Sargon
Terrarian
(I apologize if someone has already suggested this simple suggestion. Because I'm bad at searching old threads I didn't find any suggestion similar to this, I decided to give it a go.)
There are three types of Traps in the Underground and the Cavern: Boulder, Explosive and Dart Traps. The addition of Lava Traps would increase the trap amount of the lava level to four. I think the world generation could generate Lava Traps in the same way as Boulder Traps by using Active Stone Blocks. Here is an example with images.
Some arguments for the Lava Traps:
1. They would give more variety to the current types of Pressure Plate traps.
2. Innocent and unsuspecting players need more opportunities to get slaughtered by brutal circumstances.
3. The Cavern layer is supposed to be "harder" than the Underground layer but "easier" than the Underworld. Lava Traps would represent this change by the means of traps.
4. Traps and lava are cool.
5. Traps and lava make it thrilling to venture in the depths. Why not combine them?
6. Lava Traps should be relatively easy to implement (you may correct me if I'm wrong).
There are three types of Traps in the Underground and the Cavern: Boulder, Explosive and Dart Traps. The addition of Lava Traps would increase the trap amount of the lava level to four. I think the world generation could generate Lava Traps in the same way as Boulder Traps by using Active Stone Blocks. Here is an example with images.
Some arguments for the Lava Traps:
1. They would give more variety to the current types of Pressure Plate traps.
2. Innocent and unsuspecting players need more opportunities to get slaughtered by brutal circumstances.
3. The Cavern layer is supposed to be "harder" than the Underground layer but "easier" than the Underworld. Lava Traps would represent this change by the means of traps.
4. Traps and lava are cool.
5. Traps and lava make it thrilling to venture in the depths. Why not combine them?
6. Lava Traps should be relatively easy to implement (you may correct me if I'm wrong).