Functions like a regular grenade, but leaves behind a damaging cloud of chlorine gas.
Hydrogen Bomb
x1,
x2
Creates an explosion that is 40% larger than the size of a regular bomb's explosion.
Chlorine Trap
Sprays a jet of deadly chlorine gas that deals 25 DPS while a player or enemy is touching it. Would function identically to the flame trap.
Additional idea that I don't want to make sprites and stuff for : "Porous Stone" that generates around the world and can be used at an extractinator to obtain gas canisters.
I might eventually spend some more time fleshing out ways to make the gases renewable/more useful, but this is all that I'd like to write for now. Thanks for reading!
Unless stated otherwise, all gases :
- Are non-reactive with liquids and will treat them like blocks
- Rise instead of sink
- Cause the breath meter to appear and decrease 3x as fast,
after which the effects of the gas will be inflicted and the player will begin to "drown"
- Will inflict hypoxia after the player starts to "drown", which reduces their movement and jump speed.
It will be cleared after 2 seconds in a gas-free environment.
All gases have a color-coordinated rating system dictated by 3 boxes.
▄ _ ▄ _ ▄
▄▄▄▄▄▄▄
The first box represents the speed at which a gas moves, with yellow being the speed of water and purple being the speed of honey.
The second box represents the pocket size that the gas generates in, with red being very small and purple being massive. Colors higher than yellow can generate within regular (but small) cave systems. The box will be blank if the gas is not naturally occurring.
The third box represents the rarity of the gas, from common to extremely rare. The box will be blank if the gas is not naturally occurring.
Now let's get started!
Note : Adding this suggestion would require the reworking of the current liquid system (i'd assume)
Steam
▄ _ ▄ _ ▄
Steam forms when lava and water mix to create obsidian. It will burn the player on contact, dealing 15 damage for every second they make contact with it. Touching it makes a sizzling sound.
After a few seconds, it would slowly dissipate, with each block of steam having a 1/4 chance to turn back into water.
Chlorine Gas
▄ _ ▄ _ ▄
Chlorine Gas is extremely deadly. When the player's head is covered by chlorine gas, they will begin to take 30 damage per second.
Thankfully, chlorine gas is very easy to identify, and will sink instead of rise.
Helium Gas
▄ _ ▄ _ ▄
Helium Gas will increase the pitch of all sounds emitted by players or monsters that enter it. Fun!
Nitrous Gas
▄ _ ▄ _ ▄
Nitrous Gas acts similarly to chlorine gas, but taking damage requires you to breath it in for about 3 consecutive seconds and is only half as powerful.
The real danger of this gas is that it sinks instead of rising, and if it happens to make contact with a pool of water, it will instantly be converted into Acidic Vapor.
Acidic Vapor
▄ _ ▄ _ ▄
Acidic Vapor does incredible damage on contact, a full 60 damage per second. You will want to avoid accidentally creating this gas at all costs!
It will emit a bright cyan glow.
Methane Gas
▄ _ ▄ _ ▄
Methane Gas, while it looks quite similar to Nitrous Gas, will burst into a fiery inferno upon contact with any fire-based material (torches, lava, fire-themed projectiles, you name it)
Hydrogen Gas
▄ _ ▄ _ ▄
Hydrogen Gas, in a similar way to Methane Gas, will explode on contact with any fire-based material.
However, instead of bursting into flames, it will create a block-damaging explosion!
Calefacio Gas
▄ _ ▄ _ ▄
Calefacio Gas is an incredibly unique and incredibly dangerous gas. When exposed to light about half as bright as a torch, it will begin to glow, creating immense amounts of heat.
Any Stone blocks within a 2-block radius of a block of Calefacio Gas will be transformed into 'Heated' Stone blocks. After 3 additional seconds of exposure to glowing Calefacio Gas, they will transform into 'Molten Stone' blocks, which will then become a block of lava after 2 more seconds.
This can create an incredibly dangerous chain-reaction.
If the player themselves is exposed to glowing Calefacio Gas, they will be delt 10 damage per second and instantly catch on fire.
Black Damp
▄ _ ▄ _ ▄
Black Damp is a nearly invisible (much more so than my illustration) gas that instantly inflicts the Blackout debuff onto the player and deals 5 DPS while they are touching it.
