Jokadrian Skeletron Jan 28, 2022 #1 This is my code: public override float SpawnChance(NPCSpawnInfo spawnInfo) => Helper.NoZoneAllowWater(spawnInfo) && spawnInfo.spawnTileType == mod.TileType("PinkTile") ? 1.03f : 1f; But none of the npcs are spawning on that tile
This is my code: public override float SpawnChance(NPCSpawnInfo spawnInfo) => Helper.NoZoneAllowWater(spawnInfo) && spawnInfo.spawnTileType == mod.TileType("PinkTile") ? 1.03f : 1f; But none of the npcs are spawning on that tile