SilverBird
Skeletron Prime
Some accessories quickly become useless *cough putrid scent cough* and some have really nice effects but sadly are not useful late-game *cough bee items and sharktooth necklace cough*
Rotten teeth necklace (Name by @Midnight Moonlight ):
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Vampire fang necklace
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Sold by truffle and/or rare drop from mushroom enemies
While not an accessory tinker, these would still be useful items:
Harvest scythe
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Flesh bow/Vampire bow/Wraith bow (need better name suggestions)
Dropped from an End-game blood moon enemy after plantera has been defeated
PART 2 ITEMS:
New arrows:
Jungle arrow
Made with: x1
x2
Produces: x20*
- Damage is low (~6)
+ it would inflict a stacking Poison debuff.
+ does not require wooden arrows to craft.
Jungle arrow sheaf
Made with: x4
x4
x2
Produces: x1
Requires anvil+loom
- Damage is low (~6)
- Removes the ability of stacking poison
+ Fires x3 arrows
+ Inflicts Poison
Accursed bone dust
Dropped by
1/3 chance
Accursed tome of skulls
Made with: x15
x1
Produces: x1
Requires Bookshelf
- only one projectile can be fired at a time* (like the magnet sphere)
- projectile fades when no enemies are present
- Drains mana over time
Explodes violently when hit by enemy
Shoots faster the longer it is alive
+ Skull has laser attacks (similar to cursed skull)
+* More can be summoned with increased minion count (still a magic weapon)
Possible projectile:
Rotten teeth necklace (Name by @Midnight Moonlight ):
- Enemies are less likely to target you
- +5% damage and critical strike chance
- +5 armor penetration
Vampire fang necklace
- Enemies are more likely to target you
- +7 defense
- +5 armor penetration
- 10% damage reduction
- releases probes when injured
- fires lasers when injured
- Releases mushroom spores that seek and damage enemies, confusing them
- Reduces damage taken when standing still (up to 12%)
- Produces more spores when standing still
Sold by truffle and/or rare drop from mushroom enemies
- Reduces damage taken when standing still (up to 12%)
While not an accessory tinker, these would still be useful items:
Harvest scythe
- Gathers hay, critters, and vines
- Bonus alchemy plant collection
- - does not grow grass/moss
Flesh bow/Vampire bow/Wraith bow (need better name suggestions)
Dropped from an End-game blood moon enemy after plantera has been defeated
- Fires 3 vampire arrows which seek enemies very slightly, are not effected by gravity, and glow red.
- Vampire arrows that hit critically restore 1-2 hp.
- Not sure what damage, crit chance, etc. should be.
PART 2 ITEMS:
New arrows:
Jungle arrow
Made with: x1
Produces: x20*
- Damage is low (~6)
+ it would inflict a stacking Poison debuff.
+ does not require wooden arrows to craft.
Jungle arrow sheaf
Made with: x4
Produces: x1
Requires anvil+loom
- Damage is low (~6)
- Removes the ability of stacking poison
+ Fires x3 arrows
+ Inflicts Poison
Accursed bone dust
Dropped by
Accursed tome of skulls
Made with: x15
Produces: x1
Requires Bookshelf
- only one projectile can be fired at a time* (like the magnet sphere)
- projectile fades when no enemies are present
- Drains mana over time
Explodes violently when hit by enemy
Shoots faster the longer it is alive
+ Skull has laser attacks (similar to cursed skull)
+* More can be summoned with increased minion count (still a magic weapon)
Possible projectile:
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