Nitrous Oxide Gas
▄ _ ▄ _ ▄
Nitrous Oxide is a gas that's created when the hallowed biome is after you beat the WoF, and replaces every other gas in the biome. When exposed to it, the player will instantly gain the Weak and Confused debuffs. Not particularly dangerous, but still a potential threat.
All gases would look a bit like this when animated.
This sprite is by the creator of a minecraft mod called "Glenn's Gases", and one of the frames of this GIF served as the base sprite for all of the other gas sprites in this thread.
Empty Canister
5 of these can be crafted with 1 silver/tungsten. They work exactly like buckets, but can only be used to collect gases.
Diabaline
A special crystal that reacts with gases. It can be found on blocks surrounding a pocket of Calefacio gas.
Gas Sensor
/x5,
Crafted with 5 iron/lead bars and 3 diabaline. Will emit a signal when any gas touches it.
Gas Detector
While holding this item, you can click on a location on your screen to send out a pulse that checks for gases. If gases are detected, the gas detector radar thing will turn green. If not, it will turn red. It will appear blue by default.
Gas Furnace
The Gas Furnace is a new furniture item that can be used to smelt anything that a stone furnace can, but it has a 1/4 chance to not consume the ingredients of an item that you are crafting.
Chemical Thrower
The chemical thrower is a new weapon that uses gas canisters as fuel. It sprays a jet of gas 15 blocks infront of it when used, and each gas type has a different use.
Unlisted gases would be unable to be used to fill in canisters in the first place.
Chlorine Gas
Deals 25 DPS to whatever you are spraying.
Helium Gas
Increases the pitch of all sounds emitted by players or monsters that are sprayed with it.
Nitrous Gas
Harmless unless used on water, in which it will create a small cloud of acidic vapor (would not be an actual block of acidic vapor) that deals 45 dps to anything it touches.
Methane Gas
Would create a ball of fire that deals 30 DPS if it makes contact with lava or other fire-themed blocks/projectiles.
Hydrogen Gas
Would create a small explosion that deals 20 damage if it makes contact with lava or other fire-themed blocks/projectiles.
Calefacio Gas
Would deal 40 DPS and set enemies on fire, but only if it is moderately bright where the enemy is, otherwise it is harmless.
Black Damp
Deals 5 DPS and inflicts Blackout on any enemies/players it touches. The blackout debuff would obviously only affect players.
Nitrous Oxide Gas
Would inflict theWeakness debuff on any enemy it touches, with a smaller chance to inflict the Confused debuff.
Deals 25 DPS to whatever you are spraying.
Helium Gas
Increases the pitch of all sounds emitted by players or monsters that are sprayed with it.
Nitrous Gas
Harmless unless used on water, in which it will create a small cloud of acidic vapor (would not be an actual block of acidic vapor) that deals 45 dps to anything it touches.
Methane Gas
Would create a ball of fire that deals 30 DPS if it makes contact with lava or other fire-themed blocks/projectiles.
Hydrogen Gas
Would create a small explosion that deals 20 damage if it makes contact with lava or other fire-themed blocks/projectiles.
Calefacio Gas
Would deal 40 DPS and set enemies on fire, but only if it is moderately bright where the enemy is, otherwise it is harmless.
Black Damp
Deals 5 DPS and inflicts Blackout on any enemies/players it touches. The blackout debuff would obviously only affect players.
Nitrous Oxide Gas
Would inflict theWeakness debuff on any enemy it touches, with a smaller chance to inflict the Confused debuff.
Chlorine Grenade
Functions like a regular grenade, but leaves behind a damaging cloud of chlorine gas.
Hydrogen Bomb
Creates an explosion that is 40% larger than the size of a regular bomb's explosion.
Chlorine Trap
Sprays a jet of deadly chlorine gas that deals 25 DPS while a player or enemy is touching it. Would function identically to the flame trap.
Additional idea that I don't want to make sprites and stuff for : "Porous Stone" that generates around the world and can be used at an extractinator to obtain gas canisters.
I might eventually spend some more time fleshing out ways to make the gases renewable/more useful, but this is all that I'd like to write for now. Thanks for reading!
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