As for the drop rates from bosses, we will change it.
is the serpent chest plate supposed to be in game because i had a Armour on and i loaded up the world now serpent chest plate . 800 DEFENSE ! [...]
I have no idea how you ended up with that armor set tbh, but no biggie. it's still a test armor, so do whatever you want with it. Ofcourse it won't have that riddiculus stats (if we decide to leave it in the mod
).
i have a problem where i play in a world wit platinum tungsten tin and lead so i can not make any of the alloys like invar can you pleese make it so it uses iron/lead like that and tin/copper
That's where the Blobs come in play as an alternate way to get ores. Also vanilla has alternate way to get ores that are not generated in the world. In future we also plan to add to extractinator our ores aswell. Terraria is not very irl, but i'd rather stay with those recepies for alloys so they kinda make sense, also, i plan on adding more of them.. probably ;p
Im having a problem running the necro mod and berberborscings mod together, I think an items name may be conflicting with their mod, so I was wonder... maybe you guys could work it out?
EDIT: if nobody else is having a problem then disregard this completely...
Tbh, item name confict is not really possible. Since mod's have their own internalNames, you can have tens of thousands mods with the exacly same item in them. there are three mods that have charcoal item (ours including) and they don't confict with each other in any way
Speaking of charcoal, a message to modders that have Charcoal in their mod. I saw many complains about having three types of charcoal, each ones for their own mod usage only. I have a solution for that, so charcoal from any of those mods will work for any items. So each mod will have their own charcoal, but will be universal
How to do it? It's simple. First you have to create a craftgroup as this:
Code:
{
"name": "Charcoal",
"displayName": "Charcoal",
"displayItem": "Charcoal",
"items":
[
"Charcoal"
]
}
Then you have to change in item recepy "yourInternalName:Charcoal", to "g:Charcoal". This will cause your recepies to use charcoal no matter from wich mod it is. For example if you want to create an alloy from our mod, and you have charcoal from mod#1, and mod#2, you will be able to use both.
EDIT: It will work exacly like minecraft forge ore dictionary