PC Need help extracting my old mod, want to remake it but dont want to start over

official.Synth

Official Terrarian
PLEASE LOOK AT ORIGINAL THREAD: tModLoader - MorGun Mod by CR0N0S

So as title states, i want to extract my old mod. I lost the original source files a while back due to me needing to reset my PC. I don't want to start over because i remember some of the things i had to code in to be a pain in the a*s, and id rather not start over. if anyone could help and get my files back that would be amazing. otherwise, MorGun has no hope of revival.
 
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Code:
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using ReLogic.Graphics;
using System;
using Terraria;
using Terraria.GameContent.Dyes;
using Terraria.GameContent.UI;
using Terraria.Graphics.Effects;
using Terraria.Graphics.Shaders;
using Terraria.ID;
using Terraria.Localization;
using Terraria.ModLoader;
using Terraria.UI;
using static Terraria.ModLoader.ModContent;

namespace WEPMod
{
    internal class WEPMod : Mod
    {
        public WEPMod()
        {
            base.Properties = new ModProperties
            {
                Autoload = true,
                AutoloadGores = true,
                AutoloadSounds = true
            };
        }

        public override void AddRecipes()
        {
            ModRecipe modRecipe = new ModRecipe(this);
            modRecipe.AddIngredient(1330, 5);
            modRecipe.AddTile(18);
            modRecipe.SetResult(259);
            modRecipe.AddRecipe();
        }

        public override void AddRecipeGroups()
        {
            RecipeGroup rec = new RecipeGroup(() => Lang.misc[37] + " Gold Bar", 19, 706);
            RecipeGroup.RegisterGroup("WEPMod:GoldBar", rec);
        }
    }
}

Any help? Never had this before.
 
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