Weapons & Equip New accessories (and possibly other items)

SilverBird

Skeletron Prime
Some accessories quickly become useless *cough putrid scent cough* and some have really nice effects but sadly are not useful late-game *cough bee items and sharktooth necklace cough*

Rotten teeth necklace (Name by @Midnight Moonlight ):
Putrid_Scent.png
+
Shark_Tooth_Necklace.png
=
8URQjHb.png

  • Enemies are less likely to target you
  • +5% damage and critical strike chance
  • +5 armor penetration

Vampire fang necklace
Flesh_Knuckles.png
+
Shark_Tooth_Necklace.png
=
VXggEDp.png

  • Enemies are more likely to target you
  • +7 defense
  • +5 armor penetration
Destroyer scarf
Worm_Scarf.png
+
Bee_Cloak.png
+
Destroyer_Emblem.png
=
nnSlRxF.png

  • 10% damage reduction
  • releases probes when injured
  • fires lasers when injured
Mushroom spore sac
Brain_of_Confusion.png
+
Spore_Sac.png
+
M2znZ1t.png
=
Q2e0qs6.png

  • Releases mushroom spores that seek and damage enemies, confusing them
  • Reduces damage taken when standing still (up to 12%)
  • Produces more spores when standing still
Shielding fungus
M2znZ1t.png

Sold by truffle and/or rare drop from mushroom enemies
  • Reduces damage taken when standing still (up to 12%)


While not an accessory tinker, these would still be useful items:

Harvest scythe
Sickle.png
+
Staff_of_Regrowth.png
+
Bug_Net.png
+
Guide_to_Plant_Fiber_Cordage.png
=
Rm2ihg8.png

  • Gathers hay, critters, and vines
  • Bonus alchemy plant collection
  • - does not grow grass/moss

Flesh bow/Vampire bow/Wraith bow (need better name suggestions)
2G0p2eE.png
wKgIWJt.png

Dropped from an End-game blood moon enemy after plantera has been defeated

  • Fires 3 vampire arrows which seek enemies very slightly, are not effected by gravity, and glow red.
  • Vampire arrows that hit critically restore 1-2 hp.
  • Not sure what damage, crit chance, etc. should be.

PART 2 ITEMS:

New arrows:
Jungle arrow
nnNEOO2.png

Made with: x1
Stinger.png
x2
Jungle_Spores.png

Produces: x20*
- Damage is low (~6)
+ it would inflict a stacking Poison debuff.
+ does not require wooden arrows to craft.


Jungle arrow sheaf
xHHKH0r.png

Made with: x4
nnNEOO2.png
x4
Jungle_Spores.png
x2
Vine.png

Produces: x1
Requires anvil+loom
- Damage is low (~6)
- Removes the ability of stacking poison
+ Fires x3 arrows
+ Inflicts Poison

Accursed bone dust
lNvYS5L.png


Dropped by
Giant_Cursed_Skull.png
1/3 chance


Accursed tome of skulls
Mt1ZYoj.png


Made with: x15
lNvYS5L.png
x1
Book_of_Skulls.png

Produces: x1
Requires Bookshelf
- only one projectile can be fired at a time* (like the magnet sphere)
- projectile fades when no enemies are present
- Drains mana over time
Explodes violently when hit by enemy
Shoots faster the longer it is alive
+ Skull has laser attacks (similar to cursed skull)
+* More can be summoned with increased minion count (still a magic weapon)
Possible projectile:
Sndw9QQ.png
 
Last edited:
Oh I'd enjoy the little addition of crafting the tooth necklace into hardmode items, but I really do like that Harvest Scythe. Though mentioned before that it diminishes what the Golden Bug Net could do, but also that I find it pretty grim that you'd collect animals with a scythe...so maybe remove the bug net from the recipe? Or replace it with something else, like maybe something simple like wood or iron bars.
 
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